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likeitsillegal

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  1. Nick just wears a generic fedora. You could probably click on him in console (or just "prid 2f25") then type "equipitem 2e2e". Also you can change the equips of companions from their inventories.
  2. modpos x/y/z is pretty useful. Just click the object in console and use the modpos command to move the object around. Once its perfect, grab it and cancel to make it stop twitching. That or get the place anywhere mod.
  3. That and if you run around in power armor the Coursers even tell you that while your power armor does give you a defensive bonus, it severely limits your mobility. The Institute probably just has the modus operandi that they can throw as many synths at a problem as need be to handle it. Plus running around in decked out power armor with your logo makes it difficult to be an ambivalent, mysterious organization who spies on people.
  4. Basically this. So much of the plot hinges on you caring about your wife and son enough to want revenge on Kellogg, but you knew them for all of a few minutes. At least Liam Dadson was a substantial part of the tutorial and plot so you kind of cared about his suddenly dying - but Nate/Nora bugs you to talk to a Vault Tek rep for a few minutes before biting the dust. Shaun at that point is basically just a potato.
  5. Not sure if it would relate to the text issue, but are you running it with F4SE? Newest version of My Hud requires it.
  6. I'm at 162 active mods. If I had friends, somebody would have hosted an intervention by now.
  7. Are you using CBBE or some other skin texture replacement? Or are you using a modded outfit without the right body mod? Try toggling archive invalidation on and off; that's all I can really recommend until you give more information. Please post your mods.
  8. 1. Pure headcanon, Kellogg's pistol does 48 damage a shot. A combat shotgun in Fallout 4 does 50 damage a shot. The .44 Kellogg used is just shy of being as powerful as a shotgun and no layer of flimsy leather is going to stop it; but Nora/Nate was shot in the head. 2. Depends on where the bullet hits and what kind of bullet. A small caliber bullet might lack the energy to exit a person's skull and will actually just bounce around inside the brain. A .44 is overkill and realistically it would have probably smashed Nate/Nora's skull open as it exited. However within the limitation's of the engine, as well as the fact that Bethesda was clearly aiming for something more dramatic than gory, it is not surprising that Nate/Nora's head didn't go boom and should be no indicator of whether they died or not. 3. So are you arguing that all those ice age animals we find mummified in ice can be revived? No. Life support was half of the entire project. You know why your blood getting cold enough will damage cells to the point of requiring amputation? Because when you freeze something slowly enough, large ice crystals form that will literally rip through cells. Also most people opened up Nate/Nora's cells which would have feasibly thawed them out. Even if you didn't, Bethesda would never allow you to just to retcon the state of your spouse's pod. Hibernation is the state of your metabolism slowing down so that your body consumes less calories. This is not factually what any of Vault 111's people experienced. They were literally frozen. If the other pods killed the other inhabitants once the freezing process was reengaged, why would Nate/Nora alone be spared?
  9. In my experience SSex and Weapon Racks don't work well with sk reliant mods like Homemaker and Alternate Settlements. I think the guy who made Weapon Racks said he was working on converting to settlement keywords, or at least considering it; but ssex has always been its own thing as far as I'm aware. So either use SSex and Weapon Racks exclusively or remove them if you prefer settlement keyword mods.
  10. Is it just that save, or all saves? If it's one save, the save is probably corrupted and can't be salvaged. If all saves are having the problem, it may be a mod. Which mods, if any, are you running?
  11. I want to explore that huge sunken ship outside the borders of the map. Also maybe they'll finish the harpoon gun and actually do a DLC with those mutant dolphins/complete 20 leagues under the sea.
  12. I thought the Institute had a better design philosophy than metal crabs.
  13. Try disabling Weapon Racks, I had a similar issue and it was to blame. Also don't forget to disable Simple Intersection - Simple Settlement Upgrades.
  14. Kellogg's pistol uses .44 rounds, which while slow can still pierce light body armor. Vault suits are mostly leather so it wouldn't have any issue going through; though I was under the assumption that Nate/Nora got shot in the head because Shaun was being held pretty close to center mass and I don't think Kellogg would have risked killing him, too. That and Kellogg aims his pistol at Nate/Nora's head. Don't question the scenario with real world logic, especially when Bethesda/Fallout in general don't, either. Actually, when the SS revives the spouse's pod is sealed and needs to be opened. (Along with all of the other pods, none of which can be opened at all. What a happy coincidence that ONLY the spouse's pod can be opened.) Only the pod with Shaun in it was opened. Also, only life support was disabled. Everyone died but what was keeping them frozen was left intact. The pods were all put into "wake-up" mode, but only the one with Shaun was opened. Once they had what they needed, they reengaged the normal protocol but cut/sabotaged life support for everyone but you because in case something happened to Shaun down the road, they would need a genetically compatible replacement. So they were frozen, thawed, then refrozen.
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