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dmig

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Everything posted by dmig

  1. While I was replaying the complete game once again, I got it too, but as mentionned by mindricofox: The problem was solved by disabling more_travelers.esm, it seems we may enable it after the dialogue again without side effect on the rest of the quest. From the above exchange, it seems that the issue comes from mods that are modifying dialogs, so if more_travelers.esm if not doing the trick for you, you may try to disable all your mods to see it comes from a conflict (and enable them again after passing the dialogs with daedric prince).
  2. Hi, Thanks for your support. In found the issue, in fact the TextureSearchPaths in the file MaxNifTools.ini contains a very limited number of folders. I thought the textures search was recursive but it is not the case. So to be usable either I add all the paths I need in the TextureSearchPaths or I unarchive in completly flat way the textures in a single folder... I have not time to test the export yet. Again, thanks for you support. Cdly, DMig.
  3. I share the original poster feeling... whatever were the reason why... those elves are really ugly... I played a human race in skyrim because of that. :D I am just hoping the savior of the elven races will come with its sets of well design meshes and textures and publish it here
  4. have you extracted the textures? Yes, sure... but for some reasons they do not load... that is why I think I mess up with the folder. I will redo-it from the beggining... I am not sure the problem is due to some install requirements I misunderstood.
  5. I installed it with a 3ds 2011 (x64) I managed to import multiple .nif but the textures import does not work. I will re-install it later today, I may have made something wrong with the various folders.
  6. Hi, I just managed to get out of that bug... not sure the exact reason why... I try various things such as: 1) going back in the silver mine after the forsworn quest was over and come back all the way... (no noticeable change) 2) then get out from Markarth through the entrance door and run to avoid the guards outside (my companion stay behind and fight them) and then encounter an guard (archer) near the farm outside Markarth, killed him 3) +1000 bounty message displayed 4) and then I tried paycrimegold.. and this time it works !!!!!!!!!!!!!!!! I tried this multiple times in Markarth before and it never works... 5) I was transported to the entrance of the mine and all the guards ignore me... and btw ... it seems I have not loose any money :thumbsup: I tried to reproduce it doing exactly step 2,3,4 and it does not work again. It seems that paycrimegold under some circumstances is working to clear the bug ... I have been lucky this time... :tongue: In addition, after that... as soon as I commit a new crime in Markarth (even a minor one), the bug repeat itself.
  7. I confirm I have the same bug, the guards in Markarth are trying to arrest me in an endless loop and when I answer that I submit and accept to go to jail... nothing... I tried multiple commands for which the syntax is known but none of them seems to act on the crime status nor the fine. BTW, It seems for murder the fine is not applicable and jail is the only option. Well...I just hope someone will find a way to completly clear the "crime status", in the meantime I am stockpiling guard bodies in this town :biggrin:
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