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Mythless69

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  1. I double checked and tried all options. It worked in the cs but not in the game. Tho I just managed to solve the problem. I was setting mp3 to 44100 khz like adviced but indeed there was another one option that I had to take care of: setting a mode of bitrate to constant and setting a quality of the file to 64 kbps. Then it started working.
  2. Hey, I have a problem with adding ai voice lines I made to a mod. I followed one very old tutorial but still it doesn't work. I have mp3. Generated wav. Than generated lip file in a cse. I can normally click on the file in the cs and the file will be played. Files in correct folder etc like (sound/voice/addonname.esp/Redguard/m/). It would seems that everything is alright. But in the game it just doesn't work :/. It's muted, and it's not even long enough to read the dialogue. But lips moves so idk what is going on(!!!!). Does the lip file get loaded but the mp3 doesn't? If someone has a clue please let me know.
  3. Thanks, I will look at that. Btw, I have a question on kinda different topic but maybe you could know the answer. I used to(years ago) use plugin for obse, AddActorValues. I was testing it and was able to make a new skill with it. But now I can't really make it work. Also it seem a skill addon for unarmored also can't work for me https://www.nexusmods.com/oblivion/mods/49555 The script with Ifplugininstalled for AddActorValues giving a msg that its not found. Its unfixable? Or do I do something wrong. Edit, ok nvm. It seems. Plugins for OBSE cant work if installed with mod organizer
  4. I would like to save some settings in .ini or other type of file and be able to load it. I found out there is pluggy but Ive read a lot that its not recommended. Something about that it's very buggy. Is there other option or do I have no other choice?
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