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Thirtythirtyone

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  1. I am unsure whether or not I should endorse certain mod. What does it mean to endorse/vote for a mod? For example: Should I endorse a mod that I think is kind of cool, but don't really want to play with? Should I endorse a super buggy mod that I nevertheless decided to play with? Should I endorse a mod that I thought was just ok? Should I endorse a mod that is obsolete? Two examples: The "Skyrim Vanilla Unofficial Patch" was made obsolete when the author released Unofficial Legendary Edition Patch. A certain bug fix mod was made obsolete with "OneTweak", which was made by a different author. Should I endorse a mod that I'm not sure did anything? Certain things are really hard to notice. For example, I am not sure if "Static Mesh Improvements", "Skyrim project optimization" did anything. They might have, so I keep them around. Should I endorse a mod that had a lot of cool features, but those features weren't really to my taste? Hearthfire Extended added placeable furnitures, among other things. However, I couldn't be bothered to use those features. Should I unendorse a mod that was very previously useful, but is now obsolete because something new is here? For example, Should I unendorse "Skyrim Vanilla Patch", "Unofficial Dawnguard Patch", "Unofficial Healthfire Patch" and "Unofficial Dragonborn Patch", now that "Unofficial Skyrim Legendary Editions Patch" is out? Should I endorse a mod that I used purely because it was a requirement for other mods? I used "NetImmersive Override" because it was required for some other mods. I don't know it does by it self. More specific examples: I used "Bijin All-in One". It supposedly fixed bugs caused by the Bijin Series, but I wouldn't know, because I never experienced any bugs caused by the Bijin Series. I used "Dragon Combat Overhaul". It provided a different kind of combat system. It was definitely harder. However, it also had some frustrating mechanics. Ultimately, it is a somewhat good mod, but not one I want to use. I used Skyrim project optimization. It didn't create any bugs that I know of. On the other hand, I am not sure it did anything either. Of course, I wasn't really expecting to notice whether a mod optimized my game or not. I played a bit of "The Rabbit Hole", but only a bit of it. It seemed somewhat cool; might be a bit buggy. I am not interested in playing more of it right now, but I might come back to it later. I used "Lakeview Extended". It seemed pretty cool, and is beautiful. It would be a nice mod. However, I don't plan on keeping it due to possible conflicts / my computer being really bad. I used "Dolls - children Overhaul". I can see that it is a nice mod. However, it wasn't really to my taste, so I don't really plan on using it again. I tested out "The women of skyrim". It was cool, but I ended up deciding to use other replacer mods. I used "Acquisitive Soul Gem Multithread", but it had a really annoying book, so I went back to just using "Acquisitive Soul Gems" instead. I used "Windstad Mines". It is an ok mod; I don't think it is particularly special. It also doesn't jive with my sense of balancing, so I decided to remove it. I checked out multiple bathhouse mods. They are nice and well-made, I don't think they have a place in a normal playthrough. I don't really see anything in them other than half an hour of exploration. I've downloaded some "mods" that weren't actually mods. They are tutorials instead. I used "Stone of Barenziah droppable" and "Apachi Skyhair". They are pretty good mods. But they are so unimportant that I can't be bothered to have it in my load order. I used "Convenient Horses". It might have been a good mod. I never used horses, so I uninstalled it for my other playthroughs.
  2. I wish to request a mod that in short, that makes black books/elderscrolls non quest items. I would like the mod to have the following parameters. Parameters: 1) The mod should make all Black Books/elderscrolls/attunement spheres/others nonquest unique items, but only after the the quests for which they are needed are complete. 2) As non quest unique items, they should be sellable/droppable in most places. As unique items, if sold, they should not disappear (I think that is how it goes anyways.) 3) The mod should be install-able at any time. The mod should not break any quest lines. 4) After being dropped/sold, it can be be picked up again. Upon being picked up, it should be useable as normal. 5) The mod should be compatible with other mods. 6) If possible, a MCM menu. The MCM menu should allow us to change what items are modified. For example, I might want Black Books to be droppable, but attunement spheres never droppable. As an alternative, we can have a mod which adds another category into the inventory: The quest item category. Parameters: 1) There should be another category which includes all quest items. Or at least, the quest items which can never be dropped. 2) The mod should be useable with skyUI. 3) The mod should be compatible with other mods.
  3. Will this cause enemies to randomly deal lethal damage to you? (Sperg gives certain perks which allows you to deal lethal damage at times.)
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