Okay, this may sound a bit weird, but I've been sort of role-playing the same character across Fallout 3, New Vegas, Skyrim, and Fallout 4. Well, role-playing in the sense that I've got everything planned out, but I'm still playing FO3 and New Vegas at the moment using TTW. The thing is, while I picked out a preset character design that I really liked in FO4, and was able to make a fairly decent facsimile using the character creator in TTW, I haven't been able to manage something similar for Skyrim SE. So, I wanted to know if there was a way to take the preset character's face from FO4 and somehow port it to Skyrim SE for my playable character. ---------- In case anybody's curious, the idea is this: Lone Wanderer goes as usual up until rescuing father. Father's obsession with Project Purity even after abandoning LW drives her away to Mojave where the events of NV take place. Between the majority of NV's story and the DLC's theme of "letting go", she decides to return to the Capital Wasteland and forgive Father. LW's final adventure in the Capital/Mojave is Mothership Zeta. After defeating the aliens and trying to use the unfamiliar alien tech to return home, there's a screw-up and she's sent to the world of Skyrim. Because of the clean air being easier on lungs adapted for the heavy radiation of the wasteland, she's able to Shout. (Just roll with it) Due to her gun-reliant physique, I plan on playing her using light weapons, light armor, and crossbows/Dwemer tech due to the similarity to what she's used to in her previous life. (Naturally, Dwemer-themed mods would be incorporated) Eventually, LW meets Sheogorath, does his quest, and when he would normally return her to Skyrim, decides to both reward her by sending her home, but thinks it would be funny to "miss" as far as time goes, and LW ends up sent back to before the War. Naturally, her insane story does little to help change events and prevent a nuclear holocaust, so the events of FO4 happen. Due to living in radiation again, Shouting is no longer a possibility. Also, the relatively easy living during pre-war events softens up her Medieval Barbarian Hero muscles, explaining the lost stats/skills. (If necessary, a bit of plot-tweaking with the various Alternate Start mods should plug up any story issues) My LW is typically a Good-aligned character, but if I manage to get her into the next Elder Scrolls game somewhat reasonably, my plan is that the constant feeling of "Everything good that happens to me gets taken away!" is going to shift things to a Chaotic-Neutral or Evil character due to frustration and the feeling that nothing matters anyways if she's going to just eventually be yanked out of this life as well.