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FungiFunGuy

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  1. You can also use "coc" from the main menu to pick a starting location and follow up with a "bat" file from the console to set skill levels, give items/spells, etc.
  2. http://warframe.wikia.com/wiki/Category:Melee_Weapons For those of you wondering what any of these weapons look like, that's a full list of all the melee weapons in Warframe.
  3. Thanks for the reply. That's pretty cool actually. I'll be sure to keep a look out for it. Or maybe I could even help the team out a little bit? I have virtually no experience with modding, at least as far as the Construction Kit goes, but I have worked with Morrowind's Kit a very small amount. Nothing to the extent of building landscapes or custom items, but I can tinker with number values at the very least. (Though, anyone could do that.) At the very least, if you guys have a thread here on the forums, or something else that I could follow/keep track of, I'll be doing that. I'm willing to learn if you guys would like extra help though.
  4. So, It just hit me today that your character can actually sleep in Skyrim, and has been able to since at least Morrowind. (I haven't played anything before that, yet.) Vaermina is the Daedric Prince of Nightmares, Fear, and other scary stuff. So, wouldn't it make since that once in a blue moon when your character goes to sleep that he'd enter Quagmire and start having nightmares? The idea here is that when/if your character attempts to sleep in a bed, there's a percent chance that she/he would "wake up" in Quagmire. Nothing would necessarily appear off to the character at first (baring out extreme/exceptionally weird nightmares), until they start to leave the area they wen to sleep. A Courier may approach them with a note starting a quest, a member (or horde) of a rival faction may show up (ie: Silver Hand, Dawnguard/Vampire, Stormcloak/Imperial Army) and attempt to kill the player. Or any other nightmare inducing event could happen. The trick here is that nothing could kill the player. Either script or some other form of game element would prevent the death of the player. Such as if their health drops below 10% or something they actually wake back up from their bed and may continue on as if nothing had happened. Maybe they will make a Journal entry about it, who knows. You could however, defeat the nightmare, one way or another, depending on the nightmare. Let's say you're a thief and there's a bunch of loot and seemingly unaware NPC's and some rather convenient hiding places. You would be tempted to grab this for some fencing later at the guild right? You attempt to grab or pickpocket, and you're immediately caught. No indication that you were being watched, or that your pickpocket would fail. Everyone and their mother comes to kill you. Let's say you restrain yourself though. As time would go on, more and more expensive opportunities would present themselves. Restrain yourself further, and you could come face to face with Vaermina herself. The advantage of this, nothing is scarier than Vaermina, the personification of fear. Coming face to face with Vaermina would grant your character some kind of buff, possibly related to the nightmare event, or just overall. More overall Stamina, etc. The buff could be timed, or permanent. Other than that, the mod could check on certain things about your character and what they have accomplished. For instance their highest (or most times Legendary, most invested perks) skill, or if they've defeated Alduin or not, to make a nightmare out of. You've defeated Alduin? Try it again. Alone. Managed that one? He comes back, again. Still kicking his butt? He can't die. Now you just have to survive against a dragon god, alone. But alas, now I'm just rambling. You guys get the point by now I hope. Thanks for those of you who read my rant. For those that didn't: TL:DR Nightmare quests your characters can't die from, but if they "defeat" the nightmare, can get a buff from.
  5. I think doing more stuff with the Morag Tong would be pretty cool. They were the contract killers of Morrowind. Rival guild of The Dark Brotherhood. However, there is in-game dialogue that mentions the disbanding of the Morag Tong, but maybe someone could do a whole "We're getting back together" mod quest thing.
  6. The Monado wouldn't be lore friendly, they are correct, however, it could still fit the flavor of a lot of the Dwemer stuff that's in the game. So it could still "fit" in Skyrim. Not only that, but a lot of things could "fit" in Skyrim that don't belong there. Time travel can bring "future" weapons back, and don't say that's not a thing. Alduin was shunted through time by the effects of the Elder Scroll. How many worlds are their in the Legend of Zelda series? Who's to say that Nirn couldn't be connected to one of those worlds. Magical worlds pretty much throw out a lot of arguments against having something in them, simply due to the nature of magic.
  7. For anyone who does end up making this a thing, the Angel Blade isn't so much a blade, as a metal stake. I've never been able to tell if it's three or four sided, but I'm going to guess 4, only because of religious reasons. (Tetragrammaton and stuff.)
  8. I strictly play the game in 1st Person. Have been since Skyrim was released. I even play Morrowind and Oblivion in 1st person. Makes Archery easier, and I find that the 3rd person camera for these games if awful. I despise being a werewolf :/
  9. I like this idea as well, using the console to bring a character back breaks immersion, and sometimes you don't want to Necromance your beloved follower just to have them turn to a pile of ash later. The shout could be tiered, 1st word only bringing back certain creatures or leveled npcs. With the other words bringing back more advanced creatures or higher leveled npcs. The recharge could be excessively long to prevent abuse, or their could be a quest to find all three parts, with each word being hidden away, or guarded, much more difficult than the last.
  10. First, I've checked around on the Nexus and haven't seen anything like this idea, so if I've managed to skip over it I apologize. To the point, I was wondering if someone could make gloves/gauntlets, that act as weapons when equipped, but allow you cast spells. The point of this would be to use the weapons enchantment charges instead of your magicka reserve. I'm sure people have built characters and never once put points into Magicka as they leveled up, and this could be a way to get rid of Soul Gems as you recharge your glove/gauntlet, as well as giving your character access to spells he/she otherwise wouldn't be able to cast. The Master level spells could be "two-handed", acting like normal gloves/gauntlets with the normal two handed animations they usually have, while spells like Fire Bolt would only be one handed (left or right versions separate), and would use it's normal animation as well. This also came to my mind while figuring out how to make the Iron Man power armor. You could make Repulsar Gauntlets, etc. The chest piece could grant your character a lesser/major power of the Uni-Beam. Just random thoughts. EDIT: Now that I'm thinking about it. It wouldn't be much different from using a Staff of (Insert Spell Here). So basically you could just take the staffs from Skyrim and use them as a base for everything I suppose. And yes, I realize I could just use a staff, but I like the idea of the gloves/gauntlets. Besides, casting spells by hand looks cooler than using a staff.
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