Jump to content

ZombieTech

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About ZombieTech

ZombieTech's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. @SharraShimada Problem is, from everything I've read, Bethesda were proudly boasting that this specific new beta-patch would NOT interfere with mods... and it instead interferes quite massively. (Not to mention, in the early goings of the initial release of Fallout 4, there were some major issues, that so many were told was fixed by getting the beta-patch... now it turns out the beta-patch is becoming the cause rather than the solution.) Quoted straight from my NMM: "Total Plugins: 152 | Active Plugins: 145 | Total Mods: 270 | Installed Mods: 195 | Active Mods: 191"... there's no way in hell, I'm going to go through each and every single mod to see which one is conflicting and which ones I have to disable. If Bethesda can't patch without breaking mods, then I'm fine with the game as is... haven't had too many issues. Only real issues is an occasional conflict with mods causing a CTD, or loading too much into one cell also causing a CTD... other than that, can't recall any real major issues I've had or run into. -_- *shrugs*
  2. OMG, thank you for this! digitaltrucker is correct... find your game in the library in Big Picture Mode, click "Manage Game", then right at the top under "Preferences" click "Set Update Options" and select "Do not automatically update this game". *w00t* ^_^
  3. Use this info at your own risk, but, if you really want to keep the beta-patch without rolling back, one option is to open console "~", click on the items that are bugged (make sure you have them specifically clicked) and type "disable". A good amount of items in game are removable this way... not all, like housing-structures and such, but a decent amount.
  4. UPDATE: So, opting out of beta seems to get the game working again. Just right-click Fallout 4 in library, go to Betas tab, select "opt-out of Beta". It does a validation for about 10 minutes, and then I'm assuming it uninstalled the beta-patch, because game works again. Now, what I also HIGHLY suggest... since this is the SECOND TIME IN A ROW that Bethesda has done f'ed it up... while under properties for Fallout 4 in Steam, go to the tab "Updates" and select "Only Update Game When I Launch It". Wish there was a way to tell it to not auto-update at all (will look into seeing if I can't turn it off for now). Be better to have to go and manually tell it to update, that way we can read up and make sure it's safe first. -_- What pisses me off even more, is from everything I've seen Bethesda released this patch and were all boasting and proud in saying, "oh, trust us, this one won't mess with your mods this time"... BULL****!!! As others have stated, this seems VERY suspect as though they're purposely trying to knee-cap modding/Nexus to FORCE users to have to use their crappy Bethesda.net or whatever that junk is meant to be. Wouldn't be surprised if not long after they launch it, they start pushing monetization of mods the same way they did with Skyrim for a bit. >:(
  5. Hrm, I'm having the same issue where I can't even start a new vanilla game without it crashing. And it's INSTANT... as soon as I try to load a game, CTD... only once did it ever pop up and say that some data is no longer associated do I wish to keep loading, and it CTD before I could even answer anything, like as soon as it came up. When starting a new game, takes about 3-5 seconds to CTD. However, I'm not, nor have I ever installed Gore Overhaul (will double-check just to be certain). I noticed one person said making plugins.txt read-only fixed it (which I thought NMM already did? Or was that another file?). Also see people mentioning to roll back before the beta patch. So guess those are my steps... 1. Check to see if I've ever used Gore Overhaul. 2. Check to make sure plugins.txt is read-only. 3. Roll back patch. Thanks Bethesda... could you please stop taking business-practices from Microsoft/Windows in the future!? FFS! >_< EDIT: Confirmed; Gore Overhaul doesn't look familiar. Though, does have me thinking/wondering if there's a chance that there's other texture-replacements that could be causing the issue. If so, gonna' be a bumpy ride as I've installed tons of texture-replacements... form Pipboy-map, to trees, to stars, to sky, to armor, to clothing, to some weapons, to world textures, even to junk items like Mac'n'Cheese, Abraxo, etc. -_- EDIT2: Seems my plugins.txt AND loadorder.txt (loadorder wasn't originally, but still no luck after read-only and restart of NMM) in Users/<username>/AppData/Local/Fallout4 is already set as read-only. So guess my final solution is to rollback the beta patch... lovely. >:-/
  6. Would love to see walls with windows. Did some quick searching around and found something where a person describes making a square window using a doorway with smaller railings around it to block off the bottom of the doorway; suppose the same could also work for metal doorways as well. http://imgur.com/a/eqQja
×
×
  • Create New...