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aenema71

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  1. So, I know this is far fetched in the context of 1) the social force it would take to create this movement and 2) the limited capabilities of the fallout engine. But... I'm going to throw it out there regardless. I've been wanting to see a game that centers around the zombie apocalypse, yet focuses on the survivalism. I imagine the possibilities of: roaming a seamlessly open world (urban and rural), meeting other survivors ( and wondering if I can trust their motives) being nothing but human (and having to act as such---i.e. eating, sleeping, socializing and gaining trust, fatigue, facing the threat of infection, etc. battling/escaping "infinite" hordes of the undead (it just needs to be there; mall not required) facing the fact of finite resources (ammo, food and/or water, healing apparatuses, etc.) training the character to survive (stamina--run, strategy--avoid, skill--destroy, intellect --acknowledge infection, etc.) I understand that it is improbable, but someone should tell me it's impossible... :\ I'm not really a huge fan, but a mmorpg-esque version of this would be idealistic; although, I understand that this engine doesn't support it. *Sigh* I digress.
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