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haMRJha

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Everything posted by haMRJha

  1. nvm at this point in time it looks like i managed to get it working. Big thanks to you guys for the responses/help
  2. I'm modding the mod improved flaming familiar and I got most of it working but cant get the hit effect of the flame cloak and explosion it uses to be white. Cant seem to find any files that would let me do this in the esp. Ill link what ive got done so far on the mod when I get off work if anyone wants to take a look at it.
  3. ok so i did have the right dds and nif and i also did change the paths in nif for the textures but still does nothing. guess ill have to go in again and find what i missed. damn flaming wolf has way to many branching paths
  4. anyone know how to change the flame color on the flaming wolf summon? ive managed to change the color of many things in gimp and nif but cant get the wolf to work. cant seem to find the right dds and nif files to do it cause the damn summon has so many branching files in xedit that i have no idea what file i need to overwrite. any help would be great
  5. Been trying for forever to make a mod (needed for my new playthrough) but just cant get it and its driving me nuts. Can anyone please help make a mod to put the lingering magicka damage on the summon flaming familiar/wolf spell? or maybe just compile the script that qwertpoI012 was nice enough to write for me(thanks again mate) cause i can not get any scripting programs to work for me. the whole idea for the mod was to have a summon eat away at your magicka pool as long as its summoned and then is possible unsummon when your pool is empty but id settle for it to just drain the pool. Here is the script: Scriptname MySummonScript extends ActiveMagicEffect Spell Property MyMagicDamageSpell Auto Event OnEffectStart(Actor akTarget, Actor akCaster) MyMagicDamageSpell.cast(akCaster, akCaster) ;caster of the summon spell also casts magic damage on themself EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) akCaster.dispelSpell(MyMagicDamageSpell) ;to make sure the spell is dispelled when your summon spell has ended EndEvent
  6. Thanks guys!! I'll try and get the hang of it and maybe even get it working this weekend, if so i can finally start my new playthrough been ages since ive played so cant wait.
  7. Thanks for your reply. Unfortunately Ive never done scripting so no idea how to even start doing that. Ive looked into it but couldn't find any step by step guides. I have been told its prob far easier just to write a script that tacks the lingering magicka damage onto the player before but again no idea how to do that. I'm actually very surprised no one on the nexues has done this effect in a magicka overhaul mod or at all before unless I missed it.
  8. i can not for the life of me get the lingering magicka damage effect to work on a summon can someone please tell me (before i lose my mind) what im doing wrong? i wanna put the effect on my flaming wolf summon so my characters magicka drains as long as the summon is out but cant get it working, been at it for over a week.
  9. ok so since i dont know how to script i tried option 1 many ways and cant get it to work which sucks cause im finally done downloading all the mods for this new playthrough but i need to first fig out how to get this to work. if anyone wants to see the mod im trying to put this on heres a link https://drive.google.com/file/d/1jYWgPXSwWrMa2Iqyk13tEh5Xiq6C3gwg/view its parts of other mods that ive tweaked so im wondering if its even possible to add the effect to it.
  10. Thank you so much for the info and quick reply mate! Ive never done scripting when making/tweaking mods is it hard for a complete newbie to make the scripts id need for numbers 2&3?
  11. Dang that sucks, could of sworn id seen them use one in a mod or vanilla before. O well. Any chance you know how to add lingering magicka damage to a summon spell?? Want my fire wolf to drain my magicka as long as its summoned
  12. Ive been trying to create a skeletal assassin summon that uses 2 modded daggers and has a few items of armor on but just can get it to set up in CK. cant even get vanilla ebony daggers to work, in the preview screen it just sits at the seletons feet. the whole mod im trying to make is a summoned skeleton with blackend bone textures that uses 2 daggers, head, foot and hand armor plus its engulfed in white flames and last but not least has lingering magicka damage put on the player while its summoned( not sure if i can set it to unsummon when magicka runs out just yet) if anyone could help me it would be awesome cause im stuck, far more use to xedit over creation kit
  13. ya it def should once i fig out the shield bit haha
  14. ya there were so many sliders i didnt know what was what so i ended up finding a dds file in a mod called holy flames and then multi layered that file with that same mods flamecloak dds and boom it looks great in game. For the shield i wanna do flames as well but idk how to do meshes at all so i may try my hand at taking this https://www.nexusmods.com/skyrimspecialedition/mods/5740, changing the color to white and putting it on another mod shield.
  15. damn mate it worked, thank you so much! had to do a little messing around but i finally got it. now all i have to do is get the "bound weapon" effect on my shield then turn it white as well and im golden
  16. any help is greatly appreciated. everytime id load up the mesh id try to load up the texture file but it never loads its maddening so im gonna try your suggestion and use GIMP
  17. Thank you very much mate im gonna give this a go after work! I play on SE so i just converted the mod which was easy enough so thought a color change would be a simple slider in nifskope.. i was wrong haha
  18. Pleeease can anyone help me?? Been trying for so long to change the flame effect in https://www.nexusmods.com/skyrim/mods/41875 to white but cant get it.
  19. Pleeease can anyone help me?? Been trying for so long to change the flame effect in https://www.nexusmods.com/skyrim/mods/41875 to white but cant get it.
  20. Hey all, ive been trying for ages to fig out how to change the fire effects in these awesome mods https://www.nexusmod...yrim/mods/41875 & https://www.nexusmod...tion/mods/13299 to white but to no luck. i can load up the meshes of https://www.nexusmod...yrim/mods/41875 but the textures wont show up even after loading the mods texture folder in Nifskopes options/settings/resources/paths section. any Nifskope savvy users able to help me out?
  21. Hey all, ive been trying for ages to fig out how to change the fire effects in these awesome mods https://www.nexusmods.com/skyrim/mods/41875 & https://www.nexusmods.com/skyrimspecialedition/mods/13299 to white but to no luck. i can load up the meshes of https://www.nexusmods.com/skyrim/mods/41875 but the textures wont show up even after loading the mods texture folder in Nifskopes options/settings/resources/paths section. any Nifskope savvy users able to help me out?
  22. I was wondering if it was possible to make a light source out of the in game plasma balls. im making a huge multi layered mandalorian star wars city and the battle coliseum would be a perfect place to have a future tech light source at the top mixed with the old school look of a coliseum. kinda like the opera house scene in star wars episode 3 but with plasma.
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