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chloraphorae

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Posts posted by chloraphorae

  1. The food items in Sandrock are, in a word, ridiculous. Almost all food items heal your character by a massive amount, yet they - the rare food items that actually do- give you only enough energy for a few hits with a pickaxehammer. These items should be switched for a more fun -and less hairbrained- experience. So instead of "Jerky" giving [+10 Stamina] it'll be [+10 Health] or instead of "Omelet" giving [+78 Health] it'll give [+78 Stamina]. This should be considered a balance patch imho. The game seems to enforce the idea that "you won't die but you can't do anything either, so either go to sleep or wait 20 minutes for the fireside meeting." As a side note, I'm honesty tired of making HUGE batches of food only to use them all in one or two dungeon trips.

  2. Just a greenhouse at that behaves like the factory, but with plants instead of materials. Automatically plant any crop regardless of season with supplied seeds, and harvests them when finished. Upgrade increases "slots". Simple idea with a complicated implementation.

  3. The faster crafting mod is a god send in MTaP... until you get a factory. Afterwards it becomes obsolete and you're left with the default factory. Even with the factory upgrades it takes too long. Increasing the speed of items created by the factory or the amount added to the crafting capacity by each machine (instead of a comprehensive cutter adding 4 cutting and 6 smelting, it adds 40 cut and 60 smelt, etc...). And raise the limit of 999 to [1000], [2000], [5000] (any round number, really) when adding new orders to the queue.

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