I got the following issue:
I have a custom, rather large projectile. When using this custom projectile in VATS, the camera clips through the projectile, causing it to become invisible, or appear glitchy.
This issue can be solved by applying the COLLISION from the Junk Jet projectile to the custom projectile.
However, this results in improper collision, since the collision of the junk jet projectile is not right shape.
Next thing I tried was creating a custom collision mesh. This collision itself works fine, however, it reintroduces the VATS camera bugs. Increasing the size of the collision does not resolve these issues.
Looking at the flags for collision, there is a certain attribute 'Projectile Zone', which makes me wonder if there is some sort of special collision or method to tell the VATS camera to keep a certain distance from the projectile.
Is anybody familiar with this issue, or does anybody know how to solve this?