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jedimembrain

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About jedimembrain

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    Skyrim,FNV
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    Skyrim

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  1. Is it possible? No idea.. Is it a good idea? Probably not. Since tessellation was popularized its use in game has gone down constantly. Its good for like.. rocks.. and tree.. And with the amount of rocks and trees in Skyrim it could be crippling. Parrallax mapping has really proven to be the better option over the years. At least for most situations.
  2. Alright.. Someone at Bethesda working on the Riekling clutter was either new or moving to fast. http://cloud.steampowered.com/ugc/920128278738563160/E5F239E347677EE8CDD8F0D41BE9326127115028/ http://cloud.steampowered.com/ugc/920128278738562049/E49667C639ED6E64A25B9C7887AAA38474D399B4/ As you can see. That bush, Bridge piece, Skull, Stretched Leather, and a Bone I didn't get a shot of all are fullbright even in the dark. This isn't the first time Ive noticed Bethesda making this mistake. It was a problem with the honeypot too. But this is the most obvious offence Ive seen. I have a feeling that Beth wont be fixing this either ;_; So its gonna be up to us moddders. I'm Curious if anyone else has noticed this or knows exactly what the problem is? I first thought it was the alpha in the diffuse texture but after turning off my ENB its now more clear that it is either a material issue or a Nif defect. And yes I know this is a game glitch and not exactly a Mod topic but its obvious to me this is going to become a mod project since Beth wont touch this :/ My firelogs would still be purple if it wasn't for the modders.
  3. help ash 0 Shows all items with the word "ash"
  4. Got it! .. player.addspell 03027bfb, player.removespell 03027bfb
  5. Got it! .. player.addspell 03027bfb, player.removespell 03027bfb
  6. From the new dragonborn DLC Ash Guardian effect... http://cloud.steampowered.com/ugc/920128278722800749/997116040FFBC7F8DD37EB323F2D3532D2E5E23E/ Not sure of the ID for it or how to get it yet ;3;
  7. I would look it up in the CK but its not compatible with Dragonborn yet.. sure there is a way around this.. But YES! Not the only one with this! xD We will fix this.. It is the Ash Guardian effect and it is from the new DCL.
  8. Having this too D: Need to find the spell ID for the Ash Guardian since I'm 100% sure that is what is causing this. Started right when the first one showed up on screen. http://cloud.steampowered.com/ugc/920128278722800749/997116040FFBC7F8DD37EB323F2D3532D2E5E23E/
  9. Kudos! .. xD I was not aware of this.
  10. Just noticed Skyrim updated this morning with a new High-Res pack for the Dragonborn DLC.. Problem.. The old method of inserting "HighResTexturePack03.bsa" into the Skyrim.ini Archive load list doesn't seam to be loading this new pack.. I have to enable the BSA file to get it to show up. This means I can't mod any textures in the game without loosing the HD pack or unpacking. Anyone else notice this or attempt to find a work around?
  11. Depends on the mod.. Ive yet to see anyone talking about mod conflict. This has me a little worried o-o I thought at least someone would be commenting on issues with loot lists and animation mods... Maybe its just to early. Safe bet is 3 weeks if its a big mod and is still supported.
  12. ((FIXED)) Was a driver update.. Had to downgrade to an older driver. http://enbseries.enbdev.com/forum/viewtopic.php?f=22&t=1384
  13. Last night I got the bright idea to try and see what skyrim looked like with it enabled. I use Anaglyph 3D Vision with my Nvidia 550ti drivers. This was fine and worked alright but when I disabled it I was left with a broken ENB. The cyan color was filling my screen when I have ENB enabled. Ive reinstalled my ENB, Uninstalled 3D vision Drivers, Reinstalled 3D vision drivers, I'm only able to play my game with ENB disabled now or I get a nasty Cyan color overlaying my screen. All I know for sure is this was caused by Anaglyph 3D and it only appears with ENB enabled so it must have effected something ENB uses "since its been reinstalled entirely" I'm praying I don't need to reinstall Skyrim. http://cloud.steampowered.com/ugc/919001647871826622/7338D7D10F885F8DC0B27699BA1EA198E2EECAFD/ Does anyone know what could have caused this or how to fix it?
  14. There's no evidence they didn't turn into big fluffy stuffed animals and transport into the realm of cotton candy, but we don't know that either. Like everyone else, I really don't care what you do, but stop trying to justify it because you're just conflicting with every known bit of lore out there. Saying lore isn't lore because Todd Howard said it's not reliable isn't helping your case either. You would have been fine with this whole mod if you hadn't called it lore friendly and then tried to change everything we know about them. Wow.. nerd rage much?.. cool down.. Its my opinion and I made it clear from the start it was. This is your opinion but you know what? its not your mod and this is semi lore friendly like it or not there is nothing about this thats totally off the wall in lore given the history of TES. Your taking my view to a huge extreme when I have plenty of points to show there could be misinformation in TES and bethesda could be going a different way with them. But at the end of the day everyone here is blasting my mod for small reasons in the big picture. Your the types that drive developers crazy when bethesda releases a new game and has hords of no life fanboys flip out about the smallest changes they make. I'm calling this a lore friendly mod weather you like it not because you didn't make it. Your not the one putting together the meshes/texture/idea .. making custom normal maps and spec maps .. your just a fanboy with his opinion. This is mine .. Respect it. btw this only applies to the prick I'm responding to .. the rest of you have been very respectful with your differing opinions ^-^ thank you You just earned a strike for that last remark. - TVD.
  15. you realize its in a BSA right? .. The Dawnguard BSA and not the Meshes BSA Edit: Yup.. checked .. I see it
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