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canigia

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  1. I basically did it like described with Wrye mash, but I was irritated by the loads of errors popping up while loading a save game. However, after saving and reloading it worked (e.g. the satchel packs now were in the chest in Tribuna, and I hope that Bloodmoon also will be fixed). Concerning your recommendation: You mean I should not only fix #4 from the list, but all of them? I fear I'll spoil it a some place, and then I have probably a big mess... I'm already glad that this one thing worked out. Do you see a chance that at some point an updated version of mgso will be created? That would be very helpful.
  2. Hi, thanks a lot for pointing me to that forum, the updated mod seems to work!
  3. Hi, thanks for the quick answer! Do you by chance know how? I tried exactly like it's written in the description of wrye mash (deselect mod in 'mods' tab, select save game in 'saves' tab, sync to master list, and save). But when I try to load that save game, I get a script loading reference error (some basket animation script as is looks like), and the containers don't work anymore like I would just have disabled the plugin. Probably I'm doing something wrong...
  4. Hi, I installed MGSO 3.0 over a fresh Morrowind installation and after some hours playing just ran into the problem with the empty chest in Tribunal (which should contain dwemer satchels). This was easy to fix with the console, but I read that there are also chests concerned in Bloodmoon, which I didn't start so far. I'd like to fix this in advance, but for removing the MW_Containers_Animated mod I obviously need to cleanup the save games as well. According to some steam discussion on that issue (http://steamcommunity.com/app/22320/discussions/0/810924134010178732) there is a batch file contained in the newest version of the mod called 'clean_MWCA_savegame.bat'. Unfortunately I don't find this file. Does anybody know another recipe to fix this (I don't want to spoil everything, and just disabling the .esp breaks all containers) or can tell me where I can find this batch file? Thanks in advance, Klaus
  5. Hi, I fear that this is not an unknown topic, but all fixes I found on the web and in the forum didn't work out so far. The problem: I don't know when it started, but since some time my character is always 'carrying' some sort of crackling sound (like the one from frost spells or similar), which doesn't seem to be connected to any item I wear - putting off (and even dropping) all weapons and armor doesn't make the sound stop. I already tried 'player.DispelAllSpells' from the 'removing unwanted magic effects' thread above, but it didn't help. Since it seems that there is no 'fix' for that bug, some people suggested to replace the corresponding sound files by silent .wav files. This actually I tried by identifying the possible culprits in the Skyrim - Sounds.bsa file, 'replacing' them by creating exactly the same path under Data (e.g. Data/sound/fx/mag/icicle/...wav) and copy my silent sound with the same names to these folders. However, this seems to be ignored completely by the game - for testing I tried to replace some more obvious sounds, but without success. What I also tried is to extract the complete .bsa file with FMM, replace the sounds in the corresponding places and compile a modified bsa with Archive.exe from the Skyrim directory. The compilation works, but when I try to play with the modified .bsa file (i.e. just replacing the original Skyrim - Sounds.bsa with my new one), I get a crash to desktop on loading a saved game. Sorry for that lengthy descrpition - does anybody have a hint for me how to proceed, or what I'm doing wrong? Best and thanks, canigia
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