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motarx

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  1. Nothing's bugged about the helmet its just you're missing armature groups (could be simple as re-naming, probably neck , clavicle or spine# f I had to guess ex Neck1 vs just Neck) on the zombie's skeleton. Easiest way is to just rig it bypassing those groups (ex add them to groups the zombie skeleton already has), alternative way is to add the groups of interest to the skeleton, but that's more involved.
  2. So I want to use tes4edit to mass replace actor stats in one mod with another, I know there's a way to use scripting to do so since that's a ton of entries to do by hand. Any scripts that come with tes4edit that I can modify for this or am I on my own coming up with one?
  3. Could probably make a mash up similar to it using a black retex using indoril/her hand armor from the Morrowind imports mod for the helm and maybe retex of Armor redux mod's mithril armor for the cuirass/greaves, boots/gauntlets there's something to match and retex similar in one of those 2 mods I'm sure.
  4. This mod adds Bruma, Anvil, Chorrol and has a link for Bravil sewers; http://www.nexusmods.com/oblivion/mods/45156/?
  5. For a gritty, dark enb I like http://www.nexusmods.com/fallout3/mods/22506/? (yes for fallout 3, but you can copy paste the settings and use it in Oblivion). For environment Textures http://www.nexusmods.com/oblivion/mods/47746/? gives a gothic-regal feel in places like IC, right ENB really helps set tone you want Weather (always foggy) http://www.nexusmods.com/oblivion/mods/39912/?
  6. So, any of you running modded (to any degree) Oblivion on linux distros? If so, what's the performance like compared to windows?
  7. Just wondering, using islight obse command is there a way to script a spell that removes (disables) all lights it touches?
  8. Have you tried removing this mod's custom skeletons and the unneeded kf files?
  9. Some of the robes look like ones from Daggerfall so maybe?
  10. Just a guess try switching Begin Gamemode to Begin OnLoad, iirc Begin Gamemode is just on game start/restart.
  11. What it says in BOSS should be good enough, but iirc OOO makes more intensive lvling/gameplay changes than TIE and even with bashpatch tweaks there needs to be an actual patch for the two to prevent TIE's tweaks from being inundated by OOO's. You'll see mostly OOO with TIE sprinkled in I think without some kind of patch.
  12. There's a voice set on http://www.sorcerers.net/Games/BG2/index_soundsets.php for baldur's gate, would have to convert the files to something Oblivion uses and add them to game.
  13. Idk about that sorting, would look into doing it again. That face bug is prob caused by oblivion.esm not being loaded first thing. Must admit that bug looks sort of cool.
  14. As the title says, am looking for the best way to track where a arrow lands so at that landing spot, even if doesn't hit an npc, the scripted AoE still goes off at that particular spot.
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