Jump to content

Bumblebee25

Members
  • Posts

    16
  • Joined

  • Last visited

Posts posted by Bumblebee25

  1. Hi all,

    I've been trying to set up a short quest similar to freeformriften04 or freeformivarstead (ie collect X amount of X item) but i've hit a small snag in trying to get the game to display how many of an item the player has collected

     

    My Scrip is this, (similar to the quests listed)

     

     

    Scriptname ShardQuest01 extends Quest
    
    Quest Property ShardsQuest  Auto Conditional
    GlobalVariable Property ShardsGemCount  Auto Conditional
    GlobalVariable Property ShardsGemTotal  Auto Conditional
    MiscObject Property GemItem Auto Conditional
    
    Function GemsCounted()
    
    float CurrentGemCount = Game.GetPlayer().GetItemCount(GemItem)
    
    ShardsGemCount.Value = CurrentGemCount
    UpdateCurrentInstanceGlobal(ShardsGemCount)
    if CurrentGemCount >= 8
    	ShardsQuest.SetObjectiveCompleted(10,1)
    	ShardsQuest.SetObjectiveDisplayed(20,true,true)
    elseif CurrentGemCount < 8
    	ShardsQuest.SetObjectiveCompleted(10,0)
    	ShardsQuest.SetObjectiveDisplayed(20,0)
    	ShardsQuest.SetObjectiveDisplayed(10,true,true)	
    endif
    
    endFunction

     

     

     

    I think the variables have been set (as far as I can see) within the code and in the CK

    Variables

     

    and the quest objective should be displaying "Gather 8 Shards of Dawn to reforge the sword (<Global=ShardGemCount>/<Global=ShardGemTotal>)", obviously the GemCount is the number collected and the Total is the 8 needed to complete the objective.

     

    But in game, all i see is this

    Broked Display

     

    Clearly I'm missing something, probably very simple as is always the case. So could someone point me in the right direction please?

     

    Any help is very much so appreciated :)

  2. Hi all,

     

    I'm working on a new staff, and wish to get part of the mesh to spin whilst attacking. I have the mesh exported and the nif animates in nifskope (animation done in 3DS Max), but the animation does not appear to transfer into the creation kit. So I'm wondering if there is something I'm missing like an unchecked setting or something as complex as a scripting task.

     

    Since there's no tutorials or anything obvious to me I'm hoping someone here knows how to do this stuff.

     

    Any help is appreciated

     

    Andy

     

    Edit: Upon a bit of investigation I stumbled across this chainsaw mod http://steamcommunity.com/sharedfiles/filedetails/?id=14393 it animates whilst idle, but if I can get my staff to do something similar, I'm sure I can work it to my needs.

  3. I'm trying to transfer the T-51b power armour from fallout 3 into skyrim, i have the helmet working and have moved onto the the chest. The chest mesh is working and in game except for the fact the bones in the default skirt (which appears to be on every armour type on the game) is warping the mesh.

     

    Here's an image of the problem:

     

    Mesh problem

     

    I'm at my whits end with this, so please, any help is massively appreciated.

     

    EDIT:RESOLVED, thanks everyone!

  4. HI all,

     

    I've gotten a few swords etc into Skyrim, and am looking at making a bow. It seems to me that the bones of the mesh need to be stored in the .nif file, I've been attempting to take the bone structure of the wooden bow and apply it to my mesh but with no success.

     

    Is there a tutorial or straight forward way to make a new bow and keep the animations?

     

    Any help is greatly appreciated

  5. It searches the name and shows what the id number is for the name when it finds it. If it doesn't find the exact name then it will list anything with part of the name in it. like "help goblet 0" brings up multiple items but if you added a completely new goblet and named it simply "goblet" only it would show in the search results because the game found the exact item and search immediately finishes.

     

    Thank you so much! I found my issue, Since the name has a space, you can't search for the full name. Issue Solved :)

     

    Many thanks to everyone who helped with this.

  6. If the names of the items are the same then only 1 will show. example EdID NewIronAxe and NewSteelAxe both sharing the name "My Axe". If you do help My Axe 0 then only 1 "My Axe" will show even though there are 2.

     

    Are you suggesting that the help <item> 0 command searches the name strings? I thought it was searching edit id's

  7. From playing about with the CK, am I right in saying the Editor ID would be the name of the item (not the one displayed in game of course)?

    So, in this instance the Editor ID for object one is NewIronAxe, the other object in question would be NewSteelAxe, both are in separate mods and share a Form ID in the CK, but as has been explained to me, that would not be the issue I'm having.

     

     

    Edit: Managed to get both items in game, working and in the correct spawn points, however using the 'help <item> 0" command only works for one of the models, could there be a reason for this?

  8. If you are trying to merge the two esp files you can Load both esp files and duplicate the items you want. when you duplicate them it creates a new form ID. when you save the duplicates will be in one esp with the other items that was original in it. Or as an alternative you could change the ID in TesVsnip as well as copy the information from one esp to the other.

     

    If you are concerned about formID in the game and use both esp files you dont need to worry about it because the load order changes the first 2 00 in the ID so you can have as many items as you want using the same formid as long as they are a separate esp.

     

    Thanks for the speedy reply, so clearly it isn't the form id causing the issue. After the reply it occurred to me to load up the game with both esp's active. I typed into the console help <object 1> 0, and got the form id for object one, as you said it is different to that in the CK. For object 2, it seemed to act as if it didn't recognise the name of the object.

    Once again working independently the items work, but together they do not, could there be a very silly error that I may have simply missed causing a confliction?

  9. Hi all,

     

    I've been working on transferring some old models to Skyrim, I've been using the tutorials here:

    (mods please remove if links aren't allowed)

     

    Anyway, the meshes are in the creation kit/game, and work. I have had both esp's working independently of each other, but if I try to use the two together they don't work since they both seem to use the same form id which is clearly not a good thing.

    How can I change the form id of one (or both) of the model's so they can be used together? Or, if that is not the issue, what am I doing wrong?

     

    Any help is greatly appreciated

     

    Regards

     

    Andy

  10. I just think it would be hilarious to have the crashed x wing from starwars in the swamps of point lookout, sort of like a little easter egg.

    If anyone can make this, it would be greatly apreciated

     

    Thanks!

  11. I think it would be cool to have something similar to the 'smiths' from the matrix, then you'd really have something to run from!!! :tongue:

     

    Also, i think it would be hilarious to see fawkes or someone take on one of the smiths, can you imagine if Neo in the Matrix films was Fawkes?

  12. i would love to see the delorean from back to the future, it would be great, not only to have the object, but possibly include it in some kind of quest, maybe where you go back to the creation of project purity and meet James etc. who knows, the possibilities are endless!

     

    If someone does create this please notify me, i have tried in the past but lack the skill for such a job, i would love to see this idea come to fruition.

     

    Thanks

  13. the odd thing is, those that said it would suit a mario style game are actually right, he is planning something along those lines...

     

    thanks for all the comments they have been very helpful

  14. My friend is designing a game, he has already designed the music and has asked me to get some opinions for it, could you possibly watch the following video of the music and post your comments please?

     

    also, if you like it please do listen to his other tracks and comment on them too :wink:

     

     

    Thanks

×
×
  • Create New...