Anyone have an idea where to get started with this task? I want to be able to do the following at least: 1- increase damage taken 2- increase enemy health 3- decrease the huge delay between combat starting and enemies acting in a meaningful manner 4- increase enemy activation range 5- decrease stealth detection time 6- increase probability of and raise cap on number of enemies in the aggression state 7- nerf some broken skills 8- decrease delay between enemy bursts (feels like mass effect squadmates now with a few bursts per cover instance only) 9- reduce the flood of healing consumables, finding them should be a relief from pressures of constant crafting or buying of them. Scarcer and pricier period. Health of the player character should have some meaning, and it just doesn't. 10- increase enemy density where/if possible without hand placement. This is the core of my concept for a basic 'Wants to be Hard' mod. My modding skills are weak though and it could take me an eternity to find where these are located assuming they are even mostly value changes. My skills don't extend much further than that. So, does anyone know of possible locations of these 10 points, or better any other factors that help influence or govern them? Reddit has been utterly pathetically useless. All a positive or negative circle jerk where real discussion and ideas are exiled with extreme prejudice.