-
Posts
416 -
Joined
-
Last visited
Posts posted by quicksilverva
-
-
falloutnv.esm
classic/tribal/mercenary/caravanpack.esm (use only your legal copy)
deadmoney.esm
honesthearts.esm
electro-city - completedworkorders.esm
electro-city - highways & byways.esm
should help you get started
-
FWE and FOOK2 dont play well together
-
did you delete all 3 files associated with the .tmp?
ie:
save 184, save 184.fos.bak, save 184.tmp
all three of those would need to be deleted, not just the .fos.bak and .tmp
if you have not done it, run MasterUpdate through FO3Edit, and download some form of autosave manager from the nexus.
running MasterUpdate tends to fix a lot of issues people have wirh FO3, crash and performance wise anyway. should also fix the crash on save issue too
once you have run MasterUpdate (again, if you have not done so), start a new game and see if it will save withoit crashing
-
Help
in Discussion
navigate to the data folder, and where you can change the view for the folder should be a folder called "compatability files". check in there.
if its there, simply move it to your data folder
-
its always good to have a back-up for that in case it dont work. :P
-
freeplayaftermqnvv1_6 supposedly allows you to play after completing the main quest, similar to what broken steel did for fo3
-
go to documents\my games\fallout3\saves and see if anything in there has the extension .tmp
if so, that save is corrupted, and your best bet would be to delete that save (save name, save name.fos.bak, save name.tmp), and loading an earlier save
-
can anybody confirm that there are ! of doom under the gaurd towers at the NCRCF?
dont believe its my mod count since the ! is present in the GECK with ONLY falloutnv.esm loaded
-
WME centers around increasing clip size and accuracy. WMX focuses on reducing weight, and somethin else (dont remember what. not at home so i cant check).
it seems to be a split decision. only thing i can tell you, is to try them both out and see which you like better
quick
-
only conflict i see will be between weapon mod expanded/expansion
fook has a patch for lings in the files tab
-
CASM is Cipsics Auto-Save Manager, and NVR is New Vegas Restoration, a mod that fixes up the strip
-
yeah, but people have forgotten to do that. :P
-
just curious, did you place sr_Fallout_Stutter_Remover.dll in data\fose\plugins?
-
youre welcome. good to hear you got it working
-
because, unless you can prove that you legitimately bought all 4 preorder packs, you can be banned for piracy..
-
going through the static menu creates the static model, not the weapon itself. the same static model can be used for both the 1st Person and World models, though neither are necessary as it will show in game as it is.
when you create your new weapon form, itll be put in its own submenu under Items -> Weapon (ie: your mesh folder name).
-
well, how far do you get before it CTDs? instantly, few minutes, hours? if it was an NVSE issue, then the game would load, but the scripted features in the mod wouldnt work, and not cause the game to crash.
as for the DLCs conflicting, no, they dont. at least, nothing that would crash the game either (see picture below)
http://img.photobucket.com/albums/v727/quicksilverva/NVDLCconflict.jpg
but like i said, the 1.4 patch broke a lot of things, so if the mod still uses earlier (pre 1.4) patches, then you will have issues
-
you might be able to get them to use the vanilla dialogue if you use the vanilla lines, but I'm not 100% on that one. I don't do much work with NPC's, so i can only speculate. you might try asking someone who has done a voice acted quest mod and see what they say.
sorry i cant be of any more help
quick
-
if you picked up the latest patch for NV (1.4), then not much of anything will work unless it has been updated for the 1.4 patch
-
[X] ClassicPack.esm
[X] CaravanPack.esm
[X] TribalPack.esm
[X] MercenaryPack.esm
not a good combo to run....
-
you wont be able to get a custom NPC to speak any vanilla dialogue, AFAIK
the only way to get a custom NPC to actually speak is through voice acting, which is quite a PITA to accomplish from what i've heard, and is not to be done by the faint of heart
quick
-
youre trying to create a world model or 1st Person model?
try creating a new form using the same model, but as a static object, not as a weapon. see if that helps you out
-
5. go to tools menu at the top of fomm and toggle archive invalidation, clicking yes to anything that pops up (assuming you have not done that already. if yes, ignore this)
-
your missing EVE
FOOK2 - [EVE] Energy Visuals Enhanced.esp is a plugin to allow FOOK2 and EVE to play nicely together, so thats probably where your problem lies.
Also, get rid of MyFOOK2 - No Rape Victims and MyFOOK2 - Black & White Tranquility Lane as they are obsolete

Entering areas crashes my game
in Mod Troubleshooting
Posted
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
use only one (preferably the one you bought, unless you can prove you bought all 4)