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Posts posted by quicksilverva
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Problem Fixed, nothing to say :down:
then i dont need to tell you that your missing the .esm to Marts Mutant Mod, then?
happy hunting
quick
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no, it doesnt, afaik
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sounds like a corrupted game save. try killing yourself in game to let the game reload your save, and then try saving.
if that doesnt work, go back and find a save that does work and go from there.
i also reccomend the use of an autosave manager, and MasterUpdate via FO3Edit
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seems the Fo3 1.5 patch bug made its appearance in FNV 1.4..... almost exact same numbers come to think of it. coincidence??
sorry. bit off topic there
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have you tweaked the fallout_default.ini at all?? if so, delete it and verify the integrity. steam should re-download the ini. a corrupted ini file can cause ctds on launch
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in your data folder, the second toolbar from the top (the one where you can change list views), should be a folder called "compatability files", or something of that nature. take a peek in there and see if it got placed there for some odd reason
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steam? have you tried verifying the integrity of the game files??
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if it was a missing master, it wouldve CTDd straightaway. have you tried verifying the integrity of the game cache??
as a side note: load order probably isnt helping much either. set it so that your .ESMs are loaded before your .ESPs. should alleviate some crashing
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place the GECK in steam\steamapps\common\fallout new vegas
its not a mod, but the construction kit used to make mods
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FOMM can install regular mods as well, not just FOMODs. copy and paste the error report to FOMM's comment and/or bug thread, and see if Timeslip/Kaburke or anybody else can help you
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ok. in the data folder, try looking in the "Compatibility Files" folder in the 2nd tool bar from the top (the toolbar that has organize, views, explore, etc)
off topic: just found a few files from 2008 in mine (o_O)
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you could try running MasterUpdate via FO3Edit, and you could try using some form of an autosave manager
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seems like the .bsa's are missing. is it a retail copy, steam copy, or direct2drive copy??
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try going into your .ini files and change the following line:
bLoadFaceGenHeadEGTFiles=0 to bLoadFaceGenHeadEGTFiles=1
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i would recommend getting a video card. the G45/G43 Express is whats on my motherboard as well
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if it installed correctly, a message should popup talking about a trade caravan or something (never read the message so i dont know what it actually says). and if your version of NVSE is out of date, then you need to update it as well
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[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
dont you need project beauty in order to use a patch for it???
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you activated your mods, and what? crashes? computer blows up? home value drops? car gets repoed? in other words, what does it do, or doesnt do?
nobody can/will help if we dont know what the issue is...
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the dlcs are out of order (should be: anchorage, pitt,
broken steel, point lookout, zeta). youre also missing fook2 - (dik) dlc improvement kit
probably not the root cause, but it might help. and like rampage said, the movie will play no matter what
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go to rivet city and see if catherine is there. if she is, talk to her and it'll start the quest. FOOK2 has delayed the annoying spam messages that pop up when a DLC is loaded for the first time. alternatively, you can force start point lookout through the FOOK2 menu
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shoot Dark0ne a pm bout it and see what he says. might be a glitch in the html coding
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dont think npcs are able to use modded weapons, just the default unmodded ones
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find the nvse_loader. exe, right click on it, and move your cursor down to "send to" and select "desktop (create shortcut)".
once you have the shortcut on your desktop, right click on it and select "properties".
the shortcut tab should be selected by default, and this is where, you add the -editor
find the textbox next to "target" (should be middle of the shortcut tab), and at the very end of that file path in the textbox, type in -editor outside the closing ". click ok. you can now use nvse with the geck

Geck and updates
in Mod Troubleshooting
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