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quicksilverva

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Posts posted by quicksilverva

  1. Okay, try this:

    Open up FOMM. Find your mod.

    Right-click on it. You should see an option labeled "Open in TESSnip".

    You'll get a window with a list of everything modified by your mod. See if you accidentally altered anything besides the sniper rifles.

     

     

     

    the only thing changed is the vanilla sniper rifle

  2. By "don't work" what exactly do you mean? Can you change ammo types? Do any ammo types behave as they're supposed to?

    yes. the ammo types switches fine, FMJ -> AP -> HP, but when i try to fire either the AP or HP, its pretty much shooting blanks. only the FMJ actually "works". this was tested by aiming at the ground and shooting to see if a crater is made.

     

    FMJ - yes

    AP - no

    HP - no

     

    will post screens when i can

     

     

    Default color is dark gray with white text. I don't know what you're looking at.

     

    ah. ok. im set for white background, since it doesnt lag the computer im using to type this

  3. Moraelin:

     

    i believe it does, since only the .308 FMJ round works (hole in ground when shot at)

     

     

    Glenstorm:

     

    shows up fine on my screen, but then again, im using a white background. lol. but since i cant see your screen, dont know what font color to change to

  4. ok. this is what it is:

     

     

     

    found a mesh/texture combo of the H&K PSG1 in an unused folder on my desktop, so for kicks i was going to put it in game to lug around picking baddies off. So i created a new rifle in the game by changing ONLY the name, editorID and model of the vanilla sniper rifle, everything else i left alone. when i went to try it out, found out that ONLY the .308, FMJ works like its supposed to. the .308, HP and .308, AP don't do a damned thing (set for 308ammolist). the gun will kick and the .wav file (or whatever format they use) plays, but no projectile is displayed, or hole is made in the ground is made when aimed and shot at.

     

    pulled out the vanilla sniper rifle, and all is well. switched back to the added rifle, same issue.

     

    im assuming the PSG model i found came from Einherjrar's 19th and 20th Century Weapons pack from Fallout 3, since its the only mod that ive used in the past that had it.

     

    are weapon meshes for Fallout 3 not compatible with New Vegas, or am i just missing somethin here????

  5. for starters, though i dont know if this will help, Fallout NV.esm ALWAYS must be the first to load. try sorting it like this:

     

     

    Fallout NV.esm

    AWorldOfPain(Preview).esm

    Eve.esm

    RRCompanionVault.esm

    since i dont know what your companion mods depend on to function, work your .esps:

     

    mission/location

    game effects/graphics

    companions

     

     

    also use NVEdits Master Update function, that helps as well

  6. if you have eXcal muni. esps active, turn them off. Book of Earache (eXcal univerese) contains the eXcal muni esps. the changing of the textures is because the game is tryin to call up a texture that isnt there, so more than likely FOMM didnt install it. best bet is to install them manually. the same goes for the ! in the scope. its tryin to call a mesh that isnt there
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