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Posts posted by quicksilverva
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Thanks for the heads up on that sir
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By "don't work" what exactly do you mean? Can you change ammo types? Do any ammo types behave as they're supposed to?
yes. the ammo types switches fine, FMJ -> AP -> HP, but when i try to fire either the AP or HP, its pretty much shooting blanks. only the FMJ actually "works". this was tested by aiming at the ground and shooting to see if a crater is made.
FMJ - yes
AP - no
HP - no
will post screens when i can
Default color is dark gray with white text. I don't know what you're looking at.ah. ok. im set for white background, since it doesnt lag the computer im using to type this
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oh yeah. i forgot Dead Money was being released tomorrow (it is tomorrow, right?) figured they wouldve put the update IN dead money like they did with FO3
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NV updated again?
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the patches are automatically downloaded and installed via steam, so nothing special there. since it crashes before main menu loads, that usually means theres a missing .esm master file
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ok. move your current game save to a temporary folder, and try starting a new game and hiking to Vault 22. if it doesnt crash, then it might be an issue with your game save. if it crashes, then im out of ideas
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Moraelin:
i believe it does, since only the .308 FMJ round works (hole in ground when shot at)
Glenstorm:
shows up fine on my screen, but then again, im using a white background. lol. but since i cant see your screen, dont know what font color to change to
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ok. this is what it is:
found a mesh/texture combo of the H&K PSG1 in an unused folder on my desktop, so for kicks i was going to put it in game to lug around picking baddies off. So i created a new rifle in the game by changing ONLY the name, editorID and model of the vanilla sniper rifle, everything else i left alone. when i went to try it out, found out that ONLY the .308, FMJ works like its supposed to. the .308, HP and .308, AP don't do a damned thing (set for 308ammolist). the gun will kick and the .wav file (or whatever format they use) plays, but no projectile is displayed, or hole is made in the ground is made when aimed and shot at.
pulled out the vanilla sniper rifle, and all is well. switched back to the added rifle, same issue.
im assuming the PSG model i found came from Einherjrar's 19th and 20th Century Weapons pack from Fallout 3, since its the only mod that ive used in the past that had it.
are weapon meshes for Fallout 3 not compatible with New Vegas, or am i just missing somethin here????
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its more of a LOD problem that was there in FO3
happens if you manually purge cell buffers as well
so, nothin to really worry bout, but i could be wrong
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if you dont add the textures to your data/texture file the way you specified in NIFscope, you will have this issue. also if ArchiveInvalidation Invalidated isnt working properly, you could run into this issue as well.
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for starters, though i dont know if this will help, Fallout NV.esm ALWAYS must be the first to load. try sorting it like this:
Fallout NV.esm
AWorldOfPain(Preview).esm
Eve.esm
RRCompanionVault.esm
since i dont know what your companion mods depend on to function, work your .esps:
mission/location
game effects/graphics
companions
also use NVEdits Master Update function, that helps as well
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wrong section
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i ran into the issue at 148
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nVamp should be dropping the hide "Empty" feature since FOOK already takes care of this
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my vote is mid-atlantic to south eastern US....lots of military bases (whats Fallout without military installations?) and history and would be lore friendly since the east coast got nuked too. my 2¢ worth
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oh snap! thats some hot sheit right there
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if you have eXcal muni. esps active, turn them off. Book of Earache (eXcal univerese) contains the eXcal muni esps. the changing of the textures is because the game is tryin to call up a texture that isnt there, so more than likely FOMM didnt install it. best bet is to install them manually. the same goes for the ! in the scope. its tryin to call a mesh that isnt there
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i saw somewhere that someone tried doin this before, but didnt work quite right as theres no animations for them
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or do what he said. :P
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question: when your press the tilde screen, does the background dim and gameplay stop?
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dont think they ever had health bars. nailed them many times over nukin Megaton out of pure boredom and they not once hit the dirt. anyway, try loading killable children AFTER clover make-over

Ok. Im stumped.
in Discussion
Posted
the only thing changed is the vanilla sniper rifle