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Mitigate

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About Mitigate

  1. Nope. Boston will still stutter. It's a shadows and draw distance thing.
  2. Console port. If they haven't fixed it yet, they wont. Apparently 30fps is acceptable to them. As long as the consoles can run it, screw the rest.
  3. If you checked your mods and none of them seem to be causing this, then it must be some other software setting on your part. Not an NVidia user myself, but maybe check those settings first. Also keep in mind that most of the time, alterations made by mods get baked into the savegame and may continue having an effect, even if you have since long deleted those mods. Reset Nvidia settings to default. No change. Opted for a fresh install. Will see how that goes.
  4. As I said, 90% of the game is perfect at Ultra. By perfect I mean never dropping below the minimum standard of 60fps. It's the few areas around Boston that drop that are the issue I am having. And we have already confirmed that this is not a hardware problem but an optimisation/engine issue. Nothing can be done by the user.
  5. No it's not. Ther's a huge difference between broken and buggy. Broken is unplayable, as in, can't move down the storyline from start to finish without getting stuck somewhere in-between. Buggy is, well, it has bugs. The only thing really broken here is your record, as the needle jumps in the same spot over and over again. You were correct as far as the assessment goes that there's stutter and lag in certain areas. Sure. Most of us have been able to tone it down by tweaking through ini-files and mods, some new hardware, or a combination of both. We also shrugged, adjusted our feathers and moved on... I suggest you do the same. It's subjective then I suppose. I find it broken. The game is far more than the few places you stutter through, so, hey... Yeah it is... And I enjoy it a lot. I just don't want this kind of poor optimisation to become any sort of accepted phenomenon. Far too many AAA releases are suffering in the optimisation department.
  6. No it's not. Ther's a huge difference between broken and buggy. Broken is unplayable, as in, can't move down the storyline from start to finish without getting stuck somewhere in-between. Buggy is, well, it has bugs. The only thing really broken here is your record, as the needle jumps in the same spot over and over again. You were correct as far as the assessment goes that there's stutter and lag in certain areas. Sure. Most of us have been able to tone it down by tweaking through ini-files and mods, some new hardware, or a combination of both. We also shrugged, adjusted our feathers and moved on... I suggest you do the same. It's subjective then I suppose. I find it broken.
  7. Nope. Haven't found the culprit. My mod list is tiny too. I only have the basic essentials. I have: 'UFO4P' 'Darker Nights' 'Achievements' 'ENBoost' 'Glowing Animals Emit Light' 'Full Dialogue Interface' 'Enhanced Flickering Firelight' - I thought this might fix it. It didn't, but it made fire light look better... 'FAR' And 'Vivid Fallout Series' That's it. Only disabling ENBoost fixed it for a time, however the issue came back again.
  8. There's no two ways about it. Fallout 4 is broken. Surprise, surprise...
  9. Another case of if they couldn't do it right, they shouldn't have done it at all.
  10. I get this in any armour when facing certain directions. Anyone found a fix yet?
  11. Have you all found the Skyrim Easter egg in DOOM?
  12. I've tried everything other than upgrading hardware. I run an i5-4690k OC'd to 4.2GHz, a GTX 1080 and 16GB of DDR3 RAM 1600MHz. Nothing I do fully removes the stuttering in certain areas in Boston.
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