Jump to content

dragoss

Premium Member
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About dragoss

dragoss's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Sadly I don't know mod-able titles with FF, (though FF is pretty standardized in DirectInput, So I expect any title that uses DirectInput to be able to use it with ease). Pretty much is exactly how you would read an analog input, such a joystick throttle or x or y axis, but you actually send information to the device instead of reading it. You can also check status, reset states etc... I did look through OBSE list of input related functions and it's only reading the input from keyboard or mouse. ( though maybe those functions for keyboard work with standard DX input identifiers,then probably one can read a gamepad or joystick too :).. though is only "read" nothing about "sending" stuff ... Also I have tried finding an e-mail of the OBSE creators to ask them if it is planned in future versions of OBSE, but no luck, couldn't find the e-mails :D Do they browse these forums by any chance ?:)
  2. Hello. Recently I have an itch to create a mini RPG adventure for fun, and started snooping around for mod-able games. Oblivion offers a lot of potential, due to its open world nature and large amount of available information... however does it offer (script functions or otherwise) to Windows force feedback gamepads/wheels etc? I couldn't find anything in the wiki about that. Having a wheel or a yoke oppose force feedback when riding a flying dragon, or rumble when it belches out a fireball should be nice :).
×
×
  • Create New...