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Posts
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Everything posted by Med111
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Are audio templates for armors hardcoded? No matter what I do, I cannot change footsteps sounds by adding editing audio templates. I tried creating new template, but it doesn't have sound at all. :wallbash: The only way I can change footsteps sound is swapping in-game audio files, and I don't want that.
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Why would cars blow up after 200 years of no use?
Med111 replied to PhunkyMunky's topic in Fallout New Vegas's Discussion
In fact, you can't ignite gas tank by shoting at it with normal ammo. In most cases. -
No, not for dialogues. Did I miss it or there is no mod, that makes player character comment situations? Sort of Wacky Wasteland mod, but without wacky part. I'm planning hardcore role-playing immersive playthrough and it would be great addition. EDIT: Something working exactly like Oblivion Sound Sets.
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I'm pretty annoyed by this perk in my current playthrough, because I'm running Project Nevada and hardest difficulty - I can't let enemies get close to me or I melt myself. I don't want to play without it either, because it's usefull in non-close range situations and with Meltdown Medley + EVE it looks amazing. I decided to modify it myself, but I have no idea how to fix my issue. Best solution would be removing effect from close range kills, but is this even possible? Or maybe there is better solution, besides that and removeing friendly fire completely?
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It wasn't high CPU usage. Disabling Project Reality, Purge Cell Buffers and Merged Patch, loading and saving game, and then reactivating them fixed that. I'm not sure which one caused memory leak, but my bet is on Project Reality.
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I reinstalled New Vegas few days ago, installed a lot of mods and started new playthrough. Game was running relatively smoothly, then I started losing few FPS every hour. I changed texture pack to smaller and removed few esps - no change. Later, during fight with a lot of particles flying around (i was using incerinator) stuttering reached it's cap and then... disappeared. I was shocked when my game started running gloriously at 80+ FPS. It wasn't stuttering at all, so my PC handles New Vegas very well with amout of mods I use - it's not the case. However now I'm experiencing it again, and I really don't want to wait for it to fix itself. What is causing it? I'm using 4gb enabler, fake windowed mode (with broken Steam Cloud support), NVSE with stutter remover plugin, and following mods: PC specs: AMD Phenom II X4 955 AM3 HD 6870 1GB DDR5, 256 bit 4GB DDR3 1600 Hz Seagate 500/16/7200, 3.5" I just checked - it's defenitely not overheating. I have no idea now.
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Of course we must have issues here, in Poland. It's not unlocked yet, I'm glad to be in Europe. /sarcasm
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I think both. There migh be some sort of society built around werewolves, where they are respected. That's what I heard anyway.
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I'm going to shot down all dragons with my trusty bow. Using dragonshouts will be a good way to bring them down too.
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Boring dungeons with no real rewards.
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How to get nearby actor reference?
Med111 replied to Med111's topic in Fallout New Vegas's Discussion
Looks like it matters, because any effect except "Self" applied to my character, crashes NV to desktop. Hmm. EDIT: "Touch" effect works, but it doesn't affect actors around. I won't get references this way. -
How to get nearby actor reference?
Med111 replied to Med111's topic in Fallout New Vegas's Discussion
If I set base effect to "Self", I'm unable to set area effect for actor effect. -
How to get nearby actor reference?
Med111 replied to Med111's topic in Fallout New Vegas's Discussion
How about GetFirstRef form NVSE? It's complex function and I don't know how to use it properly, but this probably would be easiest way to do the trick. -
I wrote effect script that modifies enemy AI, but I'm unable to cast it on them without reference. What's easiest way to get it, if conditions below are met? if self.GetDetected player && self.GetCombatTarget player I'm not sure if I should add self.GetFactionRelation player == 1 too.
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Unfortunately they won't be considered as enemies (red threats), but I guess there is no other way. Is it possible to restore their aggression back to normal by saving previous one and restoring it later? EDIT: Is there any way to use same variable in two different scripts? I'm going to store default aggression in quest script and restore it in effect script.
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Anyone? I can't continue modding, if I don't know how to achieve this.
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Is there any way to force enemies to ignore player, without changing factions? I want them to search for player normally and to force AI package after detecting him, ignoring combat completely. Is it even possible? I'm going to try adding unaggressive combat style, but I'm not sure if this will do exactly what I want.
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The Thread of Computers (aka will my computer run Skyrim)
Med111 replied to Zeazer's topic in Skyrim's Skyrim LE
Since I may be able to max Skyrim with my setup mentioned above, then you have nothing to worry about. -
The Thread of Computers (aka will my computer run Skyrim)
Med111 replied to Zeazer's topic in Skyrim's Skyrim LE
Thank's for aswers :) Of course I'm going to get Win7 64bit. -
The Thread of Computers (aka will my computer run Skyrim)
Med111 replied to Zeazer's topic in Skyrim's Skyrim LE
When can we expect Bethsheda posting system requirements for Skyrim? I'm going to buy new PC and I'd love to run Skyrim at highest quality. I don't want to delay buying it though. Maybe you can estimate how Skyrim will run, judging by new setup: AMD Phenom II X4 955 3.2 GHz, AM3 ASUS M5A78L Radeon HD 6870 1GB 4GB DDR3 1333 Hz 500GB HDD Win7 -
Major freezing problem...
Med111 replied to welsher's topic in Fallout New Vegas's Mod Troubleshooting
I fixed my problem with freezing. It was caused by mod conflic and one of these mods was altering something after some ingame time has passed. Every time it's script kicked in, incompatibility caused freeze. If anyone is interested Frequency.esm is not compatibile with VendorGameTimeRestock.esp. If I was you, I'd check what mods may be triggering something when your game freezes and remove them or incompatibile ones. -
Major freezing problem...
Med111 replied to welsher's topic in Fallout New Vegas's Mod Troubleshooting
@Dan3345 It didn't fix freezing for me. I described my problem here. -
Major freezing problem...
Med111 replied to welsher's topic in Fallout New Vegas's Mod Troubleshooting
I have same problem, probably caused by something else. I don't know how to fix it, but I can give you advice - try using Fullscreen Windowed mode (can be found on Nexus), you will be able to deactivate freezed FalloutNV process in task manager by using just keyboard. -
Few days ago my game started to freeze after playing for some time. I can't predict when it happens, but when it does, it will freeze earlier and more frequently after loading last save. This is strange, because it happens only after installing Meltdown Medley mod, which doesn't have features, that may be causing random freezes (as it's author confirmed). If I load possibly corruped save after uninstalling Meltdow Medley, everything runs normally. My PC is old, but runs New Vegas without problems and I don't think that old hardware may be causing these freezes. Here is my laod order. Esms are bolded and Meltdow Medley files are underlined. Other tools I run are NVSE, it's stutter remover plugin, Enhanced Shaders Lite and Fullscreen Windowed mode. FIXED Frequency.esm is not compatibile with VendorGameTimeRestock.esp.
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Thanks! However I like to fully understand scripts that I use - what does "Break" and "let" mean?