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Leinfors

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  1. Hey everyone, I'm going to try again to get a handle on the GECK, this time, on the matter of radio stations. I'm starting relatively small; I would like to take Radio New Vegas, keep all of the songs currently in its library, and add a few more songs into it. Is this just as simple as finding the directory and placing these songs in it? Or do I need to find a file for the station in the GECK and manually update each song? Where would I find it in the GECK? Any info would be appreciated; I can play it by ear a bit, but I think I need a bit of info to get this started.
  2. I asked this last night, and the answer is that it could be done fairly simply, although it would take a tremendous amount of time. The more important issue is that its illegal. You could do it to your own game, since its unlikely you would be caught, but you couldn't distribute it. So if you want this, you basically have to do it for yourself. This is one of those areas where legal technicalities prevent an amazing idea from coming true.
  3. Thanks for the suggestions; I am guessing it has something to do with my system. Lots of textures and walls are invisible when they shouldn't be. Everything I placed was where it was supposed to be, in game, but I couldn't see any of it in the GECK. I may come back to this later, I think I need more experience with the program.
  4. No object I place will appear, no matter where I place it. I can highlight it and see the box around it, and find it in the object listing, but as it stands, I need to "memorize" the location and identity of every object I place. Is this how it normally works? As I said, the only way I can see the objects if they are in free space, inside no rooms.
  5. I am fairly new to modding, and I am not sure where to post this. If this is the wrong location, please, let me know, and I will refrain from asking similar questions in the future. I apologize if this is the wrong place. I'm doing the tutorial in the GECK, and I got to the clutter portion; however any "object" is invisible unless it is floating in free space. This makes it very difficult to figure out the orientation of the objects, and even worse, I can't see where previous objects are. Is this a tech issue, or is there a setting I can adjust to change this?
  6. I understand. And I wish it didn't have the legal issues, because for me, combining the two games would just make them better. I own 2 copies of Fallout 3, and will soon own two of New Vegas, so I do not feel as if I am cheating the system, but a public mod would still steal sales. Its unfortunate, and I accept that it can, but shall not be done. Fair enough for me.
  7. I do apologize; its not as if I did not look. I searched to see about previous topics, and this was the only one I found, which was more than two weeks old. I can see the legal implications, but I was not aware if this was actually the case or not. I appreciate you taking the time to answer my question though. Thank you.
  8. This is a fairly old post at this point, but I too am curious about how realistic this would be to do. Not in the realm of how much work, but would it be possible to create the entire Capital Wasteland as a new area in Fallout New Vegas? I'm sure the amount of effort would be tremendous, but I love both games so much, I would love to combine them.
  9. It may well have been my mods. I just did a bit of a mod reboot, removed all my old stuff, reinstalled the new. I actually didn't even have to make new games, but after that, I fooled around in my cell for QUITE some time without a crash. I managed to band-aid the situation. I found a hallway piece that, when facing vertically and resized, can cover the hole in the ceiling and almost all of the grey area around the pipe. Then I put the Project Purity pipe exit (which has a piece of wall attached) over the pipe, and now I can't see any cracks in the mesh. Actually came out pretty good, though not quite as good as my original plan.
  10. I can see how what I said made it sound like that was the problem. I actually just did that tutorial, and used it to learn how to make locations. However, maybe I'm being a little too overzealous, and I'm using pieces that don't exactly go come from the same theme set to make something particularly imaginative. Except for this particular junction, I don't have an issue with gaps, as I fortunately did learn how to do snap to grid. Suffice to say, I'm using one of those pipes hallways from the Project Purity quest, and they are leading into an Enclave themed bunker. However, because none of the doorways or anything from the Enclave tileset work with the particular size and shape of the pipe hallways, I was about to give up, but I found a piece of the control room with a perfectly spherical "hole" that I could use to cover up the gaps between the pipe and the walls. However, the hole is actually a black surface (its not intended to be entered), and is even invisible from the inside, which is perfect, as I can have the pipe leading out of the hole, then looking back, it looks like thats where the player came out of. My problem is, the black surface is impermeable, so I had been hoping for a way to make that room piece have no "substance", so it could be there to clean up my mess, but would not interfere with using the pipe hallway. That being said, I'm having heavy duty crashing with the setup I have, and as I'm new to this, I'm not sure if its something I've done. Do any of these things dramatically increase the odds of crashing? A. Having room pieces overlap with other room pieces? B. Changing the scale of room pieces? C. Changing the axis of room pieces (making them upside down, or vertical when they were originally horizontal)? Or do incomplete cells have a high tendency to crash all the time?
  11. Hey everyone, I'm trying to build a location, and my ideas are having a very hard time being made to work with the existing room pieces, at least, without hideous gaps between them. However, I found an ideal piece to "clean up" the gaps in my design, however, I need to be able to pass through it. In other words, is there a way to make an object (a room piece, actually) exist in the world, have a physical appearance, yet be able to pass through it?
  12. I recently made a small mod for the sake of making Paradise Lost look different than Lying Congressional Style, but it bothers me that the back mirrors the front. I don't know anything about meshes, and I don't have the programs to edit them . . . but would anyone be interested in modifying the Lying Congressional Style mesh so that it can have a unique back, so I can update my mod? I will be sure to include credit to anyone who helps, and I'd like to make more unique books using a similar model, though I wonder if the Lying Congressional Style mesh (which has a page sticking out of the binding) is best for making mass quantities of books from. Any help would be appreciated.
  13. Aha! Thank you. I can't believe I missed these. Any idea on the painting with dad?
  14. Has anyone ever meshed unbroken versions of the painting frames? I'd like to try and retexture a bunch of them, but they have their insides broken out. Also, (SPOILERS just in case) is the photo of main character and father at the end an actually game object, or is it just a render in the final cutscene?
  15. Congrats on getting it to work! On the topic . . . I'm very much liking GIMP, particularly the free part. Now, is there a similar, free downloadable program that can be used to edit meshes?
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