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lordduckie111

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  1. I.. go play H-Games then man?? Why do you feel the need to inject unnecessary adult themes into games where there absolutely does NOT need to be any? There's plenty of porn games on steam that seem right up your alley. This is Hogwarts Legacy, not brothel babes XXX.
  2. As the title says, I'd like to see a mod that makes it always overcast and rainy across the map. Admittedly I'm not very far in, and I haven't seen most of the map. But I assume there will be snowy/volcanic areas based on the "Open World" nature of it. In such areas I would have it snow or "rain" volcanic ash if possible. Or just make it rain everywhere idc. I love the rain man.
  3. I'm looking for a mod that does one of the following Either A. Creates a shield that looks like an oversized gauntlet (akin to the magic gauntlet from Lords of the Fallen, but more gauntlet-y) or B. a set of assymetrical gauntlets where (like above) the left gauntlet is oversized and the right gauntlet is either lightly armored or not armored at all. Either will work, just looking for that prince-of-persia esque claw&sword look (or gauntlet and sword look I guess).
  4. I believe I'm using the latest version - I put mine in Projects > ExampleMod > CSV > ER
  5. Gonna go ahead and close out my own post I suppose - your weapon "hold" is determined by the "Weapon Motion Position" option within Yapped. If you're not sure how to work yapped, look a tutorial. I don't recall where I found mine, think I figured it out through the "2-handed sacred seal with standard posture" mod ( https://www.nexusmods.com/eldenring/mods/1142 ) Open the regulation.bin with yapped, navigate to EquipParamWeapon in the left pane, then to the weapon you want to edit in the middle pane. Finally scroll down to Weapon Motion Position in the right pane. I don't know all of the values, but if you want to hold something like the longsword in two hands but have the one-handed idle, you need to change the value of the Weapon Motion Position - 2H to the same value as Weapon Motion Position - 1H. In this case, one handed longsword has a value of 0 while the two handed longsword has a value of 10. **NOTE THAT FOR SOME REASON, SWAPPING THE 2H ANIMATION FOR THE 1H VERSION SEEMS TO FORCE YOUR CHARACTER TO BLOCK WITH THEIR EMPTY OFFHAND** You can also change the weapon moveset to that of another weapon by changing the "Weapon Motion Category". For instance, I swapped the Rapier moveset with the Longsword moveset because I liked the changes made by the Moveset Animation Remix's mod ( https://www.nexusmods.com/eldenring/mods/920 ) PSA: Probably don't do any of this if you're playing online.
  6. As the title says, I'm looking for what file within the anibnd file determines the two-handed guard posture. I ask because the mod Swordsmanship changes the guard animation to the "Square Off" animation. I'm trying to merge that with a different mod that changes animations, and don't want to overwrite that mod with the Swordsmanship mod.
  7. As the title says, I'm looking for a mod to swap the Two-Handed Idle and Two-Handed movement animations of the Straight Sword category with the One-Handed Idle and movement animations of the Greatsword category. I like the Greatswords' held-on-the-shoulder look way more than I like the current constipated im-holding-a-broom look of the straight sword category. Or even just make the two-handed variant look just like the one-handed version at least. I don't like the weird grip. Any other suggested holds are welcome too, just no the broom hold please.
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