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jburrows

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Everything posted by jburrows

  1. Well I managed to get it work with both origins and awakening by editing the properties of my resources in my module. my module name jbrunes. Right click on resource and pick properties. Module has to be changed "core game resources" Module owner stayed the same which was jbrunes. I believe all if not most resources you created has changed to that. I noticed at first my runes merchant would sell built in runes and none of runes I created at first showed at the store.Once I changed the properties on my own runes I created they showed up.
  2. Well I had my own merchant in awakening for few days.I finally managed to my rune merchant so that it works in awakening and non awakening. My merchant Jasmine sells runes and has additional store for storage. I have used that tutorial and used 3 parts with alterations to make it work with awakening. I believe doing the first tutorial as mentioned by hdhd will only generate merchant creature there.The convo may popup on existing merchant however it requires the merchant store on the map which is different the merchant creature.It is not that hard and have to do the 3 tutorial on it which will teach you how to add merchant to the map. I Imagine quartermaster toby would only get only get the stuff that he has originally not from a had in savegame. I would responded sooner but last time I looked no one responded and eventually forgot about it.
  3. Well I wanted to add stuff to an awakening merchant store.Please in my version the end user in the version will run a script from the console have it added to the merchant. requires toolset and basic scripting knowledge.It also assumes you created the object already. There could be issues with updates to mod if you release non awakening version. First there are several stores in awakening. The stores names are store_aoa100cr_dwarfmerch store_coa100cr_dwarfmerch store_coa100cr_merchant_1 store_coa100cr_merchant_2 store_coa110cr_bartender store_trp200cr_merchant store_vgk100cr_enc_lillith store_vgk100cr_herren store_vgk100cr_merchant store_vgk100cr_merchant_1 store_vgk100cr_merchant_2 store_vgk100cr_merchant_3 store_vgk210cr_enchanter store_vgk210cr_woolsey store_vgk400cr_medic.utm Some of them are easy to figure out what store they are. In my example I am using the rune merchant. which is store is store_vgk210cr_enchanter First create a new script.Here is script I wrote as an example how to do it. // ---- SCRIPT STARTS HERE ---- #include "utility_h" void main() { object oCharacter = GetMainControlled(); object oStore = GetObjectByTag("store_vgk210cr_enchanter"); CreateItemOnObject(R"bloodmagic_rune.uti",oStore); CreateItemOnObject(R"darkspawn_rune.uti",oStore); CreateItemOnObject(R"expert_armor_rune.uti",oStore); // Pop up a nice floating message about the character's head DisplayFloatyMessage(oCharacter, "Runes added enchanters store", FLOATY_MESSAGE, 16777215, 3.0f); } //end script in my script if you wanted to change the merchant to something else change the line that reads object oStore = GetObjectByTag("store_vgk210cr_enchanter"); and change it one of the aboves stores in side the quotes. To change what the stores adding change lines CreateItemOnObject and replace the stuff between the quotes with the uti filename of the object being replaced. Then you save and compile the script. Get the compiles script from the toolsetexport. It should scriptname.ncs. Then you would have either copy of exported uti you included or builder to player packege and use winrar to extract the dazip file get the file that reads your module name_package.erf Then you copy content of download to the overide directory located something like C:\Documents and Settings\username\My Documents\BioWare\Dragon Age\packages\core\override Then please note I tested this method on my runes mod and works in my mod. Then when your in the game in the merchant area you are added the stuff to the merchant enter the console and type in runscript whatever named the script and press enter. Now I am going to try add a new merchant to awakening.Hopefully it works.
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