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vegawagon350

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Posts posted by vegawagon350

  1. Some VERY weird things going on...

    An example:

    I generate precombine geometry and precombined visibility for each cell at Finch farm (first all the precomb...then all the pre/vis ... Location works great after that... BUT...

    A user brought to my attention that there are records for pre/vis data at Parsonstate,Camp kendall and ....Bunker hill !!!

    Wtf ??

     

    Anyone know why this happens ?

     

    Why would it generate data for cells that a) arent even loaded b) i never went near ?

    Precombined Geometry can be genereated per cell or by loaded area (Ugrids dependent 3, 5, 7, 9), Regardless of Ugrids setting the Precombined Visibility is generated for a 3x3 block (for current cell) or 9x9 block (Loaded Area) . So when doing precombined Visability for 'Current cell' 9 total cells around the RVIS cell (eg 0,0; 0,3; 0,-3) are afected but when generating for 'all loaded cells' the maximum cells affected will be 36 total cells (around RVIS). So if your doing a cell, say 12,11, then the 36 cells around 12,12 will all be regenerated.

    This of course assumes the Trosski/RedRocketTV GUI method of rebuilding Pevisibines. If you are using Ben Riermanu's Command Line Method https://diskmaster.github.io/ModernPrecombines/ the outcome is generally smaller in file size and more reliable in game.

  2. tl:dr: Apologies for Necroing this thread. I'll try to keep it short and/or use Spoiler tags to hide the tedious bits.

     

    What I wanted to do: Use command line tool to generate precombined Meshes and visibility for multiple mods that edit the same exterior cells (see mod list at bottom)

     

    What I Got: 1. Use command line tool to generate precombined Meshes and visibility for an individual mod +DLC+UFo4P (See method 1 Spoiler)

    2. A Modified RRTV/Trosski method to get what I wanted (See Method 2 spoiler)

     

    CK Preparation and SPECS:

    I have applied the Serge Hex fix and/or am using CK Fixes 1.6.3 (I have tried CMD line with both fixes applied then each on their own with similar results).

    Windows 10

    Intel i9-9900KF

    64GB DDR4 3600OC

    GTX 1080 8GB

     

    Results Summary:

    Using BenReirimanu's / Serge's method of command line precombines I have not been successful at generating a "Merged" style of Previs that works in game and successfully merges all the edited statics from several mods that edit the same exterior cell. However, using the commmand line I have successfully made single mod precombines. The only method thus far that I have had luck with is using an altered RRTV/Trosski method to add all the mods (see modlist spoiler below) to one precombine. I assume it's my methodology or that the Command line has some inherent limitations that the CK GUI does not when it comes to adding multiple mod edits to an exterior cell to previsibines esp.

     

    METHOD 1 BenReirimanu/Serge CMD Line

     

     

    1a. The method I used was to first sort my load order so that I had the most compatibility between the mods (ensuring all masters are flagged with ESM in xEdit)

    1b. I used the "01_CopyCELLsIntoAutoPreCalc.pas" in sequence from top of load order to bottom of load order on every mod that edits conflicting cells (this ensures the last loaded mod overwrites the changes from the first)

    1c. I then run "Apply Material Swap.pas" to add the Mat swap fix

    1d. Load the plugin in CK and save to generate time stamps.

    1e. Run the command line -GeneratePrecombined:<espname.esp> clean all

    1f. Run subsequent -CompresPSG and _BuildCDX

    1g. package meshes folder into <espname.esp> - Main.ba2

    1h. Run xEdit script "MergeCombinedObjects.pas"

    1i. Run -GeneratePreVisData:<espname.esp> clean all

    1j. Run xEdit script "MergePreVis.pas"

    1k. Package vis folder into - Main.ba2

    1l. Clean Plugin in xedit and 'Remove identical to master refs' then Save plugin in CK

     

     

     

    Results: Merged Patch style Previs generation has culling issues 'blinking world objects' in every exterior cell where two or more different mods edit those cell (interior cells seem unaffected probably because no conflicts).

     

     

    METHOD 2 RRTV /Trosski (adjusted)

     

     

     

    2a. Load all the mods I want to combine in xedit and flag them with ESM (in this instance I did all DLC + UFO4P + 6 other exterior space mods including BT Interiors)

    2b. Load all the mods into CK with no active file and save a new plugin.

    2c. 'Generate Precombined Geometry for Current cell' on every exterior cell in the game that got edited by the mods and the 3x3 cells surrounding the RVIS cell for those cells (For instance if BTInteriors edits cell -4,4 and so does zxcMicroAdditions i generate for -4,4, -3,4, -2,4, -4,3, -3,3, -2,3, -4,2, -3,2 and -2,2 to ensure that surrounding the cells are incorporating changes from vanilla or PRP/BostonFPS ect.)

    (Picture below shows the RVIS cells in Blue with White letters and the edited cells are 3x3 around those)

    PREVIS.jpg

    2d. Save file and check for XPRI/XCRI errors in xEdit if there are i recheck that ESM flags are still present then regen again.

    2e. Load esp in CK GUI then on each of the RVIS cells I "Generate visibility for current cell" save then "Generate Precombined Visibility for Current Cell" save again. (This only builds the Precombined Visibility for the 3x3 cells surrounding the RVIS cell and works independent of the UGRIDs setting which means I don't have any uncontrolled Visibility edits in the plugin.

    2f. create archive in CK or with Archive2.exe (depends on my mood) save plugin and load into game.

     

     

     

     

     

     

     

    RESULTS: This method is tedious and takes an entire day if you are doing a lot of cells, however in game it loads all the mods edits and rebuilds the previs/precombines in one file.

     

    Mods I used to build precombines (some are merges of other mods) and my load order for those mods - All have been cleaned in xEdit and some have repaired navmeshes (they was deleted)

     

     

    BTInteriors_Project.esp

    zxcMicroAdditions.esp
    Mechanist Lair Overhaul.esp
    ImmersiveCommonwealthLocationsAIO.esp (all of the Immersive mods from MoreLikeVicky merged)
    PrydwenOverhaul2.esp
    Concord Revised.esp
    SalemEXPANDED.esp
    BetterMikaMerged - NoAirport.esp (Most of the Better series by Mika999 with repaired navmeshes)
    ConcordEXPANDED.esp (Repaired Navmeshes)
    VaultTecConcord.esp
    BetterDrumlinDiner.esp
    FortHagenSatelliteArrayEXPANDED.esp
    CombinedWorldSpacesPrevisibinesPatch_Manual.esp (My Patch done with CK GUI)

     

     

  3.  

     

    Hello, looking for someone who can update a mod (Xbox One https://bethesda.net...-detail/4159864 and PS4 https://bethesda.net/en/mods/skyrim/mod-detail/4159858), the mod was uploaded for me because my PC crapped out on me and unfortunately I have been laid off due to this virus thing and put the PC replacement on hold...on that note; how do you feel about updating the mod and a couple of corrections with lighting. This is only it you want to do it, totally up to you. Here's what I would like to do: 1. take the mine portion of this mod " https://www.nexusmods.com/skyrimspecialedition/mods/25824" and put it in place of vampire bed in same area add lights by copying from entry way to crafting area. 2. Tune down light in fire place behind column (really bright) or use another fireplace light (duplicate and move) also on same column move candle light to opposite side by using (duplicate and move). Any other things you might want to add you have my approval and permission, this is all based on if "only you want to do it", again A huge "THANK YOU" with the mod. This mod is on Nexus (https://www.nexusmods.com/skyrimspecialedition/mods/25583). Again thank you if anybody is willing to do this.

     

    I am confused by your request as far as mod updates go but I assume that you want this updated for your play through on either Xbone or PS4 as you said your PC is down. Unfortuantely I don't have the necessary experience with Skyrim to make these adjustments but I am sure someone on here might if your start with "This is My Mod" in the request to reduce the amount off people jumping straight to "You can't mod someone else mod without permission" nonsense.

     

    Secondly, if you can log into Nexus you can on the permission tab of your mod give someone permission to make modification to the files

     

    You need to have the original authors permissions first.

     

     

    People can't just take mods, update them and upload them

    I'm beginning to think you don't actually read posts before you reply to them as the links on NEXUS actually go to HIS MOD.

     

    - Poor advise is worse than no advise at all -

     

     

     

    Hey thanks for the insult.

     

    I couldn't check the Bethesda links because I forgot my login.

     

    You planning on following me around now and pointing out any other mistakes I make?

     

     

    Your welcome thanks for making it super easy to do.

     

    Your memory problems became this guys problem which is kinda a problem.

     

    It's likely we'll cross paths again as we seem to frequent the same topics lately and yeah if I get the notion I will definitely point out things that are less than helpful from you or anyone else I run across.

     

     

    - Having discernment and responding to posts are not necessarily mutually inclusive -

  4. Hello, looking for someone who can update a mod (Xbox One https://bethesda.net...-detail/4159864 and PS4 https://bethesda.net/en/mods/skyrim/mod-detail/4159858), the mod was uploaded for me because my PC crapped out on me and unfortunately I have been laid off due to this virus thing and put the PC replacement on hold...on that note; how do you feel about updating the mod and a couple of corrections with lighting. This is only it you want to do it, totally up to you. Here's what I would like to do: 1. take the mine portion of this mod " https://www.nexusmods.com/skyrimspecialedition/mods/25824" and put it in place of vampire bed in same area add lights by copying from entry way to crafting area. 2. Tune down light in fire place behind column (really bright) or use another fireplace light (duplicate and move) also on same column move candle light to opposite side by using (duplicate and move). Any other things you might want to add you have my approval and permission, this is all based on if "only you want to do it", again A huge "THANK YOU" with the mod. This mod is on Nexus (https://www.nexusmods.com/skyrimspecialedition/mods/25583). Again thank you if anybody is willing to do this.

     

    I am confused by your request as far as mod updates go but I assume that you want this updated for your play through on either Xbone or PS4 as you said your PC is down. Unfortuantely I don't have the necessary experience with Skyrim to make these adjustments but I am sure someone on here might if your start with "This is My Mod" in the request to reduce the amount off people jumping straight to "You can't mod someone else mod without permission" nonsense.

     

    Secondly, if you can log into Nexus you can on the permission tab of your mod give someone permission to make modification to the files

     

    You need to have the original authors permissions first.

     

     

    People can't just take mods, update them and upload them

    I'm beginning to think you don't actually read posts before you reply to them as the links on NEXUS actually go to HIS MOD.

     

    - Poor advise is worse than no advise at all -

  5. vegawagon, we all have an idea how a virus works (i really hope so) and it is not necessary to be one of the sars2-cov specialists to understand some basic rules how to fight a virus pandemic. because it is not the first time we did it and that this virus was not just fun was evident since wuhan.

    so everybody - including the u.s. president, not only europe and asia - could have known not later than march what probably would happen if nothing is done but praying. so the preseident prayed a few month. ok ?

    so i don't know why you wirite stuff like a chinese or russian troll. sorry. it is just exhausting to read this because you are just a destroyer instead of confirming or making valuable contributions to this debate or the discussed problem.

    i think everyone understand what you say even if it does not bring us foward but i'm really not sure if you even tried to understand what others say. you debate about facts which are crystal clear and proven since march 2020. many details have to be added in this puzzle to get a full picture - sure. but everybody knows since march that if he gets contaminated he has a change to die or to suffer from long term problems.

    so since march everybody could have known what will happen. europe and asia ckecked that more or less and even many or even most people in the u.s.

    and the u.s president and his blind followers ? do they need more evidence or to attend an educational event learning how to fight a virus pandemic with a significant death rate or what ?

    You misunderstand my intent. I am not a Troll Russian or Otherwise. The very basis of debate is to challenge the ideas that are being presented. I challenge your presupposition that a virus is is responsible for all of the turmoil in the world, It is therefore your responsibility to prove your assertion, not mine. I make no claims as to what it is, why it is happening or what the cause is. I simply ask that you support your position with empirical evidence that YOU have generated via the scientific method (not anyone else's/person/lab/scientist's work or papers because those aren't yours) that proves you know;

    1. A Virus is what you say it is

    2. The "Virus" actually makes people sick and can be transmitted between persons

    3. You don't know and you are just taking the word of NEWS, Fauci, or science and have no idea what it is, how it works, how it spreads or if it is even responsible.

     

    Super simple right?

     

    YOUR LOGIC FALLACIES DEFINED:

    You Presuppose (This means you take on blind faith that the information you read online is true)

    You Beg the Question (This means you take on assumption that the evidence has no other definition or explanation because you haven't been told otherwise or even bothered to investigate)

    You have Confirmation Bias (This means you take the answer and build questions and find evidence that supports that answer)

    You have no idea that Debate has a structure defined by rules (This means you present an unfounded argument with no actual knowledge of the source material and then try to make the other side prove a negative in an attempt to "Gotcha win")

    You Assert the Claim - Simply put I don't believe you know anything about Virus, Germ Theory, or how disease spreads beyond what you are told and you have no means to actually prove your assertions because you have no interest in testing the source material and making your own educated discoveries and then comparing them to what Science has done up to now.

     

     

    NOTE: You would expect this same level of proof of a person asserting the existence of an all powerful supreme deity, I expect the same level of proof for your science.

     

     

    -- The enemy of knowing is belief

  6.  

     

    I've been trying to find a way to be nice with my response but I can't help you. I will forgive you your personal attacks as I see you are clearly emotionally tied to this topic and it has affected your ability to reason. I will not be bothering you again with trivialities such as "That is not an argument" or "your assertion relies on a assumption based on supposition". You clearly believe that everything an authority tells you is true and that in no instance would any agency supported by Government mislead you in any way.

     

     

    I hope your blind faith in Government and those it supports proves to be beneficial to you in the future.

     

    It's like you ignored all of the proof of people more educated than both of us telling everyone that quarantine works. Like you can't have it both ways, you can't say you need to be a virologist to answer your question, and then when given proof and quotes of Virologists answering your question ignore that and say they are lying. I mean for someone who loves to use fallacies and sound like a good debater, you just used the begging the question fallacy yourself: "The government always lies, so anything said by someone working for the government is a lie."

     

    I seriously can't believe this is the argument your making, like you so clearly have nothing to back up your own statements so when pushed in a corner because I provided evidence to back up my claims, you just resort to the old: You've been lied to.

     

    Well prove it. I already did my burden of proof, your turn. Prove I'm being lied to, otherwise stop making up things and spreading dangerous misinformation about a topic and concept you have no actual knowledge on.

     

    Seriously, begging the question and false appeal to authority are not arguments or proof. I defaulted to the only position that makes sense when dealing with zealots, leave them to their delusions. However, since you persist I will explain it to you like I would a child so that you have a clear understanding of how your Proof doesn't even remotely touch an any way the realm of anything scientific or reality.

     

    I did not ask you to provide me another internet person's explanation of a Virus I asked you to Prove Your Assertion. This was unfair of me as I know you personally can not provide proof because you are in fact not a virologist. A paper or article that YOU did not produce, that YOU did not apply scientific method to, that YOU did not in fact have any part of is not Proof of a virus it IS a false appeal to authority and Begging the question.

     

    Your False Appeal explained: You believe without question that a group of Science Guys provided you with a scientifically valid article explaining said Virus with ZERO checking, on your part, of whether or not the science is sound, accurate, or repeatable via the scientific method. (BTW a Model is not science it is math which graphs what you input to it, which is still not technically science)

     

    Your Begging the Question: You assume Virus, You have ZERO idea what a virus is, how it is identified and what the difference is physically and property wise between one Virus and another.

     

    Since you clearly don't understand how this works I will explain. This is how you confirm your assertion (Hypothesis) using science not NEWS or ARTICLES or Begging the Question with someone else work.

     

    You make a claim: A Hypothesis if you will (Or an observable phenom)

    You then define that Claim and assign a Dependent Variable (This is what you think makes it happen)

    You then Attempt to replicated the effect using an external variable measure (This is called an Independent Variable)

    You see if the manipulated outcome is the same as the original phenom

    You confirm it the Hypothesis or you don't

     

    This is how proof works If you don't have the ability to do the Science then you can not ever know if the outcome you are seeing is in any way shape or form the cause of the phenom. It is the basis for deductive reasoning and required when YOU make an assertion.

     

    TL; DR version:

     

    You can not prove Virus. You can not prove that a virus spreads, You can not prove a virus has killed or infected anyone during this "Pandemic" because you do not have the means to independently isolate, test, measure and influence said virus to produce a predictable, and repeatable result. Therefore you are talking out of you butt about things you have no idea about.

     

    BTW, I make no assertions I challenge your assertions which requires Zero proof on my end.

     

    Like I said I can't help you

  7.  

     

     

     

     

    And HeyYou is correct, you can't beat a virus by hiding from it. The lockdowns, the masks, the travel restrictions have done absolutely NOTHING except extend and perpetuate the social and economic devastation that a Pandemic may cause.You may want to cast your myopic gaze over the stats for countries that did NOT precipitate the virus hysteria, you may find them quite enlightening.

    Nah, this is the dumbest thing I've seen written in this so far, and both of you need to learn how this stuff works before you just start spouting stuff. The point of lock-downs isn't to fight the virus itself, the point is to stop the spread of the virus. The spread. You know, the things that makes a virus become a pandemic. You can't seriously say that lock downs and travel restrictions aren't helpful to stop the spread of a disease. That's why quarantines exist. That's why when you get the flu, you don't go to school, or you stay home on sick leave. It's to stop it from spreading.

     

    This is a begging the question fallacy. There is no actual scientific proof that current quarantine at the levels the US has done has prevented any spread of the virus in any measurable way. Your logic fallacy relies on unfounded assertions that you know anything about virology and the spread of viruses beyond what you have been told by CNN/TV News which in itself is a false appeal to authority.

     

    Your assertion requires proof that you understand anything about virology and the clinical studies that isolate the exact strain and its propagation within a populace unrestricted vs. quarantined before you can even be considered seriously.

     

    Um...what?

     

    For starters, the point of my post was an objection to the statements that quarantine was how the virus is beaten. That isn't the case. Quarantines aren't how you beat a virus, they are how you stop it from spreading, basically containing said virus. And no I'm not a virologist, neither are you guys but apparently you know better than they do because pretty much every virologist agrees that quarantine is the best method of preventing a virus from spreading.

     

     

     

    There is no actual scientific proof that current quarantine at the levels the US has done has prevented any spread of the virus in any measurable way

    Except there is: I am going to link to a bunch of studies related to viruses and the effectiveness of quarantine. These are doctors, virologists, and health organizations all saying that quarantine is a great way to stop the spread of the disease. In fact, use your damn brain, whenever lockdown happens the cases in an area fall, mutliple countries were able to curb the spread of the virus through sweeping lock downs. This isn't some made up phenomena, the only reason this get's debated is because uninformed people like you jump out of the wood works to act like you know better than virologists and doctors, because your inconvenienced by the lockdown. Well guess what? We all are, people lost jobs, people are suffering socially, it sucks and it's hard. But that's life, sometimes safety isn't comfortable or easy.

     

     

     

    Your assertion requires proof that you understand anything about virology and the clinical studies that isolate the exact strain and its propagation within a populace unrestricted vs. quarantined before you can even be considered seriously.

    No, it doesn't require proof of my own personal knowledge about virology. Just like it doesn't require proof for you to say quarantines aren't effective......when they clearly are. I mean, you aren't even looking at the data, you're literally talking out of your butt, and want to throw logical fallacies at me? Like you're some pro debater?

     

    This is one of the only studies i've found that even tackles whether or not quarantine is effective. And the conclusion is that quarantine is effective, but it all depends on the timing of said quarantine and how well the populace and doctors actually follow it. Basically the reason it is even as bad as it is, is because we waited way to late and didn't quarantine Europeans, and the the reason it's continuing to get worst is because people aren't treating the quarantines and lockdowns seriously. That's it. That's what the research and data is showing.

     

    I've been trying to find a way to be nice with my response but I can't help you. I will forgive you your personal attacks as I see you are clearly emotionally tied to this topic and it has affected your ability to reason. I will not be bothering you again with trivialities such as "That is not an argument" or "your assertion relies on a assumption based on supposition". You clearly believe that everything an authority tells you is true and that in no instance would any agency supported by Government mislead you in any way.

     

    I hope your blind faith in Government and those it supports proves to be beneficial to you in the future.

  8. I use MO2 for Fallout 4 because it was a logical switch for me from NMM ages ago. Vortex seems less intuitive to me but I have not done much with it and I may investigate it if I get back to modding Skyrim SE. Vortex It is the preferred platform for Nexus and I am sure it functions fine, however at this time I am not ready to recreate my 600+ hour play through in a new manager with all my custom edits and patches for my over 200 mods and my multiple profiles.

     

    TL; DR version:

     

    I'm lazy and I learn slowly so I stick to what I know

  9.  

     

     

    And HeyYou is correct, you can't beat a virus by hiding from it. The lockdowns, the masks, the travel restrictions have done absolutely NOTHING except extend and perpetuate the social and economic devastation that a Pandemic may cause.You may want to cast your myopic gaze over the stats for countries that did NOT precipitate the virus hysteria, you may find them quite enlightening.

    Nah, this is the dumbest thing I've seen written in this so far, and both of you need to learn how this stuff works before you just start spouting stuff. The point of lock-downs isn't to fight the virus itself, the point is to stop the spread of the virus. The spread. You know, the things that makes a virus become a pandemic. You can't seriously say that lock downs and travel restrictions aren't helpful to stop the spread of a disease. That's why quarantines exist. That's why when you get the flu, you don't go to school, or you stay home on sick leave. It's to stop it from spreading.

     

    This is a begging the question fallacy. There is no actual scientific proof that current quarantine at the levels the US has done has prevented any spread of the virus in any measurable way. Your logic fallacy relies on unfounded assertions that you know anything about virology and the spread of viruses beyond what you have been told by CNN/TV News which in itself is a false appeal to authority.

     

    Your assertion requires proof that you understand anything about virology and the clinical studies that isolate the exact strain and its propagation within a populace unrestricted vs. quarantined before you can even be considered seriously.

  10. So since the majority of people here are stuck in the false binary of Trunk vs Dems I suppose I'll offer a third alternative.

     

    Alternative theory begins now:

    1. A dirty sock on your face can't stop a fart, how can it stop a virus.

    2. Trunk, Clinton, Bush, Nixon, Ford, FDR, LBJ & Obama are/were all leaders of the same crime cartel known as the United Stated of America which has its corporate headquarters in Washington District of Colombia (which is Legally not a inside the borders of the USA)

    2a. By crime I mean they do the following:

    2a1. Import / export - Drugs, money, crime, war, poverty, child slavery, slavery, and the list goes on.

    3. If your waiting for the New World Order's Army to invade your country, just ask yourself, Does China have active Military base in 134 other countries?

    4. The system of Government in the US is not Democracy, it is, has, and remains a Representative Republic.

    5. Your vote for president means nothing it is a placebo, the electoral college hires the president candidate that is presented by your Party, that you still don't vote for (Super-pacs anyone?)

    6. When you argue politics you are just arguing who has the best prison guard manager

  11. R

     

    Chemistry Station won't respond!

     

    Some background:

     

    I'm not sure what happened. One day FO4 is playing great on ultra performance, the next it was crashing to desktop. Not the first time I have had problems; when one installs as many mods as I have, over 150, there are bound to be problems. I also use F4SE for further enhancements. ... thinking the crash was due a mod - I began to disable some in Vortex. One removed the NPC and the companion face - they became pink. I got them back but the face of my NPC changed and I ended up loading a present using Shift - Tilde - slm. And I'm also having companion bald hair designs, duplication's with other presets, POV issues (Point of View) .

     

    How the heck did I lose my hairstyles. They're all still installed and active.

     

    But the real problem is - I'm at a chemistry station, I get the option to use it, but when I press the capital E, the choice fades but nothing happens! It could be simply a non-functional chemistry station. I am going to try to update the current install with a new one and hope not to lose anything. or I could also restore a backup after backing up the most current, but then there's the problem of finding and reinstalling missing mods.

     

    I simply can't fathom a non-working chem station. There seems to be nothing I did to cause it. I wasn't messing with primary game files.

     

    Has anyone else ever had a problem assessing a workstation or a chem station?

    Removing Mods Mid-game is generally considered in the Skyrim/fallout modding community to be "Do at your own risk" and not recommended

  12. Finally solved it!!

     

    It is the JaneBod vanilla outfit conversion that caused the access violation. After removing the mod external cells load just fine. Shame really because now I have to redo the Bodyslide outfit batch again and that every time when there is an external cell to mod.

     

    Cheers Euclid

    I find it easier to set up a separate Profile in MO2 that i do all my modding in that way it doesn't affect my game play installed MODs. Since it uses a virtual files system it wont load anything not in vanilla gamefiles which is nice.

     

    Nice tutorial on setting up MO2 by GamerPoets: https://www.youtube.com/playlist?list=PLlN8weLk86Xh3ue76x2ibqtmMramwQmHB

  13. For optimal performance I would recommend MO2 on the SSD as well but keep your Downloads folder on you external to save space.

    "MO2 profiles and mods are still on my external"

     

    Easiest way to fix this is to remove all your mods and follow the known working ways of installing MODs with MO2 and stop trying to "FIX" what you broke by doing it incorrectly. Millions of people run modded Fo4 and the ones who have issues generally don't read the instructions provided by Mod Authors or follow the tutorials to install mods.

     

    Check out GamerPoets easy to follow MO2 installation and modding instructions and you won't have this issue again.

     

    https://www.youtube.com/playlist?list=PLlN8weLk86Xh3ue76x2ibqtmMramwQmHB

  14. I have 2 questions. Would it be fixed if I used an external SSD, or do I have to put it on my Internal SSD? I have an Internal SSD, but I don't want to upgrade it rn bc my laptop is still on warranty. My second question is, why is it running so slow? My external read/write speed is https://imgur.com/a/4FmCERt. I don't understand why it's loading so long

    Fallout 4 is not the same engine as any other game you run (except and with a few variations Skyrim SE and Fallout 76) It is VERY hardware intensive and using an external USB HDD creates additional burden on the engine. This is not anything you can overcome by installing any additional software or mods.

     

    NOTE: Most Laptop retailers do not consider upgrading your HDD or RAM as a void of warranty, especially gaming laptops.

  15. Most likely It's the external hard drive

     

    Hey guys, I'm having a problem with Fallout 4 where the game sometimes loads exterior cells. This is basically the problem: https://www.youtube.com/watch?v=I6aeg4DS08g. I don't have any texture mods though and I only run on ultra. I mean, my specs are certainly fine for ultra, so I don't understand why the exterior cells have to load.

     

    My specs are: i7-10750H @ 2.6 GHz, but is usually around 4.0 GHz

    RTX 2070 Super @ 6GB

    I run this game from an external hard drive.

     

    Here is my Mod Organizer .in. and also has the load order: https://pastebin.com/1gJsE6Uh

     

     

     

  16. To check if it is a preculling issue open your console Usually the tilde key ~ and type TPC and press enter. if the objects return it is a preculling issue and not precombines. Your likely culprit is Fo4FI_FPS fix which by design is incompatible with anything that makes world edits in any way shape or form.

     

    Note: to test this disable Fo4FI_FPS and reload that wold space. if the objects return then adjust your load order with Fo4FI at the top below UFO4P or remove the 7.9GB mod.

  17.  

     

    Is a compatibility patch just a merged patch? Just going into Fo4edit and checking off the red boxes until they are all gone basically? Is this an easy thing to figure out when you have about 100 mods? How do you decide? Sure armor mods you can do with other armor mods, but do you do those with overhauls that change who gets armor? Like Elianoras armor mod with better settlers and Minutemen redone mod.

     

    Well yes and No, A compatibility patch (to my understanding) is used to join different aspect of two mods - I use them for Eli's Armor Compendium and My Minutemen to get the level lists to use all armor from both mods. I use the 'copy as override into' function so I don't have to mess with FormIDs. Whereas if I am joining two mods I would 'copy as new record into' and change formIDs, and make sure that models, textures, and meshes were all referenced correctly. It just depends on what is required for each. Another Example is AWKCR/Armorsmith compatibility patch which applies aspects of AWKCR/Armorsmith to Eli's mods to make them craftable at workbenches and allow add-ons like ballistic fiber ect.

    Or Vadicil's Compatability patches which adds sorting tags to Armor, Weapons, and Loot (these don't change the mods but add additional features so they will work together).

     

    As far as deciding which mod gets the win, it depends on the mod (and the features you want to keep), take for instance Eli's Armor Compendium and Better Settlers. This one is clearly defined by the author of Better Settlers as to which needs to load where. Eli, Azar, then Better settlers then the CCAP2.0. Since the author has already merged the leveled lists then there is little to no conflict. However when you add My Minutemen (WATM Basic) or another Minutemen mod then it needs to be added after CCAP2.0 and then have a compatibility/override patch created so that it can use all the armors in the leveled list without breaking the features of Eli's or Better Settlers (this may also depend on scripted leveled lists which require more work to combine).

     

    The best advice I can give is to not overload your load order with mods that all do the same thing, or merge those mods that use game play changes or leveled lists for equipment and weapons for better compatibility and stability.

    http://bit.ly/2F6Jk2I - Picture of my compatibility patch for Eli's and My Minutemen

  18.  

     

    So Ive been trying to learn about making merged patches and such for better compatibility, but it seems from all the information ive gathered, bashed patches shouldn't be needed if you use merged patches via Fo4edit correct? Because bashed patches only work on leveled lists, while merged patches work on basically everything, including leveled lists. So you just make your leveled list edits in fo4edit and forgo ever having a bashed patch, correct?

     

    You can do most things you need to in FO4edit for basic editing and merging of mods. (and I haven't used a merged patch since Fallout NV)

     

     

     

    And to clear up any conflicts, I should really only make 1 patch with all my mods and make all the changes I want there right? Or is selecting specific mods and smaller patches better?

     

    Using multiple patches works best (for me) due to some mods needing to overwrite certain mods at certain levels in the load order. Having one big patch causes some mods I use to not function correctly or to have different outcomes because of overrides further down the load order (see rule of 1). I find it's best to sort your load order with the least amount of conflicts then create compatibility patches. This has provided me with the greatest amount of stability.

     

     

     

    I just always seem to fall into the habit of spending a week or 2 trying to mod, thinking no conflicts, then eding up with random crashes few minutes into the game I can't figure out and end up not playing at all.

     

    Welcome to Modding, some weeks I don't even get to play because I'm adding another mod and then re-doing my load order and reworking all my compatibility patches to get it stable again (you should see the boneyard of broken saves on my back-up drive). Best practice is to go slow and add mods either one at a time or in like bunches (ie. clothing mods, or armor mods, or weapons mods) Then load the game in FO4edit and check for issues, build a compatibility patch, Play the game for a few hours, then start on the next bunch of mods.

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