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ColonelGrimm

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Everything posted by ColonelGrimm

  1. Hi, I tried searching but couldn't find it, so if this is already answered somewhere, let me know... I'm wondering if someone can give me an example of a script that could be applied to a container, that resets it's contents every day in game, say 5 oclock. the respawn mechanism is no good for this. I thought this would be a simple matter, since drinkingbuddy generates or allows you a beer every day, I think, but I couldn't find the script that controls this while looking at his dialogues, and his character. Never scripted before, so any help is appreciated. I just don't know how to do it, but I know it should be possible and relatively simple, because you should be able to call on the gametime, and then when it says the appropriate time, reset the container itself... Thanks
  2. Maybe it would help if you explained more precisely what problem you are having, or where you are having difficulties. I personally can't help you, but when I read this, my first thought was "Where are you getting stuck?" I can't tell from this post whether you need an tutorial from start to finish, or whether you already have meshes, can't get nodes attacked, or basically what stage in the process you are at. ...Just my two cents.
  3. And swap the bolts and other actions on all necessary guns to match the new animations.. That's no small task... :confused: I think the animations is the hard part, swapping the models should be about as easy as going into nifscope and flipping the few models that the hunting rifle uses horizontally, or something. But the thing is, Bethesda are professional game developers, so making the animation wouldn't have been all that difficult or time consuming for them. I think someone with animation skills will do it eventually, it's just retarded that it has to be done to begin with...
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