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How do I my player make my player completely silent?
kuripachan replied to boomnuke35's topic in Skyrim's Skyrim LE
I'm not certain that this would work, but you could try using the same method of how people add voices to the player, except that instead replace the noise files with recorded silence then replace the files with the silence. -
I greatly appreciate all the help I have received so far. So reiterating all the advice to make sure if I am understanding it: create an object that works as an activator attach the script from the teleport video to the activator (slightly changing the code to make it fit what I have in mind) However I'm not sure about the use of a perk activation entry. What is it, and should I try using it, which part of the process does it go into? (Sorry, I'm really new to scripting and using the creation kit)
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I usually use the default sandbox ai package and some other default ai for my followers, that might solve it since the ai package could make it so that your follower acts like a random person that lives in the tavern.
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Maybe it's the ai package you used?
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You also need to add "potential follower faction" as well, otherwise you can't ask your follower to well, be a follower.
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Thanks for the help, I might use this actually
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Well, I guess it's time to experiment to see how to do that. If anyone has any advice, it would be greatly appreciated.
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Can one have a load door be linked to multiple interiors and the code randomly selects which interior the player shows up in? I think it would be fun for people to be startled to see that after wanting to re-play the dungeon or reloading a save file after they died, the room they remember entering is totally different. It would make a unique experience and would make the dungeon more difficult since some of the interiors could be designed that way or something.
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the shire mod, ready for Voice actors and actresses
kuripachan replied to TheBawb's topic in Skyrim's Skyrim LE
Awww yeah! TIME TO FAKE IT TILL YOU hopefully MAKE IT! Do expect an email tomorrow with my audition- 8 replies
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the shire mod, ready for Voice actors and actresses
kuripachan replied to TheBawb's topic in Skyrim's Skyrim LE
Question, would you accept auditions of a VA that isn't voice acting with a British or Australian accent if they are worthy? If so should they also send a .wav file of their best attempt at those preferred accents as well?- 8 replies
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I'm considering adding a boss at the end, as well as a random shop keeper that sells you crappy healing potions. However this salesman would be more of an easter egg than an actual part of the dungeon. Building upon the idea of him being an easter egg, he might say stuff like "It's dangerous to go alone, take some of these." or "Whaddaya buyin?"
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Some progress screenshots http://i936.photobucket.com/albums/ad210/darkZetsubou1/2016-02-16_00002_zpsrlpki5nx.jpg After jumping onto this bed, your character will be teleported into the true entrance to The Dreamer's Cave http://i936.photobucket.com/albums/ad210/darkZetsubou1/2015-12-10_00003_zps2sofisb6.jpg
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The Dreamer's Cave SUMMARY OF QUEST PLOT: Pretty much the quest your character will embark on is that they will find a strange book. In this book, it describes alleged accounts of which Vaermina use to abduct random mortals, and leave them to their suffering to wander about Quagmire for her own amusement. Following the leads of various rumors of possible locations of a gateway to Quagmire. Once entering the portal, the Dragonborn will enter The Dreamer's Cave, a sort of realm between realms. At first the place seems rather grounded in reality however, the further you progress the more surreal the dungeon becomes. At the end, you will come across someone who has been trapped in Quagmire and can potentially become a follower.(Though I am not sure what this follower would be like, though probably kinda crazy due to being stuck there for awhile) This is my first mod that I have made, so any input, ideas, lore corrections, help and feedback would be very appreciated. Depending on how well this goes, I might expand this quest and make it an introduction quest to a new world space (Quagmire, or at least a small part of it) with side quests and a main quest where the Dragonborn liberates these trapped people. SO FAR OF WHAT I HAVE: (Which is prettymuch nothing at this point) The exterior This is actually inside the dungeon Fun fact, if you jump on that bed it will teleport you to the more visually interesting parts of the dungeon I am planning on making this more like a walking simulator with some platforming. But that doesn't mean there will be enemy encounters, however combat will not be a huge focus. Though that may change when developing the mod further. More enemies, no enemies? Who knows?
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Some general questions about medieval weapons...
kuripachan replied to drewsbrew's topic in Skyrim's Skyrim LE
You are right about having leather wrapping over the grip being better than just bare wood. However, when I first began collecting historical reproduction of weapons, I decided to buy the cheaper versions and had to deal with the low quality. From personal experience, if the leather is very stiff and the edge on the leather where it overlapped the previous wrapping, it can cause even more blistering than it would without it when swinging it around a lot. Also for female armor, try to avoid designing armor that separates and defines the breast area. It restricts the wearer's movements and can be more dangerous if hit in the space between. (Though this wouldn't be relevant in the game, but in real life if the armor breaks in that area it could shatter the wearer's sternum due to the collapsing of the breast plates) I would recommend looking into Dark Soul's female armor as good reference for ideal armor. For more info, I would suggest taking a look at this guy's youtube videos. Since he covers a lot more topics in depth and has a few videos criticizing Skyrim's weapon designs. https://www.youtube.com/user/SkallagrimNilsson/playlists If you really want to go in depth about research, the library is always a great resource. I hope this helps