Jump to content

kuripachan

Members
  • Posts

    28
  • Joined

  • Last visited

Nexus Mods Profile

About kuripachan

Profile Fields

  • Country
    United States

kuripachan's Achievements

Explorer

Explorer (4/14)

0

Reputation

  1. Well, its not a tutorial, but I found this thread : http://forums.nexusmods.com/index.php?/topic/688719-how-to-create-follower-that-just-heal-player/page-3 as well as this follower a person made for the sake of using the companion's ai : http://www.nexusmods.com/skyrim/mods/37561/? Hope this helps
  2. I'm not certain that this would work, but you could try using the same method of how people add voices to the player, except that instead replace the noise files with recorded silence then replace the files with the silence.
  3. I greatly appreciate all the help I have received so far. So reiterating all the advice to make sure if I am understanding it: create an object that works as an activator attach the script from the teleport video to the activator (slightly changing the code to make it fit what I have in mind) However I'm not sure about the use of a perk activation entry. What is it, and should I try using it, which part of the process does it go into? (Sorry, I'm really new to scripting and using the creation kit)
  4. I usually use the default sandbox ai package and some other default ai for my followers, that might solve it since the ai package could make it so that your follower acts like a random person that lives in the tavern.
  5. Maybe it's the ai package you used?
  6. You also need to add "potential follower faction" as well, otherwise you can't ask your follower to well, be a follower.
  7. Thanks for the help, I might use this actually
  8. Well, I guess it's time to experiment to see how to do that. If anyone has any advice, it would be greatly appreciated.
  9. Can one have a load door be linked to multiple interiors and the code randomly selects which interior the player shows up in? I think it would be fun for people to be startled to see that after wanting to re-play the dungeon or reloading a save file after they died, the room they remember entering is totally different. It would make a unique experience and would make the dungeon more difficult since some of the interiors could be designed that way or something.
  10. Awww yeah! TIME TO FAKE IT TILL YOU hopefully MAKE IT! Do expect an email tomorrow with my audition
  11. Some progress screenshots http://i936.photobucket.com/albums/ad210/darkZetsubou1/2016-02-16_00002_zpsrlpki5nx.jpg After jumping onto this bed, your character will be teleported into the true entrance to The Dreamer's Cave http://i936.photobucket.com/albums/ad210/darkZetsubou1/2015-12-10_00003_zps2sofisb6.jpg
  12. The Dreamer's Cave SUMMARY OF QUEST PLOT: Pretty much the quest your character will embark on is that they will find a strange book. In this book, it describes alleged accounts of which Vaermina use to abduct random mortals, and leave them to their suffering to wander about Quagmire for her own amusement. Following the leads of various rumors of possible locations of a gateway to Quagmire. Once entering the portal, the Dragonborn will enter The Dreamer's Cave, a sort of realm between realms. At first the place seems rather grounded in reality however, the further you progress the more surreal the dungeon becomes. At the end, you will come across someone who has been trapped in Quagmire and can potentially become a follower.(Though I am not sure what this follower would be like, though probably kinda crazy due to being stuck there for awhile) This is my first mod that I have made, so any input, ideas, lore corrections, help and feedback would be very appreciated. Depending on how well this goes, I might expand this quest and make it an introduction quest to a new world space (Quagmire, or at least a small part of it) with side quests and a main quest where the Dragonborn liberates these trapped people. SO FAR OF WHAT I HAVE: (Which is prettymuch nothing at this point) The exterior This is actually inside the dungeon Fun fact, if you jump on that bed it will teleport you to the more visually interesting parts of the dungeon I am planning on making this more like a walking simulator with some platforming. But that doesn't mean there will be enemy encounters, however combat will not be a huge focus. Though that may change when developing the mod further. More enemies, no enemies? Who knows?
  13. You are right about having leather wrapping over the grip being better than just bare wood. However, when I first began collecting historical reproduction of weapons, I decided to buy the cheaper versions and had to deal with the low quality. From personal experience, if the leather is very stiff and the edge on the leather where it overlapped the previous wrapping, it can cause even more blistering than it would without it when swinging it around a lot. Also for female armor, try to avoid designing armor that separates and defines the breast area. It restricts the wearer's movements and can be more dangerous if hit in the space between. (Though this wouldn't be relevant in the game, but in real life if the armor breaks in that area it could shatter the wearer's sternum due to the collapsing of the breast plates) I would recommend looking into Dark Soul's female armor as good reference for ideal armor. For more info, I would suggest taking a look at this guy's youtube videos. Since he covers a lot more topics in depth and has a few videos criticizing Skyrim's weapon designs. https://www.youtube.com/user/SkallagrimNilsson/playlists If you really want to go in depth about research, the library is always a great resource. I hope this helps
  14. Usually most mods have the option for manual install, so simply download that option, copy the file to a thumb drive and drop the mod into the skyrim/data folder. To see if the game has recognized that it's there open up the game and go to the data files menu before starting the game. I hope that helped
  15. If you were wondering as to why one would need such things, I shall tell you. I am creating a follower mod where the follower is a skeever. In one of the dialogue options, she implies that she was once an attractive female. The player has the option to ask the follower to draw what she looked like before she was transformed into a skeever, and the player receives a poorly drawn image of a sexy character. Now if you do decide to submit a screenshot, I would prefer a full body shot as well as if you wanted to be credited in the description when I finally upload the mod. I might also post what the drawing looks like here if you do, regardless if it will end up in the mod or not.
×
×
  • Create New...