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mrcolgate

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  1. Thanks you so much Ghogiel! It worked NOW! :D Thanks for all the support!! I think Ill upload this one later on Nexus and will totally write you in the credits!
  2. Thanks for the answer. I tried everything you said, I retried from the beginning. I recreated the Glock in GECK and added several texture sets (Both Diffuse and Normal map) and then added them to the nif file via Model Edit. But still I end up with no gun showing in fallout 3. Here below is a screenshot of my current GECK settings? Hope you can see anything? http://i42.tinypic.com/2qknqx5.jpg Thanks !
  3. Okay, so well I got a NIF and that NIf is connected with the DDS files. So when I open it in NifSkope its perfect. But since I have several DDS files not one single for the whole gun I cant use them in GECK? When I create the normal map it asks mer for THE dds file? How can I use several Normal maps on one model in GECK?
  4. Thanks Ghogiel I really appreciate your help! I dont really know how to follow your instructions. But in NIfSkope ive got the Nif file connected with the dds files, via BSShaderTextureSet and the textures shows upo in Nifskope. But when I in GECK wanna create a Texture Set for my Glock i get up this windows and can only browse for one dds file... http://i44.tinypic.com/291luoi.jpg Is there a way GECK can take the nif files texures? I mean the one set up in NIfskope? Since it works there? Thanks!
  5. Is there a way that you can use several dds files ( the textures) to one nif file in GECK? Thanks :)
  6. Thanks for all the answers :D! I finally managed to get it working but realised later that i've saved every part its own dds file. In GECK they want one, so i tried if the .nif file would contain all these dds files but no, when I launched Fallout 3 and added the weapon i didnt get anything, only a hand in the air. :( Is there still any solution?
  7. Hi! Ive encountered quite a problem using 3ds Max and NifSkope... Ive built a silenced Glock 18 in 3ds Max containing 6 parts... Slider (Top) Bottom (The Gun) Trigger Clip Some details such as Clip release, etc and Silence plus barrel. http://i49.tinypic.com/xpypa9.jpg http://i46.tinypic.com/24q4w10.jpg Everything above is created in 3ds Max 2010, the problem appears when ive exported the project as a .3ds and import it in NifSkope. As visible on the picture below the parts have been placed in a different position. http://i49.tinypic.com/vw2ah.jpg Have anyone else had any problem alike mine? Is there a neat solution? Thanks!
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