Jump to content

tawney

Members
  • Posts

    106
  • Joined

  • Last visited

Everything posted by tawney

  1. I have attempted to download all three but I must have something wrong. I'm running Mod Organizer, and I have installed Moonlight Tales 2.05 first. The mod page says this is the version that should be compatible with Werewolf Mastery. Then I installed the Werewolf Mastery compatibility version and unchecked the Brevi_MoonlightTales.esp plugin like it says to do. Finally I installed HD Werewolves Moonlight Tales Essentials pack, the Automatic Variants files, (making sure to run the patch) and chose the Vanilla Edited mesh for AV users. I have them loaded in that order. Unfortunately I'm running into a few issues that I can't explain. The La Femme Lycana option in the MCM menu results in the werewolf becoming invisible, and the default option does not show textures properly. The werewolf is covered in purple probably because a conflict of textures? Also, there are no KrittaKitty skin options in the MT MCM menu, which I had the impression there would be for it to be MT compatible. The MT mod page implies these mods are compatible with it, yet I'm not sure if that means they are all together. I have no other mods directly affecting werewolves running at the moment.
  2. I'm sure it's a mesh issue but I have no clue how. I am using a fresh installation of Skyrim and Mod Organizer, I've run FNIS and LOOT, and I've also went through my mod list disabling them one by one. Of course since it's a fresh installation LOOT let me know I still need to clean my EPs with TES5Edit, but none of the others showed up dirty. After trial and error I pin pointed the issue to having something to do with the Tania Project mod. Disabling any possible mods while keeping the Tania Project enabled doesn't seem to fix anything. Same thing with running a vanilla Skyrim with just Tania Project and its necessary mods enabled. This is my load order and mod list plus an image of the issue. I would really appreciate any help. http://i68.tinypic.com/2iatmh3.jpg
  3. This bug seems to trigger after I have received the amulet of kings and exited the cell. I've tried player.coc to another location, but as soon as I change cells the glitch occurs. This is what I'm looking at after I've made a save with an image of the character I'm using. The hair mesh has gone all weird, and occasionally innards can be seen (such as her entire jaw hanging out her mouth). I'll post my load order below, but I can't for the life of me figure out what's causing this. I appreciate any help, because while it isn't game breaking, I prefer saving with a character's face visible. It helps me remember a character without getting them confused with another or needing to load them. http://i58.tinypic.com/154asqo.jpg http://i58.tinypic.com/fnadg0.jpg Oblivion.esmCM Partners.esmCastleWestWeald.esmCobl Main.esmDLCHorseArmor.espDLCOrrery.espDLCFrostcrag.espDLCShiveringIsles.espDLCThievesDen.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espKnights.espCities Alive At Night.espIlluminationWithin.espOBGE - Liquid Water.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - Shivering Isles.espBook Jackets Oblivion.espWeapon Improvement Project.espDancers clothes.espR18PN - Lingeries.espR18PN - Eisen Platte Armor.espR18PN - Fiona Armor.espIron Maiden Set.espIron Maiden - Jo's Rest.espMoonshadow Elves - Sc.espAsharasSirensAndTritons.espDKImperials.espKT_CustomRaceFix.espMidasSpells.espSetBody.espCM Partners.espCM Partners NPC.espCM Partners Extra NPCs.espCM Partners More NPCs NE.espCM Partners NPC NE.espUshnar's Re-Skinned Hound.espVampireCompanion.espPopulated Prisons.espactors_in_charge.espCobl Glue.espCobl Si.espCobl Tweaks.espCobl Silent Equip Misc.espSalmo the Baker, Cobl.espEM_FarmAnimals1.espCamping.espInebriation.esp1662-1.21-Inebriation + Skooma addon-TESSource.espSkooma in the Shivering Isles.espCallMount.espCallMountStableMaster.espPTMudwater.espBetter Benirus Manor.espBetter Benirus Manor - Helping Hands.espBetter Rosethorn Hall.espBetter Rosethorn Hall - Cobl Patch.espSide's Cheydinhal House.espSide's Cheydinhal House (COBL).espSide's Bravil House.espSide's Bravil House (COBL).espMillstone_Farm_COBL.espStar's Rest.espAbecean_lighthouse_1.1.espLinchalNecromancerHome.espClamshell_Cottage_v1.5_COBL.espWoodcutters_Cabin.espMushroomManorCobl.espBlissful_DreamsCOBL.espShadowcrest_Vineyard_COBL.espShadowcrest_Vineyard_GuardCOBL.espEM_RedRoseManor.espEMRedRoseAddonCOBL.espAleswellHomeQuest.espAleswellCOBLaddon.espCastleWestWeald.espCastle Arpenia - Gold Coast.espCastle Eltz.espCastle Eltz - Filled Booksets.espCastle Eltz - Cobl Books.espCastle Eltz - Cobl Patch.espBrumaMGRestored.espBrumaMGRestored-Frostcrag.espWhispered Warning.espBetter Dark Brotherhood Sanctuary.espBDBS - Whispered Warning Patch.espLithiansNatureOfTheBeastModBeta.espSpreadingVampirism_NoSecondaryInfection.espV&B Vampires and Bandits.espCurseOfHircine.espCoH Werewolves Mixed.espCoH 1st Person Anims.espcidnothump.espSee You Sleep DLL.espSee You Sleep DLL - Vampire Bedroll Anims.espSee You Sleep DLL - DLCVileLair.espFighters Guild Quests.espdelivery_job.espVampire Hunting - Order of the Virtuous Blood.espKvatch Rebuilt.espKvatch Rebuilt - No More Burned Ground.espBasic Primary Needs.espMaleBodyReplacerV5.espEVE_KhajiitFix.espEVE_KnightsoftheNine.espEVE_ShiveringIslesEasterEggs.espEVE_StockEquipmentReplacer.espOblivion_Character_Overhaul.espQuest Log Manager.espWoman's Move - Animation Replacer.esp I've been scratching my head over this for a while, so I feel like I don't have any more options but to ask here. I hope someone might have an idea, and if not I'll just keep disabling mods and trying new load orders I guess. I realize my load order isn't perfect, but so far I haven't had any other cosmetic issues or CTDs. This save is also downloaded from the nexus, but I haven't had issues with it in the past. If I find an answer I'll be sure to come back with it. Edit: It appears the glitch only happens under certain circumstances. It does not happen under water or in some buildings, but it happens in the sewers and in the open world like the image shows. So only certain cells cause the bug. Could something be wrong with my installed hair meshes?
  4. I have about 4 sims 2 hair meshes I'm dying for, but my attempt to convert them myself didn't go well. Blender is giving me a python script error when I try to import Ren's nif files. The last thing I wanted to do was bother anyone here with this. :facepalm: It's for personal use, not a nexus upload since I didn't ask for permission to upload and distribute it. If anyone is feeling charitable or bored enough, I would be forever in your debt. I've already exported the .obj files. Hopefully I didn't do anything wrong in SimPE, but I included the mesh.package file just in case. I also included the Ren file I attempted to use if needed. If there's anything else I can do to help let me know. Edit: I'm not seeing the file I assumed I uploaded so I'll post a link to mediafire instead.
  5. I'm running into an issue where vanilla raced npcs appear to be, as someone on another thread put it, "talking while wearing a latex mask." I couldn't find a solution in that thread. We did have the same issue about being able to fix the issue temporarily by disabling and enabling an npc. I'm not running many cosmetic mods. HGEC, Robert's Male Body V4, followed by Better Redguards. They've worked seamlessly for a long time. How do I pinpoint which mod is acting up when none of my recent mods should be editing the vanilla races? It's also not possible to disable mods individually and test in game when the issue doesn't show itself immediately. It can take days of ingame events before I see it. It's not game breaking even if it's disturbing, so I won't be pulling my hair out over it. Even still I'd like a bit of advice from anyone experienced with overlapping faces and other doubling oddities. On a possibly related note, if I view an npc full body (regardless if it's a vanilla or custom race) in the CS their body mesh is all over the place. The face view is fine but the body view is splattered. :ermm:
  6. It was actually just an esp file with no separate files or voice acting. Is there some way to copy the text? It's strange that when I changed the race and view the character's dialog, it's all there in the CS. Then I load up the game and it has lost all dialog except the CM script. Even with it loaded last in my mod order. :confused:
  7. With the first script I'm getting a syntax error that says it's an invalid reference. Something about only object references and reference variables are allowed. I'm not sure what I did wrong. I created a dummy cell for the npc, dropped it inside, double clicked on it and set the reference editor id to something unique, and made sure initially disabled and persistent reference were checked. Also I made sure the script editor is set to be a magic effect. The NPC is essential so it shouldn't need to be sent to the cell after dying. I intend to use the spell only if I get separated from them.
  8. I was able to get the hair and race working together fortunately, so thank you very much! I had to scrap the downloaded npc however, because changing their race broke something, and they lost the original scripted dialog. Since I don't see any way around it, I'm just going to create a generic CM Partner with the new race. Too bad since the original creator did a wonderful job on the NPC's story. Anyway thanks again for walking me through all that! :thumbsup:
  9. I don't know where to begin creating a script for a spell that will summon an NPC to where my character is. If this isn't possible, how might I script an item, such as a ring, to summon that NPC to me? Any help is greatly appreciated.
  10. Thank you very much! Also looking for one other mod I used to use. It causes the first person camera to sway or bob when running and walking. I can't recall if it was Oblivion - Enhanced Camera because I don't remember seeing my character's body.
  11. Need help finding this clothing. I've tried a few keywords on the nexus but no luck. Help please? :blush: http://static-3.nexusmods.com/15/mods/101/images/43047-1-1355507076.jpg
  12. Sounds great but I seem to be running into an issue installing CSE. I've done everything the readme says, installed all requirements, ublocked the archive, extracted to the root, and ran the launcher as admin. It pops up as a black box and disappears. Might there be another work around?
  13. I've been trying to take hair packaged and used from one mod (Asharas Sirens & Tritons) and add it to another (Corean Race) and a companion npc from the nexus. The companion wasn't originally Corean but I managed to adjust their race by creating a Corean master file. The game ran smoothly at this point. Thing is, it was lacking the hair used by Ashara's that I wanted. Then I ran into some bizarre issues trying to add the hair to the Corean race, then the npc. I attempted to create and add a master file of Asharas race to the Corean esp & npc esp, and finally add the hair. I assume a Corean esm and esp enabled with an Ashara esm and esp plus the npc relying on both masters was really stupid. The hair showed up and saved fine. No crashing after loading. Only issue for whatever reason was my character falling through the ground into the abyss. Erm... After enabling and disabling, nothing made sense so I gave up. Also tried to remove the master files with TES4Gecko but it errored no matter what I did. Anyway I'm sure my lack of experience shows. If anyone has the time to give me step by step instructions to something that seemed so simple, I would greatly appreciate it. :facepalm:
  14. It's been annoying me how if I come across another werewolf, they immediately want to kill me. Even though I'm pretty sure they should smell wolf on my character. I haven't tested it out while in wolf form, but I would like them to be friendly whether I'm furry or not. Is this a bug for me, or something that someone would be willing to make a faction based mod for?
  15. So I found this mod here ( http://tesnexus.com/downloads/file.php?id=17338 ) yet I'm uncertain about it. It's basically what I'm looking for, except the part where npcs can infect other npcs. I'd rather me be the only one to avoid an outbreak of vampirism. I'd also like to have two feeding options; feed and embrace. That way I can simply feed without risking infection. Would anyone be up to this sort of task? I'd gladly be the test subject. :dance:
  16. I've seen a vampire partner npc that can feed on dead bodies. So is it difficult to mod a pc vampire to be able to?
  17. I'd check it out, but I already have the lithian's vampire mod installed, and I think they might conflict. Though biting people when awake sounds cool too. Is it possible just to extract the feeding files from that mod?
  18. Is it possible someone could make a mod that allows you to feed on dead bodies, not just sleeping npcs? The curse of hircine mod allows werewolves to feed on dead, so could that be implemented into vampire feeding?
  19. I don't have very many mods enabled, so I just disabled them all at once. The vanilla eyes came back, so I enabled only a few suspicious mods that might be causing it, and just as I thought, the glitchy eyes came back. I just did a little trial and error enabling and disabling until I narrowed it down to the Ashara's Sirens and Tritons mod. This was the only mod I had active and it gave my character the glitchy eyes. It isn't conflicting with any other mods, since the rest of my mods were disabled. I guess this would be a question I need to ask the mod creator.. Still, I can't understand why a race mod all by itself would be causing this. Oh, looks like there was a vampire patch in the S&T addons after all. Completely missed it on the first install. :sweat:
  20. I'm not sure what Cobl is, but when I did a search I found two files called Assorted to Coble.csv and TI to Cobl_Formids.csv in my Bash Patches folder. I don't ever remember installing Cobl, unless it automatically came with a race mod. The race mods I use are Luchaires Dryad, Sirens and Tritons, and Selenes Succubus. I have seen some of those hair and eyes used in the Dryad and Siren races.
  21. Also, I just noticed that this problem is only affecting vanilla races. I have a couple vampire save files using race mods, and they have the default eyes.
  22. There is a mod with a vampire partner NPC that is able to feed on dead bodies. The mod creator used the Curse of Hircine werewolf mod to add this ability. So if NPC vampires can feed from dead bodies, wouldn't the PC be able to as well? Here are the two mods; (http://tesnexus.com/downloads/file.php?id=16744) (http://tesnexus.com/downloads/file.php?id=6486)
  23. I tried it, but it didn't seem to fix the problem.
  24. So I don't know if this is fixable, but for some reason all the vampires including my vampire character have alien looking eyes instead of the pink/red ones. I first noticed this after I deleted the Sheepherder's Vampirism mod and started using the Lithian's Nature of the Beast. However that mod wasn't supposed to do anything to the eyes. I checked my texture>characters>eyes folder to see if there was a vampire eye replacement somehow hidden away, and there wasn't. Just my Curse of Hircine and Dryad folders. I have no clue what to do now to get the old eyes back. I can't make a clear screen shot of the problem, but here is a low quality pic from my phone. http://i54.tinypic.com/2aakd1l.jpg Also, none of my other mods affect vampirism, so I'm pretty sure they aren't causing the problem. The only cosmetic mod I'm using is Ren's, which isn't conflicting with anything else.
×
×
  • Create New...