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Takatalvi

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  1. I've been using this "Better Sorting" mod. Doesn't add new categories, but It renames a lot of things to make them organize in their select categories better and more efficiently. It's been out for a couple weeks now and has already gone thru 3 overhauls. http://www.skyrimnexus.com/downloads/file.php?id=2730
  2. This, in my opinion makes them seem more like traditional RPG Gnomes, than traditional RPG Dwarves. I actually like that idea better than anything, because it fits the TES lore, and the traditional Gnome paradigm. Super intelligent inventors. It's a possibility, but the recorded date for their disappearance is around year 700 of the first era, which means it's over 3700 years before Skyrim. That would be an awful lot of food to stockpile! Not impossible, I suppose, but they'd probably need a way to sustain themselves (perhaps using artificial lights to grow algae or other aquatic biomes?). It seems like the Snow elves(Falmer) sustain themselves by living off of Chaurus(bug) eggs, and use their shells for Armor and weapons. They are predominately an underground inhibitor. It stands to reason that the Dwemer would have done something similar, considering the majority of Dwemer ruins extend DEEP into the earth. IMO, the best Option would be to make them 2/3rd the Height of Imperials, and Similar features to the High elves. Rugged and Articulate beard and hair options with fairly advanced magic and smithing capabilities. As far as story/lore goes, I wouldn't mind an extremely long quest chain that leads you back in time, allowing you to "save" a few select Dwemer, bringing them forward in time with you and allow them to exist in present day.
  3. Probably best. As a male, I don't have a very good lady voice. Though i'm sure a lot can be done with the built in voice. Still, I'll take a whack at it. I have felt the companions/followers were pretty transparent, and needed more depth since I got Lydia, and grayed out her dialogue options in all of 20 seconds. I then proceeded to kill her at Boethia's Shrine.
  4. I'd say this is one of those Creation Kit things. Based on how easy the previous "Construction Set" was to use and manipulate, It would be a fairly easy feet. I thought they said the CK was coming out on Release day? Oh well. When CK comes out, I would love to work on this.
  5. For real, I can't begin to explain how much this should have been in the vanilla TES:V. The fact that I can't do it is not what bothers me. It's the 1 second delay after I stop sprinting before I can actually jump again. I mean is that really necessary?
  6. Is it possible to make the tool tip on Spell books say "Learned" or "Known" if you already know them? I'm getting sick of my bad memory, and having to tab back to my spells list before I buy new spell tomes.
  7. Someone did this in oblivion by making the game force 3rd person camera. But when in "first person mode" you would see thru the eyes of your 3rd person model, as if you actually were the character you spent 30 minutes editing and naming. Then if you wanted to you could zoom back out for the traditional 3rd person (over the shoulder) view. Not sure if this is possible, but if so, i'd love to have it. EDIT: Found it, There's videos on the page. http://www.tesnexus.com/downloads/file.php?id=20891
  8. "Tasteful Adult" models, I agree. It probably can be done right now thru some simple hex editing. (if you know what your doing). The hard part, or rather time consuming part, would be editing the model(s).
  9. I think they had something like this for Oblivion, or maybe it was Morrowind. Either way. I support this idea.
  10. Silent roll worked just like Sprint, if you hold it down, you continue to roll. Perhaps, make a 2nd button for each type of sprint? Button 1 + Stealth = Silent Roll Button 2 + Stealth = Stand up and Run
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