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SineWaveDrox

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Everything posted by SineWaveDrox

  1. I recommend Fraps. It allows for screenshots, videos, and has an fps overlay. The free version has only a few limitations.
  2. Relevant link.
  3. Mods that have themes from, or are inspired by, other games are perfectly fine. The mods you are referring to were very likely ripped if they were removed. The mesh files may not be initially compatible, but there are always ways to convert them. In order to have Halo themed stuff legally, it would all have to be made from scratch, without using any resources from the actual Halo games, other than for reference and inspiration.
  4. Which version of the game do you have? Is it up to date?
  5. When I sit down and take the time to assemble an armor, I usually have something quite specific in mind for a specific character. Due to that, I tend to put it together for one specific body type only, and no others. Though, I used the word "assemble" instead of "create" since I don't really have the skills to create anything completely from scratch, so most of what I "make" is just pieces of other armors I've downloaded that I've managed to coerce and trick Blender into bending into the shape I want. Most of the armors I end up with never actually make their way online, not even in a screenshot, and the only two I've uploaded are a conversion of an armor from CBBE to UNP (after reading a request for such), and a modification of another person's armor that they allowed me to upload. In the future, when I have the time to really sit down and learn how, I do plan on creating actual original armors, and I suspect that my feelings on this subject will be the same as they are now, which are as follows: The creation of mods, not just armors, but just mods in general, should be done primarily for the enjoyment of the creator; the upload of the mod is simply to allow others who would enjoy the same thing as the author, the chance to do so (you may point out an inconsistency in my thoughts here, as I stated earlier that I uploaded an armor conversion. However, I was wanting an armor like it for UNP, but did not know that it had existed at all for any body, and, thus, the request acted as a catalyst, not the single cause). Thus, following that thought process, I will only create armor for the body that my character is using (currently UNP for all but one of my characters). However, it is quite likely that I will allow people to do whatever they want with it as far as conversions. But again, these are just my thoughts, and they are quite subject to change.
  6. Correct. If you install the UNPB body replacer, it will effect the way you look when you don't have armor/clothing equiped. When wearing UNP armor, you will have UNP shape.
  7. If you use UNPB body, then UNP armor will work properly. Since UNPB is a variant of UNP, the same textures work for both. You'll just have the standard UNP shape with the armor.
  8. You might try validating the game cache in Steam. That might help.
  9. Which version of the game are you using? Is it up to date?
  10. I don't really know the technical side of how they work, but basically what they do is modify the way the game looks, through a variety of effects, such as anti-aliasing, ambient occlusion, bloom, etc. The performance hit varies depending on the settings. Without ENB, I can typically play at 60 FPS. With the ENB I use now, I sometimes drop to 50. A few of them have dropped me to the 10-20 range. Really it varies with the settings, as well as the capabilities of your computer. Right now, my favorite is Wintertide ENB. I like this one because of the colors it gives, and the scenery just looks better than with many ENBs I've used, and it is one of the few ENB settings that I have found to work well with the blue skin of my primary character.
  11. What about the new "ClearInvalidRegistrations" function in SKSE? I've read that's supposed to get rid of orphaned scripts.
  12. As a general rule, I've always assumed that it is best to not disable mods (or dlc) during a playthrough. I've also read in several places that it is best to start a game with everything enabled that you plan on using, though I assume that enabling something later is less problematic than disabling something later. I do remember in Oblivion, disabling dlc and then re-enabling it later would sometimes cause issues with progression in the quests involved. Whether that will be the case with Dragonborn, I can't say, but I always try to stay on the safe side, and disable as few things as possible (with the exception being mods that have scripts that can be terminated in-game before deactivation and removal of the mod).
  13. For the poses, you need some sort of pose mod, such as Puppeteer Master or Pretty Female Idles. For the angles, use the console command TFC to use the flying camera. Enter the command again to return to normal. Or use TFC 1 to freeze time and use flying camera. Also, if you want to take screenshots without the UI getting in the way, use the command TM. It will get rid of all UI elements, including console. Type it again to turn UI back on.
  14. The top looks like it may be from DIMONIZED UNP clothing resources.
  15. @moosa32365 If you use those armors, what will happen is that the armor and the body included with the armor mesh will have the UNP shape, but will use whatever body textures you have installed, in your case CBBE. Thus, the textures will likely not line up, and will look odd, and quite possibly bad. The armor suggested by korun would be a much better choice if you are intent on using a CBBE body.
  16. I'm not sure if I'd call it hypocritical. They just be trying to protect their users. I just took a brief look at the site, and they appear to have a number of mods available that make use of illegal rips from other games. Posting such mods on the Nexus would likely result in a ban. Even posting images of them on the Nexus can result in a ban. As such, taking into account that people tend to not read the rules that they agree to when they sign up for things, their demand that people not post the mods from that site to Nexus is possibly just an attempt to keep their members from being banned from here.
  17. If I remember correctly, Farkas is marked as a guard or something like that. Check to see if you have a fine that you can pay in Whiterun. If not, punch a guard or something, and then pay the fine, and see if that fixes it.
  18. I've had to constantly use the PCB command in order to avoid crashes from trying to use more memory than Skyrim is allowed to use. This occurred most commonly when running several extreme texture packs, which would try to push RAM usage well over 3GB (according to Task Manager) which would cause Skyrim to crash, due to it being 32 bit, and not able to handle the amount of RAM that would have been required.
  19. As I understand it, the Ayleids never really had a presence in Skyrim. Thus, there are no ruins there, as nothing was built by them. One could argue that perhaps traders would wander through with such items. However, given that mages are not tremendously common amoung the Nords, perhaps most do not foresee profit in doing this. Also, I would assume that, after so many years, Varla stones would hav become pretty rare, and Welkynd stones even more so. Thus, not many traders would be willing to just wander around with one, hoping to sell it. It would make for an interesting mod, though, to account for these things, and make them appropriately available.
  20. I don't know if PCB reduces save-game bloat, but the command is helpful if you're using several texture packs and notice constant CTDs due to RAM limitations of the game.
  21. The largest save I'm playing on right now is about 12MB, and still fairly stable. Based on my playing over the last couple of days, I've been getting aprox. 1 crash every 2 or so hours. Not too bad considering what I've had to deal with before. Largest file I've ever had was 17MB. That one was horribly unstable, but that was mostly due, I think, to the hundreds of mods I was using, and hundreds more that had been installed at some point, and uninstalled later, along with having the GridsToLoad set at 9. I've heard of people having perfectly stable saves with sizes up to 24MB, but I don't know what the average value is for people to get a crash-prone game.
  22. The numbers at the end of the filename have to do with the site keeping track of the files. If you look in the URL of the mod's page, that same number should be there (I think). As far as the .7z, that is the file format. It is an archive that you need a special program to open and extract, something like WinRAR or IZArc or (my favorite) 7-zip. You may also encounter files of the type .RAR or .zip, though these seem to be relatively uncommon compared with the .7z format (though my understanding of these things is not sufficient to know why that is). You may find This Page to be useful.
  23. I used to play games on console exclusively, and was very adept at using the controller. When I learned about being able to mod games on PC, I decided that it was something that I just had to try out. So I bought Windows 7, installed on my Macbook Pro, and bought Oblivion. It was a very slow transition for me to get used to using the mouse and keyboard rather than the controller like I had used for my entire life. But, simply due to perserverance, my inability to get my controller to work with a Windows installation on a Mac, and perhaps to the nature of the first game that I played that way (with Oblivion not really being all that aim-intensive), it eventually became second nature for me to use mouse and keyboard. I've since completely abandoned all consoles in favor of dumping the money that would have gone towards those systems into building and upgrading a nice gaming computer. My advice for making a full switch to using keyboard would simply be to keep at it. The more you use it, the less foreign it will seem. Make sure your desk and chair are aligned properly and comfortably, so that your wrists are at the proper angles to prevent injury, and just play.
  24. I wouldn't say that piracy is the only reason that games are more expensive now. The price is also due to a variety of other factors, such as the size of the organization working on the game. The number of people working on a particular game used to be much less, sometimes just a single person. Now they have to charge enough to be able to pay potentially hundreds of people for the thousands of hours of work put into the game.
  25. Definitely doable. All you need to do is open up the armor in the Creation Kit, selecting the mod as the active file, find the armor, and change the value. To find the armor, simply navigate through the menu on the left of the Object Window, into the section titled Items. Within that section is a section titled Armor. Click on that, and it will bring up a list of the armors. It will probably be listed in order of Editor ID by default. Changing this to sort by Name would probably make the armor easier to find. Do this by clicking on Name at the top of the Object Window. Then simply scroll until you find the armor. Double click on it and it will open up a window for the armor. From there, you can change the value, weight, armor rating, and a variety of other things. So if you wanted to lower the armor rating of the armor to make it less OP, that would be where to do it.
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