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Posts posted by SineWaveDrox
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If I remember correctly, Farkas is marked as a guard or something like that. Check to see if you have a fine that you can pay in Whiterun. If not, punch a guard or something, and then pay the fine, and see if that fixes it.
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I've had to constantly use the PCB command in order to avoid crashes from trying to use more memory than Skyrim is allowed to use. This occurred most commonly when running several extreme texture packs, which would try to push RAM usage well over 3GB (according to Task Manager) which would cause Skyrim to crash, due to it being 32 bit, and not able to handle the amount of RAM that would have been required.
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This is the tutorial I learned from, at least as far as getting the mesh from the .nif into Blender, and then exporting it and getting it back to being usable in Skyrim.
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The official HD texture packs or a mod? Where did you download them from?
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As I understand it, the Ayleids never really had a presence in Skyrim. Thus, there are no ruins there, as nothing was built by them. One could argue that perhaps traders would wander through with such items. However, given that mages are not tremendously common amoung the Nords, perhaps most do not foresee profit in doing this. Also, I would assume that, after so many years, Varla stones would hav become pretty rare, and Welkynd stones even more so. Thus, not many traders would be willing to just wander around with one, hoping to sell it.
It would make for an interesting mod, though, to account for these things, and make them appropriately available.
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I've gotten the impression but never a confirmation, that opening consol and typing" PCB" then enter, close console and save is a useful practise to keep clutter out of saves. Is that so?
I don't know if PCB reduces save-game bloat, but the command is helpful if you're using several texture packs and notice constant CTDs due to RAM limitations of the game.
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The largest save I'm playing on right now is about 12MB, and still fairly stable. Based on my playing over the last couple of days, I've been getting aprox. 1 crash every 2 or so hours. Not too bad considering what I've had to deal with before. Largest file I've ever had was 17MB. That one was horribly unstable, but that was mostly due, I think, to the hundreds of mods I was using, and hundreds more that had been installed at some point, and uninstalled later, along with having the GridsToLoad set at 9. I've heard of people having perfectly stable saves with sizes up to 24MB, but I don't know what the average value is for people to get a crash-prone game.
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The numbers at the end of the filename have to do with the site keeping track of the files. If you look in the URL of the mod's page, that same number should be there (I think). As far as the .7z, that is the file format. It is an archive that you need a special program to open and extract, something like WinRAR or IZArc or (my favorite) 7-zip. You may also encounter files of the type .RAR or .zip, though these seem to be relatively uncommon compared with the .7z format (though my understanding of these things is not sufficient to know why that is). You may find This Page to be useful.
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I used to play games on console exclusively, and was very adept at using the controller. When I learned about being able to mod games on PC, I decided that it was something that I just had to try out. So I bought Windows 7, installed on my Macbook Pro, and bought Oblivion. It was a very slow transition for me to get used to using the mouse and keyboard rather than the controller like I had used for my entire life. But, simply due to perserverance, my inability to get my controller to work with a Windows installation on a Mac, and perhaps to the nature of the first game that I played that way (with Oblivion not really being all that aim-intensive), it eventually became second nature for me to use mouse and keyboard. I've since completely abandoned all consoles in favor of dumping the money that would have gone towards those systems into building and upgrading a nice gaming computer. My advice for making a full switch to using keyboard would simply be to keep at it. The more you use it, the less foreign it will seem. Make sure your desk and chair are aligned properly and comfortably, so that your wrists are at the proper angles to prevent injury, and just play.
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Piracy is the reason games are so damn expensive these days. I'll give you an example - I got my start in gaming back in the early 80s with an Atari 2600, and games back then cost approx. $20. Nintendo, games started jumping to $30-$35. Super Nintendo, Sega Genesis, etc brought the price to $40-$50, and now in the current gen the cost is $60 on average.
Thanks pirates - if Iit was legal to do so, I'd hang them like they did back in the old days.
I wouldn't say that piracy is the only reason that games are more expensive now. The price is also due to a variety of other factors, such as the size of the organization working on the game. The number of people working on a particular game used to be much less, sometimes just a single person. Now they have to charge enough to be able to pay potentially hundreds of people for the thousands of hours of work put into the game.
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Definitely doable. All you need to do is open up the armor in the Creation Kit, selecting the mod as the active file, find the armor, and change the value. To find the armor, simply navigate through the menu on the left of the Object Window, into the section titled Items. Within that section is a section titled Armor. Click on that, and it will bring up a list of the armors. It will probably be listed in order of Editor ID by default. Changing this to sort by Name would probably make the armor easier to find. Do this by clicking on Name at the top of the Object Window. Then simply scroll until you find the armor. Double click on it and it will open up a window for the armor. From there, you can change the value, weight, armor rating, and a variety of other things. So if you wanted to lower the armor rating of the armor to make it less OP, that would be where to do it.
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I noticed that you say that you have the texture pack combiner. I have had issues related to using this. The issue is that it is too awesome and Skyrim simply cannot handle it. From what I understand, Skyrim is only able to address as limited amount of RAM, and when it tries to use more than that, it will CTD. Large texture packs tend to use quite a bit of RAM, and seem to cause this, at least for me. I have a second monitor set up, so I can stare at Skyrim's RAM usage while playing, and it will crash as soon as it tries to use more than 3GB. Perhaps this is your problem as well. The only potential solution I have found is to open up the console periodically and type PCB. This will clear out anything that is not needed, and can postpone the crash.
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I am getting this on the New Today, New Recently, and Top Files, on the Skyrim Nexus. Using Firefox on Windows 7.
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I find fights with dragons to be too easy. It's not really a matter of how much health they have, or how much damage they do, but, rather, the tactics they use in combat. They're flying around, spot someone, fly over, launch a couple of attacks from the air, and then land right in front of you and start trying to chew your face off. The problem I have with this is especially noticeable when I'm playing a character that focuses on melee damage. The thoughts in the mind of the dragon must go something like this: "Oh look, something to kill, I guess I'll attack it. Oh hey, it has a gigantic daedric sword! Instead of staying in the air and killing it with ranged fire attacks, completely immune to any damage he can do, I'll go land right next to him." It just doesn't make sense. With non-melee characters, it is also a bit annoying, as dragons are pretty much always more difficult to damage when they're flying, so why would they land at all?
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I notice you have Skyrim HD 2K Textures. I noticed that, with this mod, and other large texture mods, Windhelm can become unplayable simply due to Skyrim's limited ability to use RAM. Try deactivating that mod, and see if that helps. If so, then that may be your problem.
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I was having a problem with getting it to launch correctly from the GUI as well. If you go into the Skyrim\Data\ATTK and run the attk.exe from there, it may work. I set up all the options I wanted from the GUI, and now just run it from there with no problems.
Edit: Just read you post in the mod comment thread that you already tried that. No idea what else to try.
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I just get into the habit of manually saving quite often, which is made quite easy to do by the mod that adds the ability to do that with a keyboard press.
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I had always read about autosaves causing various problems in Oblivion, so I turned them off. I don't know if they still have problems in Skyrim, but I turned them off just to be safe.
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Do you have any other mods? If so, are they working properly? Also, what version of the game are you using?
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I've been using This one.
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If you increase above the default, and decide that your computer can't handle it to your satisfaction, and then decide to change it back, trying to load a save that was made with the higher setting will cause a crash. There are ways of fixing these saves to use the lower number again, but I don't think they are 100% effective, and there may be lasting effects (not entirely sure on this point). To be safe, I would recommend keeping your old saves and make note of which one was the last save made with the default setting, so if you need to drop the number back down, you will have that save to fall back on.
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I, too, get crashes all the time on that bridge, as well as within the city. A far as I can tell, the cause of the problem in my game is texture packs simply trying to take up more RAM than Skyrim is able to use, causing immediate CTD. If you are using any large texture packs, you could try uninstalling them and see if that helps the problem.
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I hardly ever use fast travel. There is more chance to run into a random adventure when on foot. Generally, the only times I fast travel is when either there is some anomaly in my path causing me to CTD, I would have to go through an area that is affected by too many texture mods that cause my RAM to fill and CTD my game, or I have an idea for an awesome screenshot that happens to be on the other side of the world.

Question about the Skyrim ModType site.
in Skyrim LE
Posted
I'm not sure if I'd call it hypocritical. They just be trying to protect their users. I just took a brief look at the site, and they appear to have a number of mods available that make use of illegal rips from other games. Posting such mods on the Nexus would likely result in a ban. Even posting images of them on the Nexus can result in a ban. As such, taking into account that people tend to not read the rules that they agree to when they sign up for things, their demand that people not post the mods from that site to Nexus is possibly just an attempt to keep their members from being banned from here.