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Great. Thanks for the info!
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Anyone...?
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I like the look of both these armour sets, but joining the Thieves Guild in order to access either isn't something my character would do - and hence not a route I'm going to take. I understand you can acquire the Blackguard set via the Whirlwind Sprint/platter glitch + can easily add Linwe's via console commands, but was wondering if doing either of these things might cause issues elsewhere in the game? Is one method less risky than the other, or are both perfectly safe? Thanks.
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Yes, possibly there could be something in her or my inventory that the game didn't like. However remember that following the successful save (with Lydia departed and all my items dropped), I was then able to reload the previously broken save game and continue on just fine (saves working) with no changes whatsoever (Lydia NOT dismissed and NOTHING dropped). It's all very odd really... I got another couple of hours in yesterday; just picked up where I left off. All appears to be working fine, at the moment anyway. Hopefully just a very strange glitch. I wonder if it might have something to do with saving a game, then loading from a previous save (which then creates new auto-saves) and somehow the game gets confused as which 'branch' certain saves belong.
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Hi NikiRandom, Was wondering if you managed to resolve this issue satisfactorily as I'm having what looks to be an identical problem here: CTD when saving. - Skyrim Special Edition Technical Support - The Nexus Forums (nexusmods.com). I've never installed iNeed though... Only 'needs' mod I using is the official CC Survival one. Thanks.
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Thanks for the tips guys. But I don't understand the problem with auto and quick saves - are they not entirely different file? I tend to load from manual saves, creating around 2 per session, with one prior to exiting the game (which I load when re-starting). I usually keep 10 manual saves, writing over the old ones first. Bit of an update: I loaded my previous save - CTD on sleep (auto-save). Re-loaded the game, same save as just CTD. Dismissed Lydia, dropped EVERYTHING and tried again - it worked! (I had tried dismissing Lydia previously, but not joy) I then reloaded the save the had failed (same Skyrim session - this is important, I think...), and with no change whatsoever - the sleep (auto-save) worked! I did not dismiss Lydia or drop ANYTHING - literally everything was identical to step 1, with the exception that I had managed to get past the issue and then re-load the old save without quitting the game... I played for a good 3+ hours; quick save, auto and manual, all working fine. Not a single CTD. I shall try again this eve. Anticipate the same (will CTD initially, find a way past, then all OK). Will report back later. Additionally, my issue seems almost identical to this one: Confusing CTD on save - Skyrim Special Edition Technical Support - The Nexus Forums (nexusmods.com) however I don't have iNeed or RND installed; I am using the CC Survival mode. This was originally a LE save, which I continued in SE. I have over 400 hours on it in SE alone (and yes, I've still not finished the game - first time is Solstheim this week!). From the other thread linked above: "There's a fairly definite pattern I'm noticing as well... I can play for ages and save loads and everything seems fine, but if I exit the game and reload from my desktop, then I can no longer save without a CTD. And the saves from my previous session seem to be broken too." Sounds rather familiar... Thoughts appreciated as always.
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Hi guys, Have encountered a strange and very irritating bug. Having had no trouble playing the game previously, yesterday I loaded my latest save and went to sleep in a bed - CTD. Tried it again - same result. Restarted my computer - same again. Discovered that my previous few saves (manual and auto) also displayed the same CTD issue (the crash when sleeping appears to be due to the game creating an autosave; regular and quick-saving also results in a CTD, as does entering/exiting a building for e.g.). Third hard-save back seemed to work (just prior to marrying Lydia), thus I continued playing from that, retraced my steps and caught up to where I was before the issue began. Things seemed to be OK, but then the CTD returned - just the once (auto-save), but it worried me (still just testing at this point, not playing). Out of curiosity, I loaded the original save I'd had trouble with - and this time it worked! Tried it a couple more times without issue. Started up the game today, loaded my original save and slept - still working, great! Pleased that all seemed to be OK, I quit Skyrim (was just a test). Now this eve, going to play - and it's back to CTD again. Would really appreciate any help here, particularly as I've put hundreds of hours into this character. Some more info: I've completed the Main Quest and Dawnguard; the CTD issue began when attempting to sleep in the (player) bed in The Retching Netch, Solstheim. Had married Lydia the same day. Running a fair few mods, but no new ones for some time and all seemed to be working OK - until now... This is my first playthrough (yes, really!) so no spoilers please. Thanks is advance!
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OK, so I have the crosshair hidden via the in-game options (and .ini), but sometimes, I think after shouting for e.g., it pops back up again... I seem to remember Classic Skyrim having the same issue, but in that case I was also using a number of HUD mods (iHUD etc.) which fixed the bug. Anyone else experiencing the same thing? Any thoughts on keeping it hidden permanently? Cheers, Robert
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The speed of the water flow in SSE is directly controlled by the timescale setting. As I prefer to play with a setting of 6 (as opposed to the default of 20) this makes the water appear too slow in certain places, particularly bodies around waterfalls/rapids (the actual falls/rapids themselves are unaffected). As far as I can see, no such mod is currently on the Nexus. Just posting to enquire as to whether such a mod is even possible and if so would others also like to see one? Cheers!
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Prepping modded Skyrim save (original) for SE - thoughts please?
RGS replied to RGS's topic in Skyrim's Skyrim LE
@strawbqwerty Thanks for the reply, yeah I think it's worth a shot. Hopefully we'll have SKSE by March/April and not long after mods such as SKYUI, Frostfall etc. Looking at my list, which mods do you think are most likely to cause problems, and should I remove all of them even if some have SE versions such as the monstrous unofficial patch? Also, if there are issues (you mention instability with your save) how easy is this to check for and does it become increasingly worse? Thanks a lot! -
Prepping modded Skyrim save (original) for SE - thoughts please?
RGS replied to RGS's topic in Skyrim's Skyrim LE
Thanks for the reply. Yeah, I can completely understand your line of thinking. I play at a very slow pace though, so the remainder I have to play will probably constitute many tens of hours (think I'm 3/4 of the way through main quest - just guessing, still got Dragonborn DLC, civil war and Dark Brotherhood to play). Rather than play these type of games (ES/Fallout) multiple times I tend to opt for one super in-depth/many hours single play-through. I think I should be OK, provided I uninstall when possible and perform a 'clean save' (even though not completely clean...) before moving the save over - but I expect a couple of my mods might present some subtle/hidden issues. FYI - it appears to work by simply placing the old saves in the new game's save folder, even without removing any of the mods (of course I get the error popup when loading the save for the first time, alerting me of missing content). The problem is of course that all is unlikely to be well under the bonnet (as mods not disabled/uninstalled first) and at some point errors will, I assume, start popping up. I've no idea how long this takes though and how easy it is to check for issues - some info here would be excellent. Partly why I asked this Q a good month or so before going ahead with it was to have a test run, i.e. transfer the save and then test it out thoroughly before playing properly (+ as you mention, there's still a wait for SKSE, SkyUI etc.). Reason why I'm keen to transfer is that the new version just looks a lot better to me and though I have a good ENB running, it's not 100% consistent under all weather conditions (and I've yet to find a single one that is). SE also runs smoother with more detail. Thanks again! -
Hi guys, Sometime over the next month or so I indend to transfer my save from the original game to the SE (post SKSE release). Just checking for some pointers before doing so (FYI - many hours invested, I estimate ~70% complete, but not finished the game before so not certain, also no spoilers please!). I am fully aware there are often issues with removing mods, that's exactly why I'm writing this to try and insure that, as much as possible, I'm taking the safest approach. If there is a problem I can always return to my old save and finish the game in the original version of Skyrim (as they're two completely separate installations) - what worries me is not realising that there is an issue until say another 20+ hours or so playing via SE and then having to go back... If there is a problem, how easy (and quick!) is it to detect? Here's my mod list and how I currently intend to deal with them (some much easier than others, they're listed in load order): Unofficial Patches - Do not uninstall, install SE version prior to loading save in SE. Revamped Exterior Fog - Remove via NMM, load save in Skyrim (original) and re-save. Further Dark Dungeons for ENB - Remove via NMM, load save in Skyrim (original) and re-save. Frostfall - Uninstall as per instructions and re-save in Skyrim (original). Install SE version prior to loading save in SE (will wait for SKSE). Wearable Lanterns - Uninstall as per instructions and re-save in Skyrim (original). Install SE version prior to loading save in SE (will wait for SKSE). Sky UI (v 4) - Do not uninstall, install SE version (once available) prior to loading save in SE. iHUD - Uninstall as per instructions and re-save in Skyrim (original). Less intrusive HUD - Uninstall as per instructions and re-save in Skyrim (original). Unique Bows - Do not uninstall. Recompile mod locally and add to SE prior to loading save. Realistic Needs and Diseases - Unsure... Either remove original mod as per instructions and re-save in Skyrim (original) or leave active and install SE version prior to loading save in SE (probably former option). Slower Levelling x2 - Unsure and essential for me... Possibly try old version and/or attempt recompile? Ancient Crown Fix (ancient Falmer armour set) - Remove and re-save in Skyrim (original) and (if not fixed by unofficial patch), apply similar SE-compatible mod. Hearthfire House Map Marker Alternative - Unsure and unessential. Remove and re-save in Skyrim (original) before bringing over save. No GPS - Unsure and unessential. Remove and re-save in Skyrim (original) before bringing over save. AOS - Uninstall as per instructions and re-save in Skyrim (original). Real shame this mod has not been ported to SE, oh well...Sky Falls + Sky Mills - Remove via NMM, load save in Skyrim (original) and re-save. New SE version coming apparently, in which case will not uninstall. Realsitic Water Two - Do not uninstall, install SE version prior to loading save in SE. No Sneak Sound - Mod apparently compatible with SE. Install prior to loading save in SE. Enhanced Galdur Amulet - Remove via NMM, load save in Skyrim (original) and re-save. Replace with similar SE-compatible mod. Thoughts very much appreciated - Cheers!
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Yeah, I'm quite looking forward to it :). I was hoping there would have been another way to infiltrate rather than having to kill Grelod, but hey-ho ;). NO SPOILERS PLEASE BTW - I've never done this quest (either for or against the DB). I only asked about the way in as felt like I was banging my head against a brick wall in trying to find another solution (turns out I was! :P)
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Thanks for the replies guys. It's not actually the attacks that bother me per se, it's much more wanting to find out who's responsible for sending the DB after me and their motive for doing so (stopping the attacks would be a nice bonus though :)). I suppose if the only way to get the root of the issue is via killing Grelod, I'll just have to try and find some way of legitimising my character killing her! I mean, I know she's an old hag and all, and far from being a 'nice person,' but murder seems more than a little extreme for a 'good' PC.
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Hi guys, Been playing for a very long time with the same character/save game. I must have easily dispatched 100 or more DB assassins, yet despite my best efforts have been unable to infiltrate the DB and put a stop to it. MINOR SPOILER: I'm aware that killing Grelod the Kind will initiate the Dark Brotherhood quest line, but this isn't really something my character would do. Is there any other way to get into the Brotherhood and put a stop to them/find out who wants you dead? Needless to say, I've managed to avoid spoilers myself up till this point and DON'T WANT TO BE TOLD WHO IS AFTER ME (I want to find this out in game), but on the other hand I don't want to continue spending hour after hour trying to find a way to infiltrate the Brotherhood if the only way is the one mentioned above in the SPOILER tag. If it is possible to move things ahead through another route, a gentle prod in the right direction would be very much appreciated! Thanks!