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westcoastgrunge86

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  1. I need some help with npcs walking on my stairs I'm adding in a mod. The stairs are craftable in workshop mode previously uncraftable. Right now the npc's can't seem to walk on the stairs. What do I need to do? Does it have to do with the nif or is it in the creation kit?
  2. That you for the response but I figured it out and I was wrong to think that they didn't work. I just tested them and they work just fine.
  3. How do I get shipments to work? The only quest that I can see that connects to the shipments is the tutorial and I don't see how it makes the shipments activate when put into a workshop. I have made the misc shipment items with the workshop script just like all the other shipments but it does nothing when I put it in the workshop. I did not add them to the shipment formlist because I am trying to add them in with it's own quest/script.
  4. How do you make an item spawn all the time? I made a meat mod and I want the animals to drop more meat but on some of them I don't want there to be only one to drop such as the Deathclaw. I don't want to edit any vanilla files to do this. I have a script that will inject an LL into the game. So what I really want to know is how to make an LL spawn an item 100% of the time.
  5. So I've been working on a gun mod and every time I do an update, recently, the damage output of the receivers decrease a little, and on top of that a couple of people have said that their gun has turned invisible after they have gotten the newest update. What could be going wrong?
  6. Well, I got the muzzles to appear in game and then I got the muzzles to not be sorted as barrels but now they aren't showing up in the workshop to craft.
  7. So I did this and now my muzzles are being read in game to be barrels and they don't show up. Edit: I think I found my problem. No I did not find the answer to the problem.
  8. I am having a problem with the muzzle not attaching to the correct spot on a barrel, if I have a longer barrel the barrel will appear on top of the muzzle or if I remove the barrel the muzzle will sit there floating and not move back to connect to the receiver. The receiver has all the connection points including the P-Muzzle and P-Barrel (including the barrels I've made). It seems that the receiver is the only one that will move the muzzle placement, when I try to move the placement of the muzzle connection point on the barrels, nothing seems to happen. Did I mess up on the .nif file or something? In the creation kit for the omod in the lower left box, ap_gun_muzzle sits for barrels. This is the first unique gun I've tried to make for the game.
  9. Can anyone please help me with my predicament? I am making a weapon mod and had made a new grip. I also made a file called modcol_(Weap)_Grips_Any, like I've seen on other weapons for the base game. For the life of me I can't figure out where it is supposed to connect to so that the game identifies it with the correct weapon or a weapon at all.
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