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Everything posted by windu190
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Valve/Bethesda announce paid modding for Skyrim, more games to follow
windu190 replied to Dark0ne's topic in Site Updates
In response to post #24595504. #24595544, #24595689, #24595884, #24596144 are all replies on the same post. Wat.... -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
windu190 replied to Dark0ne's topic in Site Updates
In response to post #24564864. #24565084 is also a reply to the same post. That's why this whole thing is shady, and possibly illegal, as hel. They are asking money for a product containing assets they don't even own. -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
windu190 replied to Dark0ne's topic in Site Updates
In response to post #24562404. #24562524, #24562599, #24562684, #24562874, #24563024, #24563444, #24563909, #24564214 are all replies on the same post. You rock sir! :) -
In response to post #2647150. #11205620 is also a reply to the same post. So I need to redate my .BSA files. But they fail to mention how to do this and to what date I need to set them. Anyone know the answers to this?
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It's probably intentional. And I perfectly understand why, I know games can be expensive but if everyone downloads them, the game industry will crumble. Or worse, move to the dreaded Xbox360...
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That's what you get for using the illegal version..
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It seems I have no choice but to install FO3...
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I am still not able to use the NMM..
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The Nexus Mod Manager just updated and is now looking for the directories of Oblivion, Skyrim, New Vegas and Fallout 3. But I don't have Fallout 3 installed, all the other games were found immediately. But the mod manager is now going through ALL MY FILES in an effort to find Fallout 3 (which is not there). It's been going on for an hour and there is no option to skip this, If I cancel it mod manager closes and I will have to do it all over again...... Is there a work around for this?
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Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
ah yes, not posessing Skyrim could be somewhat problematic. In any case, the mod will still be there when you have Skyrim, it's a community project so everytime someone stops there are always enough people to take it over. You can keep track of the project on the wiki link I send you earlier. :thumbsup: -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Hello, Sorry I did not respond sooner :biggrin: I'm delighted to see you are still working on this mod, however I haven't played Oblivion for some months and most likely won't be playing it for some time. Too busy with work, and when I'm gaming, I play Skyrim and soon Mass Effect 3 will consume most of my attention. A lot has changed since we last spoke, I am now on a modding team that is developing a very large mod for Skyrim, The Skyrim Slavers Guild. I'm gathering resources and assets for quite a while, and we can always use more people on the project. It's a slavery mod, but not like anything you have ever seen before, this one is huge and diverse, that's why such a large team is working on it. A lot of the elements and concepts in ATdungeon Keeper will also be present in the The Skyrim Slavers Guild. http://skyrimslavers.wikia.com/wiki/Skyrim_Slavers_Guild_Wiki (There is also a forum thread on the LL forums but for some reason it won't let me post it) Please drop by and look around a bit. it would be cool if you could join our team and work with us on this project, new people are always welcome. :turned: -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Given your absence in the last months I take it you stopped developing this mod. Please allow me to thank you for everything you have done. The mod was already dead when you starting working on it, so everything you've added was a gift. Thanks for everything you have done with this mod :thumbsup: Best Regards, -Windu190 -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Well, as I said before, someone at the Fallout 3 Nexus managed to do so and explained me how: I know it's a Fallout 3 mod, but the scripts are very similair and both games have the same engine, so it might be helpfull. -
Thank you :thumbsup:
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Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Please know that I am only making suggestions, nothing more. It's not like I try to turn this mod into a sex mod or anything. I am not going in any direction, I am just showing Kingtitan the doors, it's up to him if he wants to open them. Don't look so suprised, a lot of mods have sexual content already. :huh: (Which is why I mentioned it in the first place, because a lot of scripts already exist so it's relatively easy to add) Public Humilation has always been a common method of torture btw. HOWEVER, it is clear that this suggestion isn't very populair, so just forget about it. That's how it works people, everyone makes suggestions, some things will be intergrated into the mod, other things get thrown out. :thumbsup: -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Works flawlessly I have a few questions though: Now that you have problems getting help from skilled programmers, are you planning on adding a lot, or just a few things before finishing it? If so, I will make a list of suggestions, that might not be too difficult to implement. If some of it is still too hard to implement I might be able to get you into contact with someone, but no promises. Suggestions: Imprisonment Imprisoning someone makes it automatically go to one of the cells in the Bowels. The script is already there, but at the moment teleports prisoners to the cell in your office. It can be adjusted to teleport prisoners to the bowels and maybe place them in random cells, so not every prisoner ends in the same cell. This is a torture PRISON mod after all, and getting people in their cells is still a pain in the ***. Keep the locked up (MOST IMPORTANT!) Keeping prisoners in their cells. Now, I know what you are thinking, this is very hard to do. But, as you know I have contacted a modder who was able to do so with a very easy script, he made sure all the prisoners go back to their spawn point as soon as the player enters the area. I send the explenation to you a few months back, so you have the know-how. The water cage Easy because the script is already in the lava cage. you just have to copy/paste the whole thing in the water pool with the electricity torture device. Other suggestions (hard, but I hope they will be added someday, maybe when you find someone else to help you): Self imprisonment Title says all, the possibility to be imprisoned, as was discussed before. A lot of imprisonment scripts are already in the game, I could point them out for you if you want. [b]Larger barracks and humiliation[/b] The barracks are quite small, and the guards could use some r&r now and then. What if you could please the guards, and punish your prisoners at the same time? Force (female) prisoners to dance naked in front of the guards at the barracks, or even have sex with them. I have more but I'll wait out your response first. I really hope you find more programmers willing to help you. I sooo want this mod to have many more updates and include most of the suggestions made so far in this thread. :thumbsup: -
Can anyone make a Bondage gear mod which is compatible with females? Tuxudos's mods are only for males, and the Some Clothes mod isn't actual bondage gear. Besides those two mods, there is any bondage gear at all. Oblivion had several good Bondage Gear mods, Maybe someone can remake or port them?
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Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
I'm at work right now, but I'll check it out once I'm home. -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Nope, my load order and mods are: Oblivon.esm de-nerfed staff of worms.esp CTAddPose_2ch_(Hentai).esp actors_in_charge.esp _Prison_Mod_(TLB) v0.2.esp shinyFollowMe.esp Corean_hair_for_Original_race.esp clone.esp Beautifull_Women_NiceOnly.esp Beautifull_Women_DB_Addon.esp Beautifull_Women_NotSoNice_Bonus.esp Active_Inventory_Spell_1.2.esp 77_Umpa_Arts.esp GrabLiveNPC_OBSE.esp R18PN - Bs Bondage.esp Dungeon Poses 1.1.esp 77_Umpa_Animation.esp Chain it!.esp UChainBeast.esp zzEstrus.esp Oblivion Gate Closer Spell V2.esp Sexdarkness.esp CuteElf11.esp AT Prison.esp -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
I have been away for some time, but have not forgotten about your work. :thumbsup: I am going to download your latest version now and give feedback as soon as possible. EDIT: Unfortunately I get an immediate CTD when I start the game, only when the AT Prison.esp is checked. -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
I hope the project won't be abandoned again :sad: -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Unfortunately I couldn't find anyone capable or willing to offer assistance :( -
Developments and Modding Team for ATDungeonKeeper
windu190 replied to kingtitan's topic in Oblivion's Discussion
Our current priority should be self imprisonment, I'll see if I can arrange someone. -
Does not work.