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shak-otay

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  1. It's an RPG, that's part of the lore. Just look for a place a little bit offside to open your adjutor in Goliet. Anyways how do you think there would just be "an option" to disable the whining? I guess the detection of "using technology in Goliet" is hard coded. The only hint I found in files is this: hash|german|english f8cc9e2c|Lass deine Technik lieber stecken, sonst passiert noch jemanden etwas.|Quit messing around with that gizmo will you?|||| NPC kommentiert wenn der Player Technik innerhalb einer Stadt benutzt (Jetpack, Adjutor) und er keine Technik mag.|NPC comments if player uses technology inside Goliet btw: the simplest way to get rid of the whining is to find the soundfile and replace it by an "empty" one
  2. I've splitted the mesh up into submeshes hence you see a part of the uvmap only.
  3. this is commander Jax:
  4. The first creature mesh I've extracted from an skn file:
  5. NicoDE lately released his tool lianzifu which can unpack/pack the w_strings.bin file containing the dialogues, focus strings and so on. Files to handle:w_strings.bin (lianzifu, NicoDE), w_info.hdr -> w_info-hdrdoc (changes/add dialogues) -> w_info.hdr (elexresman, Baltram)
  6. so far it's possible to change game content, i.e. insert items and such. What you want is engine related. I prefer the bars as they are in an rpg but to have somewhat solution to your request an external tool could display those values. It's needs to be constructed like cheatengine for example, to find the experience value then display it (not in game but some kinda overlay window). Or, even simpler, if you provided the pointer address of experience for example using cheat engine only the displaying part would be left. But those pointers may change especially in times of ASLR. (Too busy atm but I'll keep your request in mind.)
  7. The ELEX Lrenter which was designed to create ELEX mods (by modifying elexsec files) has got the capability of showing the npc dialogues. +++++++++++++++ SPOILER warning in case you haven't finished the game so far +++++++++++++++ ELEX Lrenter with DialogueViewer: ELEX_Lrenter_.zip (using dialogues as of Oct. 2017) How to use: load w_info.hdrdocin menu Dialogs/load Text load ID.bin, then your language_Text.binin lower combo choose dialoguein info properties window, owner editbox, enter owner, for example Docpress 'Ow' button (owner) at the bottom to get adjacent combo filled with owner's dialogues I made a short modding description using the Lrenter but it's in german so far: http://community.elexgame.com/threads/1597-ELEX-modding-by-shak-otay?p=13909&viewfull=1#post13909
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