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Everything posted by Hexxagone
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SSE Use some of my screenshots for a main menu replacer
Hexxagone posted a topic in Skyrim's Mod Ideas
I haven't touched Skyrim in a long time and forgot most things about modding but I have a few nice screenshots that I would like to share with the community as main menu replacers. If someone is interested I could provide the pictures if they will make a main menu replacer mod. -
Can someone make a small mod that rolls back the Thieves Guild dialogue to how it is before Under New Management? I dont want them calling me boss and Guildmaster all the time. Thanks
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Hello I would like to request a mod that adds an item that transports you to a pocket realm that looks like a mini version of the Misty Grove, Sanguines realm at the end of his quest. Basically it would just be a small piece of land with a building in the middle and the blue sky textures from the Misty Grove. I want a safe, secret location to store the Daedric artifacts, the Dragon Priest masks and other things to put on display. The item could just be a copy of the Attunement Sphere.
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Looking for a mod that worked like an arm cannon
Hexxagone replied to Hexxagone's topic in Skyrim's Skyrim LE
Thats cool but thats not it. The weapon worked like a bow. -
There was a mod I saw a while back that had a weapon that looked like a hand cannon that shot magical projectiles. It was round with 4 spikes or prongs that stick out. Im going off memory here but cant remember what is called. Does anyone know the mod I am talking about?
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Iâm requesting a mod that changes Karliahâs homebase from Nightingale Hall to the Ragged Flagon. There is a mod that attempts this but it copies Karliah instead of moving her there. I donât use follower mods so Iâm not interested in downloading 2-3 mods to make this work. Just want a small mod that makes the Ragged Flagon her default base. Thanks.
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Can someone add a small guard building on the road across from Honningbrew Meadery? So just a small building with 2 respawnable Whiterun guards standing out front. Doesnt matter what it looks like, you could even use one of the house models from Whiterun. The purpose in game is It would be a guard station for the ones that patrol the roads and protect against bandits and wolves.
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With Skyui and MCM I used to have options I could pick from, but now the options are blank and I canât choose anything. This seems to only affect 2 mods. Vivid Weathers and Lanterns of Skyrim. All other mods have working menus. I have the last SKSE and mod versions, sorted with LOOT, Does anyone know what the issue might be?
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He’s busy with other projects and could be months before he does any SSE mods
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- skyrim special edition
- special edition
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No I dont want all of Skyrims mail to be handled by one guy in his house, not immersive to me.
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Iâm getting trees, grass and other types of things fading into view. Sites keep giving different information. Can someone please provide ini numbers to extend my draw distance
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Requesting a mod that makes inns and taverns more lively. My idea is to have 5 generic NPCs all named Traveler and all they do is walk from tavern to tavern in Skyrim. 3 that travel alone and 2 that travel together. They stay at the inn for 2 days and then move on to the next one. The goal is to sometimes meet them on the road or see them sitting at the inn when you stop by. Makes Skyrim feel more alive. Maybe a mod like this exists already but all I have seen is mods that add more NPCs to the taverns. They seem to always be there and thats not really what I am looking for.
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Hello, I had a request a little bit ago to have a sleeveless miners clothes mesh, which would be retextured to look like a viking shirt or tunic. Well the modder that retextured the God of War axe by Ghosu said he would be willing to help make the mod with the retexture side. I found a sleeveless miners clothes mesh in a mod on the Nexus and the permission says it can be used... but its all sorts of messed up. Heres the mod https://www.nexusmods.com/skyrim/mods/17511?tab=files 1. From the comments the mod doesnt seem to be standalone, it replaces some of the minors cloths, there is a variant of the miners and maybe thats what it did 2. The female nif isnt right. The file is listed as female-0.nif instead of female_0.nif. renaming it to _0.nif makes the mesh disappear on my female in game. 3. The textures seem to be messed up, I think the folder structure is wrong, it seems like it wants to use the vanilla miners textures but the dds file is just blank. What I would like: Make an ESP for a replacer outfit and use the sleeveless nif files from that mod but corrected of its errors. Just have it use the standard textures so Akarsil can do his magic and retexure it. I dont know enough about the creaton kit or nifs to do this myself. I know mostly textures and how to duplicate items or else i would try to fix this mod, but i cant. Help would be appreciated
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Found it thanks
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It was a mod that added big signs to the outside of cities with an illustration on it of the city Cant find it now, anyone know what its called or what happened to it? Thanks
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I had an idea for a while now so I thought I would request it. I think it would be good if someone added a courier office building to Solitude, where the courier in the game goes back to as well as being immersive because this would be where the letters of Skyrim get sorted and sent out. Heres what I had in mind It would be just a small building so it fits somewhere in Solitude. With a sign by the door that says Courier Office. Inside is the merchant bar/table that shopkeepers always stand behind. One guy behind the counter that gives people their mail or takes orders and one Solitude guard by the door. There are stairs leading down where the courier and another guy works sorting mail with another guard down there overseeing them. Clutter could be books, scrolls, parchment, crates and anything else to make it look like a medieval post office. Thats it. Just a building with 5 NPCs in it. No fancy stuff. The NPCs dont need to sell anything or have a quest. Since most of this building is down stairs, it doesnt need a full building placed in Solitude, it could be part of a building that is right up against the border wall. Just a small mod that adds a lot more immersion to the world.
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What happened to Less Intrusive HUD II?
Hexxagone replied to Hexxagone's topic in Skyrim's Skyrim LE
Thats unfortunate -
The page says itâs under moderation, been like that for 3 days. I started modding again and wanted to download it but Iâm not able to.
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So I was playing Diablo 3 and then I had an idea. The armor could be made with a mashup of the Steel Plate and Ebony armors. Step 1: Remove the fur waist piece from the Steel Plate armor Step 2: Add the waist piece from the Ebony Armor to the SP armor Step 3. Retexture the chest and middle part of the waist piece from the Ebony armor with a white cloth texture and the rest of the armor black Its not a very close recreation but it might be simple for someone that knows how to do mashups and textures. I used my limited GIMP skills make a preview https://i.imgur.com/Ok6nAfj.jpg I am a novice modder. If someone could provide me a working ingame model I could play around with the textures and see what I can do.
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Just a few days ago I decided to start a play through of Oldrim because some mods werent on Special Edition yet and SKSE64 was still in Alpha. But now a SKSE64 dev has confirmed that its now moved to open beta. Happy day! Now I can hold off because I suspect (and hope) that modders were waiting for this release to start porting their mods. ill start SE when enough of my favorites have been converted.
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SKSE64 developer confirmed the beta status, glorious day
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The newest SKSE is updated on the site but it no longer says Alpha. Does that mean its now in full beta?
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I did all that, deleted folders, unticked cloud sync in Steam and reinstalled the game. Same issue it wont go away. EDIT: I fixed it. Its a bug related to playing the game at high resolutions. 4K for me. There is a mod that changed the interface ini to remove the message.