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TWarrior

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Everything posted by TWarrior

  1. nexus has trouble uploading files at the moment. edit: file has been scanned 4 hours ago by virustotal, still no download possible here on nexus.
  2. bugs fixed and mod released! http://www.nexusmods.com/skyrim/mods/61688/?
  3. Awesome modder Chesko beta-tested my mod and gave me an indepth bug report! Only small fixes will be needed before the release. Are you as pumped as I am? :D http://static-4.nexusmods.com/15/images/110/1853669-1421227748.jpg
  4. nice! my perkus maximus charcater will thank you :)
  5. - send messages to beta testers and awaiting analysis - release soon after some last bugfixing following the betatesters' reports
  6. - updated main post - currently composing message to beta testers
  7. - added roombounds and thus increased performance
  8. - finished and tweaked ai packages - added ashy weather
  9. slow progress because of family stuff during christmas and new years holidays. - ai packages nearly done to do: - add room bounds to the main manor - add inventory to traders - add activators to weapon racks and weapon plaques and bookshelves - add activators to ore veins - add ashstorm weather
  10. - finished exterior navmesh! easier than i thought it would be :) - starting ai packages
  11. awesome! nice to hear about arissa and of course about race matters. :)
  12. - finished trade house - added jail, guard faction and crime system
  13. - added imperial merchant and his sister - continuing navmesh - started working on the trade house
  14. - added a netch herder - added a fisher - added 3 miners for the kwama mine - started navmeshing so that the NPCs can get their daily schedules / ai packages assigned
  15. Thank you moozilbee :smile: progress: shown are the workers of Indarys Manor. From left to right: guard, groundskeeper, chef. http://static-4.nexusmods.com/15/images/110/1853669-1418588429.jpg
  16. for even better Morrowind atmosphere in Llethrin Fel please comment either on reddit: http://www.reddit.com/r/skyrimmods/comments/2p3146/wip_of_a_redoran_village_with_player_house_what/ or here on this nexus thread: "What is the first thing that pops int your mind when you think of morrowind?"
  17. - bath /spa /sauna done - children's bedroom done --> Main house is now finished! - added ambient cliffracers - fisherman's shack done to do: - tradehouse - navmesh (this will take ages as i am not good at it, any modder willing to help?) - add NPCs (navmesh needs to be done beforehand)
  18. - changed half of the exterior last night until 2 am :D - thanks to the Sheogorad Resource from Phitt, which Tamira converted, the village now has even more of a Morrowind vibe to it! - added backstory of the village to the title image on the first page http://static-2.nexusmods.com/15/images/110/1853669-1418122742.jpg
  19. after a whole afternoon of trying my house is now completly multiple adoption and hearthfire ready. thanks again to Ld50365! - armory done - study room done to do: - bath/ spa/ sauna - children bedroom
  20. - thanks to Ld50365 the mod will be multiple adoption friendly and uses hearthfire to its full potential! - master bedroom is done
  21. yes perkus maximus does not touch werwolf or vampire perk trees
  22. definately perma as you can choose your own difficulty mods to go with it
  23. - mod now uses "General Stores" http://www.nexusmods.com/skyrim/mods/18340/? - mod now uses hearthfire CAN ANYONE PLEASE DIRECT ME TO SOME HEARTHFIRE TUTORIALS FOR BETTER INTEGRATION IN THE MOD??
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