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dreamsofcats

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  1. Hello I've been trying to write a simple script to allow a player to remove a blood stain, and can't get it to work. Simply put, the player clicks on the stain, or a cubic activator surrounding it, and the stain disables/disappears. Sounds simple, yet it doesn't function as intended. Here's the script I've tried so far, attached to a cubic activator: scn BloodSCRIPT begin onactivate Blood01REF.disable endif end I've considered using a cubic activator to prompt a message box, asking the player if they wish to remove the blood stain, then firing off a script, but that seems a bit cumbersome. I'd like to put these stains on the walls, floors, etc, and would prefer that the player interact with them by clicking. I'd appreciate any help. I'm fairly certain that the answer is stupidly simple, but I'm not grokking it. Thanks in advance. 02/22/16 Update Seems like what I'm attempting won't work, as the cubic activator doesn't have collision. My only option is to turn the bloodstains into a static element, so that they can accept an attached script. More experimentation in my future, I guess.
  2. Regarding "Live Another Life:" How stable is it? I recall reading about significant bugs. They mostly worked out now? I used a similar mod for Fallout 3, and it made a worlds of difference to the experience.
  3. I find the term "real gamers," unnecessarily divisive, but I'll answer nonetheless. I crashed through the 1000 hour barrier with Bethesda long ago - I don't bother keeping track any more. I've trekked through Arena, Daggerfall, Morrowind, Oblivion, and now Skyrim. Also, I've played maybe 300-400 hours of Fallout 3. I don't find any of Bethsoft's titles particularly challenging or innovative, but I enjoy them immensely. Skyrim feels like a step in the right direction, at least in terms of the series' evolution. When I step into Skyrim, I feel right at home. I recognize the play mechanisms, some of the voice actors, art direction, and even level design. It all feels rather organic. For others, those same characteristics scream "been there, done that." They find little to enjoy in the game. I'm enjoying the evolution of the game play in Bethsoft titles; glad I'm aboard for the ride. Based on your use of language in the post, seems like you came here hoping we'd convince you, or help you overcome your hesitation. I say — go with your gut! If you have doubts, trust your instincts. I don't think you'll like the game. Setting the graphics aside, Skyrim is only an incremental step or two above Oblivion. Based on what I've seen on the TES boards, many people who really dug Oblivion find themselves bored by Skyrim. You might consider skipping Skyrim, or borrowing a friend's copy when he or she is done with it. I love the game, and will probably spend hundreds of hours exploring it. Unfortunately, my personal enjoyment doesn't translate into anything meaningful regarding the experience of others. Whatever you decide, hope it works out well for you.
  4. I just finished playing through this mod a couple of days ago, and enjoyed it immensely. By comparison, most of the vanilla cities are flat and uninteresting. This mod will stay on my system for as long as I'm playing Fallout. Some key strengths: 1. You have to search for stuff yourself without quest arrows to lead you by the nose. 2. The characters have interaction and connection with each other that goes beyond just occupying the same physical play ground. 3. The town seems like a real community. 4. It's great to see the assets from the former Fallout games be put to use. The dialogue is crisp and clear. 5. Some of the little side quests were hilarious. (Like the kung fu teacher) 6. Didn't encounter any bugs. 10 out of 10.
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