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Dragonflight

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  1. There's a mod out there that imports all of Fallout 3 into New Vegas, and makes it a combined game. I was thinking earlier it would be truly awesome if Fallout 4 and Skyrim could be imported into Starfield. I mean, that's the advantage of all three using the clunky and outdated game engine, right? Hypothetically, it should be possible.
  2. Here's a thought. What about the Javelins from Anthem? Full-body armor suits with enclosed life support. They have a boostpack system which allows the armor to run indefinitely with a boost from the pack. And they have limited duration flight. This would work well with the map system in this game. Decent maneuverability without breaking anything, and using the existing mechanics. Obviously they'd have to be renamed to avoid copyright, but as a concept, these armors would fit well in this game, and provide the on-planet travel power we want.
  3. (bump) Any clue yet about end-game mods for ME3? Something that actually delivers on the awesome we all want?
  4. Same here. I've actually held off buying it until I find out if the MEHEM mod will support Legendary. If not, I don't see any reason to buy the game.
  5. Anyone not living in America can't use the Ration Seal system since something like 2017. If people are modding the game now, is there a workaround for this? Can someone work up a simple hack to enable Ration Seals?
  6. Apparently the only below-water vehicle will be the seatruck. Which is sad, because I really liked the Seamoth. Think it's possible for someone to create a "mod" that simply puts the Moth into BZ?
  7. What's always bugged me about Subnautica is the idea that a person, stranded on a hostile world full of things that want to eat you, will not seek to arm themselves somehow. It's as if they are so dedicated to being pacifist, that they'd rather be eaten than protect themselves. I know the developers were trying to create a game based on the idea that pacifism is the ideal solution, or something like that. But my answer is simple. Parachute the developers into backwoods Africa, and tell them to walk home. Assuming they make it back at all, how long do you think it'll take before they arm themselves with whatever they can kitbash? The pacifist moral high ground only works if you're not in imminent danger of death, or if you truly do not care if you live or die. Very few people fit that category. Which is why I'm hoping someone here comes up with a more useful set of defensive options for Subnautica. I'm not talking machine guns and bombs, here. But unless you assume the stranded person is literally nothing more than a button pusher who worked in the starship's smoke shop selling chewing gum and dispensing refills to customers, they should be able to make a few changes and adjustments to the gear they're able to use. Stuff that occurs to me would be things like active cloaking for subs, allowing them to more effectively stealth past monsters. Or perhaps supercharging the Seamoth's electrical defense field to deliver more than a minor jolt to whatever they encounter. Perhaps if you're willing to charge up half the capacitor, you could drop anything short of the Leviathan, for instance. Suddenly, you're more than just spam in a can for the first monster that isn't impressed by your static shock defense. There are all sorts of things that the character could do, just using what they're provided with, to give them more of a survivable edge than what the game provides. Because in the extremely hypothetical model where little old me gets dropped on an alien planet with a reasonably smart computer, an infinite-capability printer, and a whole bunch of 3d models, I'm going to see what I can do to improve my chances of surviving. Pacifism doesn't equal survival when your life is on the line. And the option for more defense should be available. So, yeah. Hoping someone tackles that one.
  8. The folks who have been working on Fallout Who for the last five or so years, across three different games, are apparently still interested in working on it further. I just figured I'd post something here about it in case anyone with 3D character modeling experience is looking for something to do. Okay, I have an ulterior motive. I want to play more content. :smile: And I have no skill in the field. So this is how I can contribute. By getting the word a little bit further out, and hoping someone's interested. Their FB page is here.
  9. And yet none of us will update to find out. :) Well, I'll just wait and see what people post, myself.
  10. Just a request for if anyone can use Looksmenu to sculpt a Jenna Coleman face. I think the Oni face textures page has an almost-Jenna model, but for some reason, the person who sculpted it refuses to put up a looksmenu file, and instead just tells people to "figure it out themselves." That's about as helpful as dropping a box of car parts on some random schmuck and telling them to build a car. Not helpful. So I'm wondering if anyone can come up with a good Jenna Coleman face?
  11. One of the mods on the site, the Asian Face Enhanced, has a gorgeous illo of a girl on the very first image... and it actually isn't provided. Still, what occurred to me was that with only a little tweaking, it would look like an incredible Jenna Coleman reproduction. I was wondering - since I suck at this kind of thing - if someone could take that mod and create a Jenna Coleman face for Fallout? That would be awesome, and much appreciated!
  12. What I don't get, is if the thing that needs to be done most now is verifying that the 64-bit version hooks match the 32-bit version hooks, why not harness some of the interested playerbase with skills to do stuff like that to generate reports for the dedicated SKSE mod team? That way, the grunt work could be leveraged to people who want to help, while the mod team focuses on scripting and code.
  13. Is this the only solution? I tried getting the latest release of Mod Organizer 2 to work on my system, but it still apparently doesn't play with Windows 7x64, making it another in a long line of mod manager lemons. I'm totally fed up with this game. I can't enable any mods, and nothing works. The plugins file is a nightmare to manage, and frequently seems to reset itself. Has *anyone* come up with a reliable mod manager yet? I'm almost at the uninstall point, which is sad considering how excited I was about this game just a month ago...
  14. Lucky you. I haven't been able to play with a mod installed since the 1.5 patch came out. I've all but abandoned this game, now. I play Skyrim instead. At least that behaves. All the available mod managers don't work, and nothing runs. Bethesda's really gone out of its way to ensure no one will want to play their game in the future. </rant> Had to get that off my chest... Does anyone know of a mod manager which isn't NMM (has issues on my system) which works with Fallout 4 1.5? I'd like to be able to play the game again, but until it sees my mods, there's no point.
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