I'm still relatively new to making my own mods. I am trying to add some extra bling to my game by making Tunnelers and Marked Men appear around the Mojave after one the two end missions from Lonesome Road DLC is completed. (Either Nuking someplace or not nuking). This also includes a message that pops up that warns you that there will now be new enemies about. So far I am testing tunneler spawns. Here is the script: scn MojaveTunnelerSpawnScript begin GameMode If (GetStage NVDLC04MQ03b == 100) || (GetStage NVDLC04MQ04 == 100)showMessage MojaveDivideCrossMSGMojaveTunneler1.enableMojaveTunneler2.enableMojaveTunnelerV1.enableMojaveTunnelerV2.enableendIf end So far, the message doesn't pop up, and the enemies do not. I added this script after I completed one of those quests, so I thought that may have caused to not work, but I have loaded an earlier save and it didn't get any results. Am I just going about this incorrectly? Any help is appreciated. EDIT: I just noticed the typo in the title lol