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quickman237

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Everything posted by quickman237

  1. And how would I be able to set the marker as the parent for all of the placements? Just wondering. That sounds much more efficient.
  2. Well, I guess the script just kind of exists. I haven't really put into a quest or anything like that. I have all of the references in the world and all. I will try the suggestion you have about putting into a quest first and tell you if it works. Thanks, dude.
  3. I'm still relatively new to making my own mods. I am trying to add some extra bling to my game by making Tunnelers and Marked Men appear around the Mojave after one the two end missions from Lonesome Road DLC is completed. (Either Nuking someplace or not nuking). This also includes a message that pops up that warns you that there will now be new enemies about. So far I am testing tunneler spawns. Here is the script: scn MojaveTunnelerSpawnScript begin GameMode If (GetStage NVDLC04MQ03b == 100) || (GetStage NVDLC04MQ04 == 100)showMessage MojaveDivideCrossMSGMojaveTunneler1.enableMojaveTunneler2.enableMojaveTunnelerV1.enableMojaveTunnelerV2.enableendIf end So far, the message doesn't pop up, and the enemies do not. I added this script after I completed one of those quests, so I thought that may have caused to not work, but I have loaded an earlier save and it didn't get any results. Am I just going about this incorrectly? Any help is appreciated. EDIT: I just noticed the typo in the title lol
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