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Posts
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Everything posted by scottmack
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Sure but it still requires modders to go in and splice what they need together which will take longer than just recording it, still doable just more hassle. Im more peeved about the way dialogue choices are presented than anything tbh.
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Graphics look fine to me, I like a lot of the new stuff that was teased, the only things really bothering me is that voice acting will make it more difficult when making quest mods. But most of all I don't like the bioware style they have chosen for selecting dialogue responses. They don't tell you exactly what your character is going to say only instead giving brief preview of the general response. I find when using dialogue choices like that I select one I think sounds the way I'd like my pc to respond only for it to come out totally different to what I was expecting.
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Forgot to turn in Morrigans Quest
scottmack replied to scottmack's topic in Dragon Age: Origins's Discussion
I have just finished witch hunt after power running it all but that CC will be useful for people who befall the same mistake as me. Thanks for all the help! :smile: Onto DA2 now! -
Forgot to turn in Morrigans Quest
scottmack replied to scottmack's topic in Dragon Age: Origins's Discussion
This was a big help! I tried the CC but it doesnt mention the grimoire, only killing flemeth which might include the whole quest but I didnt want to risk it. The Skip Fight has been so useful, just refinished the campaign doing some side quests I missed the first time, got a nice ending. Just gotta rush through Awakenings Main quest tomorrow, pretty sure the sidequests dont carry much over anyway in the expansion. Kudos Given! -
Forgot to turn in Morrigans Quest
scottmack replied to scottmack's topic in Dragon Age: Origins's Discussion
Well thats put a dampener on my weekend :tongue: Seems like my best course of action is just to rough it then, I'll probably just put on godmode and get a ridiculously op 1 hit kill weapon for my party to storm through it again. Hopefully it wont take long :wallbash: Appreciate the info tho! EDIT: Also would there exist a list somewhere of all quests that effect DA2 from Origins and Awakening. This way I can skip past some sides I did to save time? -
Hi all, im on my first runthrough of dragon age and have completed the main quest and awakenings it was only after i realized I still had flemeths grimoire in my inventory and i thought i had spoken to morrigan and given it to her. Apparently not, my origins save is 42 hours on the epilogue of origins and my last save outside of the final quest is only at 34 hours. I'd rather not speedrun the rest again, is there a toolset editor so I can check whether I did complete the quest or manually mark it as complete instead? :confused: Or is it possible to give her the grimoire in witch hunt?
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Bookmarking this, spears are the only thing that could get me back on skyrim :O
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Britain made a big sky shield over the isles out of crumpets and the nukes subsequently bounced off and rained down into France. The residents of the UK proceeded to enjoy carefree lives drinking tea with the queen while complaining about the weather.
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Scheduled down-time on all sites Monday, 2nd December 2013
scottmack replied to Dark0ne's topic in Site Updates
In response to post #10359806. Dont do it, the graphics suck. -
GTA V coming soon, hopefully pc in the near future to (:
scottmack replied to Thor.'s topic in Other Systems
Couldnt get the bloody game to install myself. Disc 1 was always unreadable, got a replacement and same story. Ended up getting a refund instead. -
Hi everyone , weapons & rendering questions
scottmack replied to Jen4's topic in Fallout New Vegas's Discussion
A) Marmoset Toolbag B) Dont think theres a shortcut for that kind of thing C) There is the NVSE Flashlight mod but otherwise i havent a clue. -
[REQUEST]Hunting Rifle Silencer
scottmack replied to TheMethodMan's topic in Fallout New Vegas's Discussion
There is a requests forum. -
Automatic Rifle- No Pistol grip
scottmack replied to Achillesnick's topic in Fallout New Vegas's Mod Ideas
The reload and grip animation for it is fine the problem is the firing animations, the charging handle wont move when its fired. -
I need help with FNV
scottmack replied to SainurIronfist's topic in Fallout New Vegas's Mod Troubleshooting
FNV4GB should be your launcher you use. The ENB should load when you boot up using it although im not sure I dont like ENBs myself and dont use them. To get NVSE to work with FNV4GB you will also need this.. http://newvegas.nexusmods.com/mods/35262/? -
Either Ulysses is a crazy habitual liar, Or its just a product of bad writing. Dont think anyone really knows.
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[WIP] Scottmack weapon thread
scottmack replied to scottmack's topic in Fallout New Vegas's Discussion
My own version of Metro Last Lights Btard Gun designed for fallouts animations Artyoms watch from Metro 2033 and the Lolife from Last Light are also inbound, both modelled and unwrapped just need texturing. -
Animated lever while firing
scottmack replied to OpheliaNeoma's topic in Fallout New Vegas's Discussion
No, only 2 hand rifle. -
Adding the gloves to the body armor
scottmack replied to DaemonGrin's topic in Fallout New Vegas's Discussion
I can't recall 100% but Dragbody has explained this to me before, if I recall correctly it has something to do with the finger bones being rigged to the skeleton and something or other so they are equipped to the player when he puts the outfit on through the -Armor Addon window. So yeah separate the gloves from the body. -
Scav outfit from novel/movie Oblivion 2013
scottmack replied to ekkstra's topic in Fallout New Vegas's Mod Ideas
These kind of remind me of a mix between Predators and Tusken Raiders lol.- 1 reply
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- oblivion
- movie 2013
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(and 2 more)
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who do you usually help?
scottmack replied to KittenFromRussia's topic in Fallout New Vegas's Discussion
Its generally the legion for me, sometimes house. -
As far as im aware there is no book that exists that is for teaching you how to use the GECK sorry.
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Firestorm: Thunderhawk 2, Crash Bandicoot, Army Men and Medievil were my life for a long time lol.
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Why would you need to know where the road pieces are in a BSA? The only reason for that would be to extract them to modify the model or textures. Learning the GECK I.D's and what they look like would take forever. I doubt theres anyone that can picture in their mind what every piece looks like when they are shown the GECK I.D for it. As for fitting them together just click the snap to grid icons. Anything that was intended to fit together will then do so. Otherwise you can just freehand to hide clipping stuff with static clutter. You just need to get used to the GECK and how it works, its pretty easy once you know how to use it. You'd be very, very lucky indeed to get somebody to sit with you on skype or something and teach you everything, truth is most people are way to busy to devote that amount of time to somebody elses learning. A job and real life commitments take priority. You need to find your own motivation to teach yourself, thats how most of us all got into it. My motivation was my anger lol, I refused to accept that somebody could do something I couldnt. Which pushed me to where I've gotten thus far and im still learning new things all the time. Whenever you're truly stumped then you put a question onto the forums about it and then if you're lucky somebody who has also been through it will see your question and give you an answer.
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Erm, well there are absolutely loads of youtube tutorials and walkthroughs which is how some people learn, others just read a wall of text and trial and error it like I did. If text or video tutorials dont help you then there isn't much you can do. Most people are either busy with real life or their own projects to hold someones hand through a long winded process like modding.