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Everything posted by Kahenraz
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I am trying to do a follower run, but I'm always getting caught up on their lackluster combat AI. While they are capable of running, when they draw their weapons they will sometimes *walk* into combat. And what's worse, they refuse to cross a puddle during combat to engage an enemy. Is there any way to encourage followers to be more aggressive? I'm not worried about them being smart about it. I just want them to get into combat and start soaking up damage as quickly as possible so that I don't have to. The fact they they refuse to cross bodies of water while in combat is particularly frustrating to me.
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I wrote a plugin that isn't compatible with TrueHUD's Recent Loot feature. This plugin has an MCM toggle to turn it on and off. Is it possible for my plugin to test whether this feature is enabled and selectively disable it temporarily? The problem I'm having is that loot messages are appearing for items appearing in the players inventory that are temporary and don't actually exist there for the player to access.
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I am trying to detect whether an item is being stolen by the player with Papyrus. This works fine for items that haven't been touched, but after they have been dropped and picked up a second time, the data I was using to determine if it is stolen (owner/faction) get set to "None". Even SKSE's IsOffLimits() function is returning "False". Is there a way to detect the stolen flag reliably with Papyrus? The flag still exists on the item in my inventory or on the ground and NPCs still react as if it's stolen.
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I am experimenting with the Activation Perk Entry Point. I am using this entry point to manipulate how an object is interacted with and to block interaction if necessary. To do this, I apply the perk with the option "Replace Default". If I do not need to do any processing on the object, I activate it with Activate(). This works fine... except that items activated (picked up) in this way do not stack. For example, with a fragment script that does only this: Function Fragment_8(ObjectReference akTargetRef, Actor akActor) akTargetRef.Activate(akActor) EndFunction Items stack in my inventory, but when dropped they are "unstacked". Here is a video of the default behavior. When I pickup a bunch of cabbages and drop them as a stack, they drop as a Cabbage (6) stack. Instead, if I drop cabbages picked up with ObjectReference.Activate(), they drop as individual cabbages and not as a stack. How do I manipulate object activation in the way that I want? I want to be able to override (block) activation but also allow the default behavior when I want it to continue with its normal processing.
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How do I copy data between forms with xEdit?
Kahenraz replied to Kahenraz's topic in Skyrim's Creation Kit and Modders
Making patches in the Creation Kit? -
While patching Pilgrim, I found a missing condition. I want to copy this condition from one form to another instead of putting it all in by hand, which is especially annoying because switching between forms keeps collapsing the display trees. Instead of copying the data from left to right, how do I copy/paste it into an adjacent form?
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I am experimenting with BSA archives and was testing BSArch against the "BSHeartland - Textures.bsa" archive from Beyond Skyrim - Bruma SE. All I did was unpack and repack the archive: bsarch unpack "BSHeartland - Textures.bsa" temp bsarch pack temp/ ../repack.bsa -sse -z -mt -share What I found was that the new file was larger than the old one (2,135,412,736 bytes vs 2,167,792,265 bytes). Why do these sizes differ?
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I have been trying to figure this out on my own but have failed so far. I understand that it's possible to do this exclusively in xEdit, but I couldn't figure out how to locate new textures to revert with a patch. Then I tried loaded the mod into the Creation Kit, but when I go to SolitudeOrigin, I see the vanilla texture, not the modded one. And the whole area looks very different and has missing assets. What am I doing wrong and how can I revert this texture? The mod is Enhanced Solitude SSE and it has no dependencies, so this should be a simple patch. I don't like the new ground texture because the moss doesn't line up wit the stonework and appears to be "floating" in some places.
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How to fix a plugin incompatibility causing a CTD?
Kahenraz replied to Kahenraz's topic in Skyrim's Creation Kit and Modders
I will need to learn how to use the CK properly before revisiting this in the future. Thank you for the advice. -
How to fix a plugin incompatibility causing a CTD?
Kahenraz replied to Kahenraz's topic in Skyrim's Creation Kit and Modders
I had a lot of trouble trying to get either of these COTN mods to load in Creation Kit. They will crash the CK on load with the older 1.5.97 kit. I was only able to get it to load in the latest Steam release. Will patches made using the newer CK version work with the older 1.5.97 version of Skyrim? -
I tracked down a CTD bug with The Great Cities of JK's North - Patch due to the plugins it depends upon, Cities of the North - Dawnstar and Cities of the North - Morthal being updated. Since the plugin I want hasn't been updated in over a year, I think it's safe to assume that this won't be fixed by the original author. How can I use the Creation Kit to fix this CTD myself? I would like to learn how to solve these kinds of problems, in this case and for the future. How do I go about fixing this?
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If I save a file "new.txt" to my Skyim folder with either the following contents: coc RiverwoodSleepingGiantInn or cow Tamriel 0 0 And try to load them with a batch file from the console: bat new The game freezes. Both of these commands work fine when called from the console manually but not from a batch file. Is there any way to do this without freezing?
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Civ I and Civ II were excellent. I really didn't like Civ III at all. Civ III was developed by a different company and lacked the same vision that Sid Meier had when he created Civ I and Civ II.
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This is by far one of my favorite games of all time. Even with how old it is, I still pick it up every now and again. I still remember playing it on my 486. :)
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Daggerfall is by far one of my favorite single player RPGs simply because I could open it up and have an adventure. Heck, I never even found the storyline to Daggerfall (if there even is one)! It was far more fun just to go out and make my own adventure. Daggerfall made that possible.
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An excellent place for people who will hound you till the end of the earth claiming that their IP is in fact 192.168.x.x. me: "You fool! I'm *telling* you that 192.168.x.x is NOT your IP address.." them: "This site is obviously wrong.. my computer told me differently." me: "Just because Bill Gates has his operating system tell you something, dosn't mean that what it says is right." <_<
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Kahenraz seems to have preoccupied himself with someone else's money pouch he recently "borrowed". Lets hope it's not yours.
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The thought of a shining, luscious, juicy emerald ripe for the.. borrowing.. makes Kahenraz's hands twitch uncontrollably. He closes his eyes and sits on them as to not attract attention to himself. Kahenraz began to debate in his mind whether it was a real emerald or not. He couldn't even fathom the idea of giving someone a real emerald for free! Of course, if true love did ever surface, we would summon no less than the finest glass-smith in the land. (This is glass glass not that sorry-excuse for diamond in Morrowind)
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Kahenraz, the fine, handsom sidhe stands from his sticky situation and begins to cast a spell.. **Kahenraz has completed his casting. ******Wild Magic intervenes******* Kahenraz's eyes widen as he realizes that his charm spell has mistakenly landed on a rather large tavern wench with puffy cheeks and a massive belly. Her shape was that of a globe, such that if one looked close enough, could even find countries. Kahenraz makes a sudden planar shift out of existance as the bumbling mass made a dive in his general direction. Who knew that such a creature could move so fast! ___ After the last fingers of the evening sun slid below night's horizon, Kahenraz made his shift back to the temporal realm. To conceal his form from the abomination that had nearly overcome him earlier, he quickly shifted into a new form, that of a grim ranger. "Show off" he says.
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In an attempt to break the silence, Kahenraz suddenly slamed his fist on the smooth top of his oaken table, squishing the fly that had been taunting him with a ludicrous dance around the area for the past hour. Realizing that he had attracted some unwanted attention, Kahenraz peeled his flattened victim off the table and into plain view, where he then tossed it into his half-full mug of ale. As a climactic end to his winged friend, Kahenraz swallowed the rest of his ale in two magnificent gulps. Grinning, he watched the less-seasoned patrons of the tavern flee in disgust. His grin did not last long however, as his face began to turn a pale, sickly green.
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*thumbs nose and grins from ear to ear* Kahenraz leans forward a bit and begins to wave his hand over his frothy mug. In a short, simple but erratic display of seemingly useless hand gestures, Kahenraz's eyes turn a bright fiery red. "Which one of your would like a taste of some cold hard Silver Dragons Brea--" Kahenraz's question cuts short as his mug unexpectedly disappeared in a poof of smoke, splashing his untouched ale all over the table and into the pores of his exposed armour. "This is why wild mages don't specialize." he says, glaring at the mess in disgust. "Imagine having a specialized disintegration or fireball spell backfire on you. I sure wouldn't want to cast any spell that I couldn't handle coming straight back at me." My skills are divided between three classes, making me far weaker compared to any single class of my own. Working three classes is essential for my line of work. I typically travel alone and need to be able to handle most any situation with some degree of capacity. Being a Wild mage gives me access to spells that any true class mage of equivalent stature would typically not have access to. I have only a small handful of these self-induced magical surges, but with a bit of luck, I can fire off a spell many times my current abilities would allow in only a fraction of the casting time. The outcome is very uncertain, but it's almost guaranteed that something will come out of it. If you recall my dream, I attempted to summon some fiends of my own through wild magic. But I wasn't as lucky as I had hoped. Kahenraz motions one of the better-looking waitresses and nods to the bartender for another drink. I have a feeling that I'll be paying for that..
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A few hours pass and you being to wonder if that mysterious Kahuvendal-whatshisface decided to take his leasure elsewhere. Feeling a sense of comfort in the thought, you signal the bartender for another drink and reach down for your gold pouch to pay up your tab. "How strange." You think, contemplating the possibility of having mistakenly tied your pouch to the other side of your belt. As you cross your arm over your abdomen and begin patting the area around your hip, your eyes become fixated on the seat Kahenraz has formerly occupied. A light haze of turqoise and dark green mixed with the occassional slight yellowish spark had begun to shift in that area at random. In a matter of seconds, the thin, sparse haze thinkened and formed the familiar shape of Kah--. You scratch your head and leave it at that. The haze subsides and the sparks disperse to reveal that he had indeed returned. ___ What good fortune! What luck! It seems that I have been granted by my lord some much needed time in this mortal plane. Glancing around at more than a few confused faces Kahenraz attempts to convey a much simpler approach. There are some in my realm of the faerie plane that my lord would much rather see roaming where they will be the problem of some other gods. You see, those of the ethereal cannot be killed by any means in what would be deemed conventional. Being the *scoff* loyal servant that I am to my lord, he is responsible for me. Lets just say that I keep hubris from spreading amongsth those with high political power and make sure that my.. "position" stays relatively secure.