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Stephen44911

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  1. When you're ingame, press ~ to open up your console. Click on the giant centaur of death and type in "disable" into the console. It should disappear
  2. Welp game ran perfect for roughly 2 hours after rearranging everything. Now I'm crashing before even getting to the main menu. Just like before, "v" = active plugin, and no "v" = inactive plugin. Haven't gotten around to deleting them from the data folder because the game seemed stable and then this happened v Fallout3.esm v Anchorage.esm v ThePitt.esm v BrokenSteel.esm v Point Lookout.esm v Zeta.esm v Unofficial Fallout 3 Patch.esm v CRAFT.esm v CALIBR.esm v aHUD.esm v RH_IRONSIGHTS.esm v FO3 Wanderers Edition - Main File.esm v Mart's Mutant Mod.esm v Sydney Follower.esp FO3 Wanderers Edition - Alternate Travel.esp v DarNifiedUIF3.esp v Dynavision - Dynamic Lens Effect.esp v Uber Dogmeat.esp v GNR Enhanced.esp v F3ProjectRealityMK1.esp v FirstPersonGunFollowCrosshairs.esp v Dragonskin Tactical Outfit.esp v 3EFdrg.esp v Dree Perks.esp v UPP - Pack 1.esp v CALIBRxMerchant.esp ColtM4Carbines.esp v ColtM4Carbines_RHIronSights.esp v 2Perks Per Level.esp v FO3 Wanderers Edition - Main File.esp v FO3 Wanderers Edition - DLC Anchorage.esp v FO3 Wanderers Edition - DLC The Pitt.esp v FO3 Wanderers Edition - DLC Broken Steel.esp v FO3 Wanderers Edition - DLC Point Lookout.esp v FO3 Wanderers Edition - DLC Mothership Zeta FO3 Wanderers Edition - Optional Restore Tracers.esp v FO3 Wanderes Edition - Optional Restore Tracers (Automatics Only).esp FO3 Wanderers Edition - Project Beauty.esp FO3 Wanders Edition - Project Beauty (Followers Enhanced).esp v Mart's Mutant Mod.esp v Mart's Mutant Mod - DLC Anchorage.esp v Mart's Mutant Mod - DLC The Pitt.esp v Mart's Mutant Mod - DLC Broken Steel.esp v Mart's Mutant Mod - DLC Point Lookout.esp v Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp v Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - FWE Master Release + Project Beauty.esp v Mart's Mutant Mod - FWE Master Release + DLCs.esp v RH_IronSights_RemoveReticule.esp v RH_IronSights_Basic_VanillaPlugin.esp v RH_IronSights_Basic_AnchoragePlugin.esp v RH_IronSights_Basic_PittPlugin.esp v RH_IronSights_Basic_BrokenSteelPlugin.esp v RH_IronSights_Basic_PointLookoutPlugin.esp v RH_IronSights_Basic_ZetaPlugin.esp v RH_IronSights_PL_NewItems.esp v RH_IronSights_Pitt_NewRifleSights.esp v RH_FWE_Bridge.esp v Sydney Follower-Load Order Fix.esp Thanks in advance.
  3. Thanks a ton M48A5 I know Fallout 3 is supposed to be unstable, but not "crash every 20 minutes" unstable. Thanks for mentioning the FWE mod page too, I completely forgot it had a recommended load order too. So for deleting unused plugins, should I just delete the unused .esp's from the data folder?
  4. I do have LOOT and typically use that for load order, but you guys are probably far more knowledgeable then me. A "v" symbolizes that it the plugin is activated. v Fallout3.esm v Anchorage.esm v ThePitt.esm v BrokenSteel.esm v Point Lookout.esm v Zeta.esm v Unofficial Fallout 3 Patch.esm v CRAFT.esm v CALIBR.esm v aHUD.esm v FO3 Wanderers Edition - Main File.esm v Mart's Mutant Mod.esm v RH_IRONSIGHTS.esm v Sydney Follower.esp FO3 Wanderers Edition - Alternate Travel.esp v DarNifiedUIF3.esp v Mart's Mutant Mod - DLC Point Lookout.esp v Uber Dogmeat.esp v GNR Enhanced.esp v FirstPersonGunFollowCrosshairs.esp v FO3 Wanderers Edition - Main File.esp v Mart's Mutant Mod.esp Mart's Mutant Mod - FWE Master Release + Project Beauty.esp v FO3 Wanderers Edition - DLC Broken Steel.esp v FO3 Wanderers Edition - DLC Project Beauty.esp v Dragonskin Tactical Outfit.esp v Dree Perks.esp v FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp v RH_Ironsights_RemoveReticule.esp v FO3 Wanderers Edition - DLC Anchorage.esp v 3EFdrg.esp v Dynavision - Dynamic Lens Effect.esp Mart's Mutant Mod - Natural Selection.esp v Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - Tougher Traders.esp v Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - DLC Anchorage.esp v F3ProjectRealityMK1.esp v Mart's Mutant Mod - DLC Zeta.esp v CALIBRxMerchant.esp ColtM4Carbines.esp v ColtM4Carbines_RHIronSights.esp v FO3 Wanderers Edition - DLC Mothership Zeta.esp v 2Perks Per Level.esp v RH_Ironsights_Basic_AnchoragePlugin.esp v FO3 Wanderers Edition - DLC Point Lookout.esp v FO3 Wanderers Edition - DLC The Pitt.esp v Mart's Mutant Mod - DLC The Pitt.esp v Mart's Mutant Mod - FWE Master Release + DLCs.esp v RH_FWE_Bridge.esp FO3 Wanderers Edition - Optional Restore Tracers.esp v FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp v RH_IronSights_Basic_ZetaPlugin.esp v RH_IronSights_PL_Newitems.esp v RH_IronSights_VanillaPlugin.esp v RH_IronSights_Basic_PointLookoutPlugin.esp v RH_IronSights_Basic_PittPlugin.esp v RH_Ironsights_Basic_BrokenSteelPlugin.esp v RH_Ironsights_Pitt_NewRifleSights.esp v Sydney Follower - Load Order Fix.esp Well, that's it. I've been having some completely random CTD's (completely random time intervals too. Sometimes crashes will be within 20 minutes of eachother, and sometimes I can go an hour without a crash) It would be awesome if anyone could help me optimize my load order, or even recommend patches for compatibility, or any hotfixes I forgot. EDIT: Forgot to mention, I AM currently running the 4gb patch.
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