It surely seems like this has been a REALLY helpful thread for many people so hopefully it might be for me, too! I get a bunch of random CTDs that are triggered by a number of different things: Random when traveling in open world When autosaving/normal saving (quite often) opening chests/loot/bodies, etc. Rarely while in dungeons Opening the map I sincerely apologize, but I also don't know how to do the "spoiler" thing: [02/21/2014 - 06:20:49PM] Error: Unable to call SetAllowFlying - no native object bound to the script object, or object is of incorrect type stack: [None].MGRitual05DragonScript.SetAllowFlying() - "<native>" Line ? [None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 459 [None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95 [02/21/2014 - 06:20:49PM] Error: Unable to call IsAllowedToFly - no native object bound to the script object, or object is of incorrect type stack: [None].MGRitual05DragonScript.IsAllowedToFly() - "<native>" Line ? [None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 453 [None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95 [02/21/2014 - 06:20:49PM] Warning: Assigning None to a non-object variable named "::temp59" stack: [None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 453 [None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95 [02/21/2014 - 06:20:49PM] Error: Unable to call GetActorValuePercentage - no native object bound to the script object, or object is of incorrect type stack: [None].MGRitual05DragonScript.GetActorValuePercentage() - "<native>" Line ? [None].MGRitual05DragonScript.GetAVPercentage() - "Actor.psc" Line 155 [None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 454 [None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95 [02/21/2014 - 06:20:49PM] Warning: Assigning None to a non-object variable named "::temp11" stack: [None].MGRitual05DragonScript.GetAVPercentage() - "Actor.psc" Line 155 [None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 454 [None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95 I see a lot of DCO (assuming Dragon Combat Overhaul) lines. I have attached my BOSS output as well so you can see what mods I have installed. Thanks in advance to anyone who can help me stabilize my game! I'd hate to have to restart.....again. --------EDIT-------- For reference, here is another cut of my log after another crash that happened due to me quicksaving immediately after killing a single Skooma junkie on the road. [None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 453[None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95[02/21/2014 - 08:37:50PM] Error: Unable to call GetActorValuePercentage - no native object bound to the script object, or object is of incorrect typestack:[None].MGRitual05DragonScript.GetActorValuePercentage() - "<native>" Line ?[None].MGRitual05DragonScript.GetAVPercentage() - "Actor.psc" Line 155[None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 454[None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95[02/21/2014 - 08:37:50PM] Warning: Assigning None to a non-object variable named "::temp11"stack:[None].MGRitual05DragonScript.GetAVPercentage() - "Actor.psc" Line 155[None].DCODefaultEffectScript.InjuryLevel3() - "DCOMainScript.psc" Line 454[None].DCODefaultEffectScript.OnHit() - "DCODefaultEffectScript.psc" Line 95[02/21/2014 - 08:38:00PM] VM is freezing...[02/21/2014 - 08:38:00PM] VM is frozen -----------EDIT #2------------ I hope this isn't getting too out of hand. I removed all of my mods that affect dragons. But now, on my way to the Kynesgrove dragon I stop to get some ore. I can successfully mine the first node just fine, but the second one gives me a CTD with the following papyrus lines when I open my inventory via the TAB menu while standing over the next ore node: [02/21/2014 - 09:20:06PM] Error: Invalid skill advancement amount, must be positive.stack:<unknown self>.Game.AdvanceSkill() - "<native>" Line ?[ (0010F09D)].MineOreScript.giveOre() - "MineOreScript.psc" Line 244[ (0010F09D)].MineOreScript.proccessAttackStrikes() - "MineOreScript.psc" Line 209[ (0010F09D)].MineOreScript.OnHit() - "MineOreScript.psc" Line 159 Hopefully someone can see a pattern. That's the last one, I swear! Have a great night.