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WhiteLama

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Everything posted by WhiteLama

  1. Me and several of my friends are having the exact same problem as reported. We start it, it crashes. Immidiately, not doing anything, just loads up, then crash.
  2. Okay, first off I'd just like to say that in my opinion, human looking breasts have nothing to do on a khajit/argonian female. I've tried finding some sort of mod/skin that just gives the females khajits and argonian flat chests instead, but to no avail. If someone would be able to woop one out or find any mod like this anywhere, I would highly appreciate it <3
  3. Oh, and how do I make a note/book to add a map marker?
  4. Ah, sweet, easier than I thought :D Thank you so much for the help! ^_^!
  5. Hello, another thread from me again. I'm doing quite a big mod for my standards and I could use some help with a script of some sorts. Basicly, I want a candle to open the door to a wine-barrel (I know, big Skingrad-ripoff, I'm sorry). But I don't know how. Does anyone have a link to some sort of Scripting tutorials for secret doors or something? I tried to do the cheap thing by just using the same script and items as the Skingrad Dungeon used, but that didn't work.
  6. I'm using Vista >_< But I think I fixed it, I reinstalled to another directory (since I know that Program Files created some problems before). Seems like it works now, thanks for the help :)
  7. Hello, I have started modding a few weeks ago and I have made big progress, but I've come to a stop due to one thing I don't know what I'm supposed to do. I want to make one of my NPC's to walk out of his house and walk to a patch of land to "tend" to the crops there (also just to walk out and sit and watch the view). The only problem is that firstly, I don't know how to make him walk out of the house, that shouldn't be to hard I know, but the other thing is that, how do I make him to use a rake and/or hoe to farm? Pretty much like every NPC at a farm does. If it involves making a new package, I'm screwed, because every time I try to click on a package in the "Packages"-list, the CS crashes on me and I need to restart. I got the same problem while trying to delete the packages from NPC's, it just runs into a problem and crashes. Thanks in advance.
  8. Awww but i want more beasts! :( Werewolfs would be great!
  9. The Snow-Leopard race could be Slof's Snow Leopard Race. There is also: Nezumi Ratlike Beastrace, Kodiak Bearlike Beastrace, Golden Khajiit, Grey Khajiit Beta, Rhajiit, Slof's Clouded Leopard, another snow leopard race Skyrim Khajiit, Argonian Race Pack 1_01, and Desert Argonians. Hope that helps :) Awesome man :D The bears look quite good, but could still use some better ^^ Still really sweet tough :D
  10. That was some very weird ones there. The snow leopard skin was nice, but the one she wants are for Kha'Jits. Thanks tough ^^
  11. I didn't know if I were to put this thread here, but it said requests, so I think I'm in the right place. Anyways, my girlfriend loves the animal races of Oblivion, and I have hooked her up with some new ones too, but we're still looking for more. For example she would love some sort of bear-race. If anyone could give me some links for downloads for animal-races that would be awesome. We already have: Soqui's (the kinda badger looking ones) Wexend (the foxes) Wolven (the wolves) Argonians with the Morrowind look. Some sort of Khajit panther one. She knows of a snow-leopard one she had before, but it got deleted, so if anyone knows what I'm talking about, that would be awesome. Thanks in advance! ^_^
  12. 1. Yeah, but it says that I cant save because it's the "active file" or that it's a "master file". But it still feels weird that I have to change an entire downloaded mod just because I want to change the name of one pet in it. 2. Yeah, I'm on Vista, so I guess I'll reinstall it in some other place if OBMM doesn't work. That's because you didn't set an active file. When loading a mod (the one you want to work with) click on Set Active and then when you save it'll save to that mod. As for Vista... either reinstall or disable UAC completely. Ah, guess my tutorial didn't talk about set active file, or I'm just blind. Thanks for all the help you two :D
  13. 1. Yeah, but it says that I cant save because it's the "active file" or that it's a "master file". But it still feels weird that I have to change an entire downloaded mod just because I want to change the name of one pet in it. 2. Yeah, I'm on Vista, so I guess I'll reinstall it in some other place if OBMM doesn't work.
  14. I've just started using the "The Elder Scrolls Construction Set" tool for modding Oblivion, and I've learned alot about it in the last few days, but still have two questions that I need answered. 1. How do I go by to overwrite a save to a file I'm modding... feels kinda dumb to have to make a second addition of a mod only because I changed a mod to have a bear with a different name than the original. 2. And also, where does my mod-files go? They are not in the Program/Bethesda/Oblivion/Data folder, so with a little help from my friends (the intarwebz) I thought I might get some useful answers.
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