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shifty9889

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About shifty9889

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    United Kingdom
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    G.E.C.K
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    fallout 3

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  1. thank's that NSIS helped me a great deal it helped me solve my original issue kudos for you my friend
  2. im on remaking my application which i had help on the first time but not now my application is basically a program starter which loads a rom with an emulator but i realized that all the file path's are in my c drive e.g.this is the location of the vba emulator "C:\Users\shifty\Desktop\pokemon games\Emulator\VBA\VisualBoyAdvance.exe" and this is the location of the rom "C:\Users\shifty\Desktop\pokemon games\Roms\Red\Pokemon Red.gb" so i was using this code so when i click a button it loads that rom up in that emulator Private Sub Red_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Red.Click Shell("C:\Users\shifty\Desktop\pokemon games\Emulator\VBA\VisualBoyAdvance.exe ""C:\Users\shifty\Desktop\pokemon games\Roms\Red\Pokemon Red.gb""", vbNormalFocus) End Sub then after completing the application i realized if i sent this application to someone it would look for the files in their c drive but for my user name and on my desktop "C:\Users\shifty\Desktop\" which they dont have i dont know how to make the application look in a certain folder if someone could explain in detail of how to do this it would help a lot i cant find an easier way to explain that but if you have any questions or help please feel free to comment
  3. sorry for the long reply but the .esp relies on loads of custom models textures and sounds so if i do you would not get the errors that im receiving and my knowledge using the geck is basic but i know how to add new weapons and textures and create a building and nav mesh and everything but this error is a set back that has taken me ages to create )=
  4. thank's a lot i will test asap but for now i have a bigger problem and the geck wont load my mod anymore its taken me about a week to create and i cba to start again i keep getting these error messages after adding about 4 guns to the game "scope geometry has a height map for parallax, but no parallax flag set" "lens geometry has a height map for parallax, but no parallax flag set" and now it will no longer load up in the geck :wallbash: but if i do start again (or find a fix for my mod) i will be sure to use this method in my mod and give appropriate credit (=
  5. i recently made a mod and took me about a week but after adding a few new guns to the game i keep getting 2 error messages then a CTD the error's are "scope geometry has a height map for parallax, but no parallax flag set" and "lens geometry has a height map for parallax, but no parallax flag set" then it just crashes to desktop iv added loads of new guns to the game then saved it and afterwards its loaded up in the geck fine untill the last time i added a few (about 4) iv tried removing the files from the data location but it still wont load up my mod in the geck this mod has taken me ages to put together but i cant find help anywhere and i dont really want to start all over again if anyone knows how to fix this please help asap
  6. well i have a little display case in my WIP mod and it has little tyranid creatures in it but i want to put a switch beside it and when you flip the switch i want it to spawn a rad roach or something inside the little display case and leave the switch disabled till the rad roach is dead (just so i dont have too many rad roaches killing all my tyranid's) but i dont know anything at all about scripting so if someone could help me that would be amassing and if i release my mod ill be sure to give credit (= if you can help just pm me or reply here thank's a lot
  7. the admin of http://iteratr.com made it the mod itself can be found http://iteratr.com/colosseum/or here http://www.fallout3nexus.com/downloads/file.php?id=12496 btw i only downloaded the mod for the portal gun because there is no gun of its type on the nexus site plus the roach gun is mint
  8. FREE BTR80 mesh You can use my mesh if you are building a "outside" to your mod if you want to just give credit
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