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Yolius

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Everything posted by Yolius

  1. Sounds good, I should have at least an Andromedon done by the end of the weekend. I would help too, but I still have to learn the ways. Btw a huge thanks davidlallen for making the thread on XCOM2 modding. <3
  2. @davidlallen Sry that I didn't write back sooner, I got sick :C Now to the abilities. I like going back onto the very basics of something when I am trying to create for instance an ability. I will include my way of thought so you can catch my idea behind writing this paragraph :D The Viper. It was meant to resemble snakes found on this planet but with some human accents. So what abilities/ perks are linked to snakes. -they got 2 eyes, but these are not very good for seeing in general, more for orientation purposes. --> Vipers could have a limited spotting/ seeing range? -they got another pair of "eyes" which detects infrared waveslenghs. --> Maybe Vipers can detect enemies outside of their vision range, maybe through an ability that reveals enemies in a certain range? -they are sneaky and mobile. --> we got that covert by the stealth and mobility abilities already. -some snakes kill enemies by strangling them. --> check. -some snakes use poison to kill their prey and some even spit poison into the eyes! --> poison spit and enhancement check. but maybe something like a bite/ injection ability is missing? I think you got what I mean by now. I wanted to give you a little help with thinking of abilities, and this way helps as you can see. You got ~3 new ability concepts just by going back some steps and looking at what you already got. If you still need help, we are here for you, 2 pairs of eyes see more, as you may say :3 Oh and I am sorry if I am not sure about some phrasing or if I am doing some mistakes, or maybe even sounding rude (which never is or will be my intend). I am not natively speaking english, but I am working on improving :D
  3. I think one Spit ability and maybe an enhancement is enough. I can't really tell why I feel like it but I could imagine it getting old. It is useful and all but would be rather monotone (does this word even exist in english language?) to use if another Spit ability blocks out the space for another new, awesome ability. You get my point?
  4. @davidlallen Kinda off topic: I would like to animate and model things for XCOM2 but i can't find a working tool to get .psa and .psk files out of the .upk files (they don't work or output errors). I tried unmodel and a Xcom modding program collection. Is there anything else I could try? I would use Blender to model/ animate and I already got the Import/Export plugin for .psa and .psk.
  5. I am a dumba$$ xD Okay they got arms (tho I don't want those talons stuck in my chest). But that ant cocon thing sounds better imo :tongue: I continued my run and found some new suggestions. Again one of my berserkers got knocked out... twice! Are they more vulnerable to beeing beaten unconsciousness than other units? I suggest making them resistent against stuns and unconciousness, as their whole theme is about beeing a unstopable pile of muscles and flesh. And I found some Bugs on Devestating Punch! It bahaves this way for me: Sometimes (not consistently but very likely) I can use DP as a Dashattack, like a swordattack from a ranger, but only at about half his blue range. Sometimes I have to move near an enemy in order to DP him. I cant use the Punch in some cases, but couldnt reproduce them consitently. I cannot use DP after a sprint or using Run and Gun ability for sure. I would like to know what is a bug and what of this is intended.
  6. So here I am like I was told :D Suggestion: A way how Aliens could be carryable (did I spell that right?) I would make it that way:-Mutons and Berserkers (maybe MECs and Andromedons?) can carry each other and lighter units. -Vipers and XCOM Soldiers (later maybe Sectoids, Codecies etc) can carry only each other. -Chysalids can be carried, but cannot carry each other or other units (they got no arms). Or maybe they kinda "cunsume" downed Chrysalids and spit them out later or put downed Chrysalids into a cocon and heal them/ carry them with their mouth (like ants carry their breed, maybe even with Soldiers and such). Just some of my thoughts on that. But it all depends on new Animations so it seems kinds hard to make.
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